Half-Elf Investigator FCB and Inspired strike


Rules Questions


Half-Elf FCB Investigator: Gain a +1/4 bonus on all inspiration rolls.

Inspired Strike:
When you damage a creature by using the studied combat class feature, you can expend one use of inspiration to roll an inspiration die and increase the damage by the number rolled.

My question is will the FCB effect the inspired strike's roll? meaning I'd add 1d6+1 damage at lv4.


I would say so. It does specifically say you're rolling an inspiration die.


You are correct in that assumption. Half-elves make the best option for combat based investigators specifically for their FCB.


This gets better with combat inspiration and an inspired weapon. Then you add double the 1d6+x to damage.

But another question about the HE FCB: If you roll a 6 on the die, you can roll another 1d6 and add it. Is the FCB only added to the first roll or to all of them?


you're thinking of Daring. Rolling a 6 on inspiration doesn't let you roll again.


You are right. Seems I mixed it up.
I had thought about going sleuth with my investigator and I think it is their luck that you can keep rolling if you score a 6.


Just a Guess wrote:

You are right. Seems I mixed it up.

I had thought about going sleuth with my investigator and I think it is their luck that you can keep rolling if you score a 6.

They regain luck points when they Roll 6 but dosent get a Roll more. The daring deed gets a extra dice when they Roll 6 but it is a inspiration use.


Just a Guess wrote:
This gets better with combat inspiration and an inspired weapon. Then you add double the 1d6+x to damage.

It is good, but you have to realize a couple of things. A non-helf investigator with combat inspiration and an inspired weapon has the same 1d6, or whatever you roll based on other options. So, when comparing races, the 1d6 part of that equation is cancelled out. Meaning it's more like 2*x extra damage, where x will be between 2 to 5 depending on level. This would be great if you could do it every attack, but you are still limited by your inspiration pool.

Second, inspired weapon locks you into the weapons you are already proficient in as an investigator, so you can't take the usual half-elf exotic weapon racial option. This leaves you with skill focus or dual minded as your usual options for that racial ability, and while I like dual minded it's not going to do much to up your damage.

This is not to say that helfs don't make good investigators, because they do. It's just not as clear cut of a choice as some people make it sound. Basically any race with a bonus to int is still a good choice. You aren't "doing it wrong" if you don't pick helf.

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