For Wrath of the Righteous: Shaman or Oracle?


Advice


I'm about to start playing in a WotR campaign. We have 3 players, and I convinced our GM to give us a 25 point build because of our party size. I like playing divine casters, so I have taken on that role. I've narrowed my choices down to 2 concepts:

Zuri, Aasimar Shaman, Life Spirit. I feel the key advantage to this choice is the ability to channel without having to play a cleric or life oracle, both of which I've played with this group before. Looked at Hospitaler, but decided against it. Main flavor/fun is gaining an air elemental familiar at level 5...a celestial air elemental with fast healing 1.

Wadinku, Aasimar (angel-kin) Oracle, Lunar mystery. Main advantage, tiger animal companion. Unlike the Shaman, who is completely caster focused, Wadinku will have some melee ability both from himself and his tiger friend. I might also take the Seeker archetype, which would give him some rogue abilities.

Other two characters are a ranged Paladin (race unknown), and a Strix sword and board Fighter.

Which would be better in a 3 man party? Which would excel in a demon-heavy campaign?

Thanks in advance, and for reading this far!


Hey there,

I'm currently playing in a WotR campaign and I just wanted to say, if your using the Mythic rules I would strongly suggest not going with a 25-point buy. Mythic rules are a ton of fun, but massively (I mean MASSIVELY) skew how the game plays - with some savvy picks you really do become a demi-god. Having a 25-point buy really isn't necessary, even if there are just 3 of you. This is of course just my opinion.

Looking at your party make-up, I'd be slightly worried about the lack of arcane spells and that makes me favour the shamam. Simply for the excellent Lore spirit allowing you to add Arcane spells to your list. Make this spirit your wandering spirit and your good to go!

Also, it might be worth having a word with your GM about the Shaman's life spirit life-link ability and how **** it is. This is a completely nerfed version of the Oracle ability with the same name. My top tip would be to see if he'll allow you to use the Oracle's version of this ability (which has saved my parties ass on many occasions).

Grand Lodge

I'll second Shaman, especially if your GM will un-nerf Life Link.


Thanks for the input! I hope we don't steamroll the campaign with 25 points, but i might be fighting the other players to get back down to 20. Hopefully our GM can balance it out if it's a problem...I have faith in him.

I feel good about going with the shaman, and that was a good point about arcane casting. Not sure why my teammates don't like playing casters, but that's fine with me. I'll be slingin' all the spells.

Considering the concessions I've asked for already, I don't feel comfortable arguing about Life Link. Also, after using that with my Life Oracle, I'm not honestly sure I'll miss it. I was surprised how often my companions broke it by moving out of range, and I often had to end it to avoid dying myself. Not saying it isn't good, just not worth the discussion IMHO.

Thanks again!

Grand Lodge

Shield Other with a Lesser Reach Rod does seem to cover for Life Link pretty well.

Grand Lodge

An oracles spell list is larger then a Shamans. Giving the Oracle better spell choices for fighting Demons.

But a Heaven Shaman is very nice thing. And to be honest the Archer paladin if build right will be unstoppable and kill most stuff in a single round. My group had one and Her full round smite arrows of death totally made the campaign easy mode.


Pathfinder Adventure, Rulebook Subscriber

You need to talk to your DM if you pick Shaman b/c Mythic rules predate the shaman so many of the Path options don't work with your Spirit and Mythic Hex is an Archmage only ability. Make sure he is willing to bend the rules to better fit with the Shaman otherwise you might be straining to find good Path abilities.

Grand Lodge

Quote:
You need to talk to your DM if you pick Shaman b/c Mythic rules predate the shaman so many of the Path options don't work with your Spirit and Mythic Hex is an Archmage only ability. Make sure he is willing to bend the rules to better fit with the Shaman otherwise you might be straining to find good Path abilities.

Take Hierophant and Dual path into Archmage to cherry pick the things you need to make up for it. It does suck to be forced to waste a mythic feat tax. But its not that bad cause mythic is ridiculously powerful.

Plus Throw Spell (Su) is better than Faith's Reach (Su) because it does not specify arcane spells...it just says "When casting a melee touch spell" which include cure light wounds.

Greater Familiar Link (Su) can help keep your awesome familiar alive. But both paths offer ways to beef up your familiars...as well as mythic improved familiar.

Mirror Dodge is just a really nice ability to have on a caster shaman too.

So at least you can Cherry pick better options for the Shaman. Just be sure the description does not say Arcane in the ability. you will be surprised you will have quiet a few choice.

You will be cherry picking from Universal as well...I'm a fan of legendary Item.

So its really not as big a problem that the book was written before...if you know how to build properly you can make just about anything work.

GMs can also make house calls to make like abilities work with path abilities....for example:

Endless Hatred (Ex):

You can expend one use of mythic power as a free action to increase all of your favored enemy bonuses by 2 for 1 minute. When you use this ability, for the rest of your turn any attacks you make against a favored enemy bypass all damage reduction. You must have the favored enemy class feature to select this ability.

Now Reads like:

You can expend one use of mythic power as a free action to increase all of your favored enemy bonuses by 2 and your Studied Target bonus by 1 for 1 minute. When you use this ability, for the rest of your turn any attacks you make against a favored enemy or studied target bypass all damage reduction. You must have the favored enemy or Studied Target class feature to select this ability.

Since slayer is half ranger and only gets +1 to a rangers +2 it is perfectly in balance with the game mechanics of how that path ability was created.


Paladin archer =easy mode but I find dealing with demons as a paladin distasteful.

Oracle probably gonna loose ur pet... A lot. Unless gm pulls punchs

Shaman... Not sure haven't played one

If ur a caster max that casting stat.. Ur gonna face a lot of resistance

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