
ShroudedInLight |
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Step 0: Be a Summoner.
Step 1: Get a Quadruped Eidolon, give it arms from the beginning of the game. Tell your GM it looks like a Centuar and that you want to take Natural Jouster with it. Use that at first
Step 2: Get to Level 3, mutate your evolutions into 2 sets of arms and Pounce. Select the Multiweapon Fighting Feat, equip your Eidolon with 4 Lances.
Step 3: Lance Pounce everything with 2x damage per lance. For added benefit get a Barbarian to ride you, with a lance, and have the Ferocious Mount Feat.
At level 3 your Quadruped deals +5 Lance (2d8+4) and then 3x +1 Lance (2d8+2) on a Charge. Total damage on a charge at level 3 is 8d8+10 if everything hits.
Step 4: Compensate for low to Hit with Strength ups, buffs, and flight. Continue adding arms until your GM bans you.
Step 5: Find a new group, repeat.

lemeres |
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I feel like this is less likely to get natural jouster banned, and more likely to get it restricted to the race it was actually meant for.
Actually, you are more likely to see traits banned for eidolons (don't you need to take the extra traits feat to even get those on it?)
I will say- arguing until they give you this, and then pushing it until they have to ban you (which likely came after they asked you to stop) seem like a definite way to get yourself thrown out of the group though.

ShroudedInLight |
1 person marked this as a favorite. |

Welcome to the Munchkinverse, Lemeres.
Honestly this is the single most broken thing I've ever built and I never intend to sic it on a GM. It was just a thought experiment, and yes it will totally get you banned. Unless your GM ever tells you to make something broken as a challenge for them. This will make them regret that and kill your next 4 characters out of spite.
I honestly play fun things with low power levels, I pace my characters to how powerful everyone else in the group is. I also pace my tactics to the group as well, just so that everyone gets along.
However, I do keep a little powergamer in a gimp suit in the back of my head. Occasionally he crawls out of the box and makes up things like this. I'm also the one responsible for the whole duel-wielding pistol trick with Gun Twirling, though double pistols makes me feel dirty for thinking of it in the first place. I was just looking for a way to play young Revolver Ocelot :3
Suggestions for higher level games:
Bare Minimum Power + Number of Lances: 16 with Large, Perfect Flight and Pounce.
Every two evolution points you subtract, remove 2 lances. I'd suggest sticking some more armor on the Eidolon and some other passive bonuses so I'd cap out around 8-10 Lances myself

lemeres |

Bah, you call that your maximum?
You aren't even going half elf and putting all your favored class bonuses into evo points. I could get 4 more lances, and still have room to cover pounce. So I am fairly sure it is 6 more lances due to that.
EDIT- just remembered- you do know that only your first lance attack gets the x2, right? Because this was an actual issue with non-munchkin builds where mounted characters wanted to grab mounted skirmisher.

ShroudedInLight |

Where does it say that, Lemeres? I was unaware that only the first lance got 2x damage.
I don't think that is true, since it says that a Lance deals double damage when used from the back of a charging Mount. In this situation, you are attacking with multiple lances at the same time and not making multiple attacks with a single lance. All the lances gain the +2 charge bonus and should hit for 2x damage. Assuming of course I'm right and there isn't some terrible FAQ that is about to wreck my Munchkinery

ShroudedInLight |

No, it doesn’t makes sense that those iterative attacks gain the damage bonus. To make that second attack, you have to pull the lance back and stab forward again, and that stab doesn’t have the benefit of the charge’s momentum
\
Except the Eidolon wouldn't need to because each arm would be hitting at the same time, so the Eidolon has all of its momentum when it hits :\

ShroudedInLight |

Except that "or any tauric creature at the GM's discretion" means that an Eidolon that looks like a Centaur and gets GM's discretion can get the feat ^_^
Second, not using Pounce rules wrong because they let you full attack. Multiweapon Fighting is a full attack ^_^
Thridly, the only place I could be wrong is if TWF/MWF doesn't cause you to get bonus lance damage because unlike mounted Skirmisher TWF/MWF on a Charge could imply multiple hits on a Charge.
So no, I'm not breaking the rules. Bending them to snapping? Perhaps, but saying Rulebreaking is rather rude ^_^

Avoron |
1. Your lance damage only gets doubled on your first attack on a charge. This was stated in the FAQ. Your attacks occur one after the other, even when using two-weapon fighting.
2. You cannot use two-weapon fighting with lances. Even while mounted, lances are still two-handed weapons, as discussed in this FAQ and this thread.

KestrelZ |

I can see an intended exception that allows the multiple lance doubling, since taur-like creatures with multiple pairs of arms were not originally a consideration.
The real pain would be the summoner having to pick up all those lances when the Eidolon vanishes (due to the summoner having to sleep or become knocked out). It's not an inconvenience to the player, yet imagine having a retrieving dog that has 16 tennis balls that drops them all over the place, what a mess to keep picking up all the time. Imagine a similar situation with 16 huge lances.