Swift Actions


Rules Questions


Swift actions are in addition to normal actions and don't take as long so could i sacrifice say, a move action, to gain one or more swift actions?


Nope.

Swift actions are a designer's way of saying "you can benefit from only one such effect per turn".

It has nothing to do with the speed of usage.


They had that logic and same terms in Star Wars SAGA version.

Grand Lodge

From the PRD combat chapter:

Swift Action wrote:
A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. You can perform only a single swift action per turn.


No. The rules do not allow it.


Alright, thanks.


WARNING -
Immediate Actions count as Swift Actions for how often you can use them. If you use a Immediate Action that turn, you can not use a Swift Action.

Got in trouble with that rule as I had a build that used a swift action and immediate action in the same turn.


Immediate actions use your next turns swift action, so you could theoretically have your turn where you spend your swift action, and then after your turn ends you can then use the immediate action that you want, and on your next turn you will be denied your swift action.


It seems reasonable enough though, so I think I'll let players take another swift action in place of their standard action when I DM. (If it ever comes up)


Lilith Knight wrote:
It seems reasonable enough though, so I think I'll let players take another swift action in place of their standard action when I DM. (If it ever comes up)

Both by RAW and RAI that isn't possible. But from a powerlevel point of view there is no problem with it, as long as you don't allow a move action to be downgraded, as that could potentially lead to more spells cast per round.

(Which was basically just me saying that it would be a houserule, but as long as you restrict it to downgrading a standard action to a swift, I fail to see the potential abuse).


@Lifat "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn." - from immediate actions.


Trekkie90909 wrote:
@Lifat "Using an immediate action on your turn is the same as using a swift action and counts as your swift action for that turn." - from immediate actions.

Yes, but imagine this scenario:

I cast a standard action spell.
I walk my full 30 feet of movement.
I cast a swift action spell.
I pass the turn on to the next person/creature in line.
I then immediately interrupt that creatures turn before he does a single thing and use my immediate action to cast another spell.

That is perfectly legit according to the rules, because an immediate action used outside your turn counts as your next rounds swift action.

Dark Archive

Yes, but imagine this scenario:
I cast a standard action spell.
I walk my full 30 feet of movement.
I cast a swift action spell.
I pass the turn on to the next person/creature in line.
I then immediately interrupt that creatures turn before he does a single thing and use my immediate action to cast another spell.

That is perfectly legit according to the rules, because an immediate action used outside your turn counts as your next rounds swift action.

yes you can do all that.

Quickened spell as a swift. Featherfall as an immediate after your turn to interrupt next players turn.


Lifat wrote:
Lilith Knight wrote:
It seems reasonable enough though, so I think I'll let players take another swift action in place of their standard action when I DM. (If it ever comes up)

Both by RAW and RAI that isn't possible. But from a powerlevel point of view there is no problem with it, as long as you don't allow a move action to be downgraded, as that could potentially lead to more spells cast per round.

(Which was basically just me saying that it would be a houserule, but as long as you restrict it to downgrading a standard action to a swift, I fail to see the potential abuse).

While i am not sure, i think that it can be done if you use your standard action to ready an action that it's a swift action.


Obviously I won't let actions be downgraded, that would be breaking the game. But letting someone take a larger time slot to do something that takes less time seems absolutely reasonable so I'll add in a house rule that says its possible, similar to how you can take two move actions instead of one move action and one standard action.

Grand Lodge

The thing is a lot of swift action abilities are designed around the idea that you'll only ever be able to use one of them per round.


Can you go into more detail about that?

Grand Lodge

Not sure how much there is to go into. Swift actions are picked for abilities to gate how often they can be used, specifically because there is no way to get more than one per turn. If the abilities weren't meant to be gated, they'd be free actions.


Quicken spell can only be used once per turn because you only have one swift action.
If you allow downgrading a move action to a swift action you could theoretically cast a standard action spell and two quickened spells.


Lilith Knight wrote:
Can you go into more detail about that?

Things like the magus and warpriest class abilities which are designed around the idea of using the ability then making a full attack.

Magi have several abilities that consume the swift action, their Arcana, weapon enchantments, arcane strike, but you have to close which one you use.
It's a resource.

Sovereign Court RPG Superstar 2011 Top 32

Inquisitors are built like that as well. They have several potential swift actions each turn competing for that "slot." Since the limit of one swift per turn is in the CRB, it's likely that designers who built any later ability as a swift action had the restriction in mind when they made the ability.

I like to think of it as less of a time thing and more like a concentration thing - it's not that you don't have time to do another swift, it's that they take a certain amount of focus to pull off that you can't do more than once every few seconds.

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