
![]() |

I have discovered that if you are killed near a monster you can still click on your husk from a small distance, right click to pull up inventory, then take all. If you are killed again before you collect your first husk, a second husk will appear, but I actually had something in my inventory the second time.
[EDIT] You can claim your husk and it does not break stealth.

![]() |

The range is actually pretty big for a "small" distance >8-]
If a monster is even one step away from the node you can harvest in stealth without aggroing the monster, although you can't if he's literally right on top of it. IOW harvesting range is identical to the range at which mobs can see through stealth.

![]() |

Is there a reputation hit for harvesting a husk?
If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.
[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.
[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

![]() |

starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.
Has the Thief flag been implemented in game yet?
Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?
How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.

![]() |

Nihimon wrote:starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.Has the Thief flag been implemented in game yet?
Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?
How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.
Don't think it was. If it is, it is not implemented well. Tink got me yesterday, the rotten scoundrel, and had a second person with him who appeared to be looting my husk. I tried to sneak back once and get some retribution, but attacking his companion gave me the attacker flag. My attempt was not successful anyways, but it was my folly for trying to attack two when I was solo.

![]() |

Nihimon wrote:starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.Has the Thief flag been implemented in game yet?
Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?
How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.
Just in case you missed my Edits...
starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.
[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.
[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.

![]() |

KarlBob wrote:Nihimon wrote:starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.Has the Thief flag been implemented in game yet?
Does it show up on the right side of the screen, like the Agressor flag, if my character steals from a husk?
How can we see it on other people's characters? To date, the only "flags" I've seen on other people's characters are an upward-pointing red triangle, and a player's name turning red.
Just in case you missed my Edits...
Nihimon wrote:starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.
[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.
[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.
Thanks, Nihimon. I noticed from your edits that the latest word was seven months ago. Many things that are in the plan are not yet in the game, so I thought I'd check 'recent plan' vs 'current implementation'.

![]() |

Is there a reputation hit for harvesting a husk?
Example, Player A did not participate in the events that led up to Player B's demise. Player A happens upon Player B's husk. Player A loots Player B's husk.
Does Player A get a reputation hit?
I have looted a husk that me or my group didn't kill, and i recieved no reputation hit.

![]() |

starchildren3317 wrote:Is there a reputation hit for harvesting a husk?If you killed them, you can loot them without additional penalty. If you didn't kill them and you loot them, you get flagged as a thief. That might include a Reputation penalty, but I'm not sure.
[Edit] This was discussed in the design. I have no idea if it was implemented. See Blood on the Tracks.
[Edit 2] More recent confirmation from Stephen Cheney: You'll take the Criminal flag if you didn't have loot rights.
After looting with out rights, I didn't notice any flags. guess we should watch and make sure of all these in the next couple of days.

![]() |

There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.
If the owner of the husk returns, he/she can retrieve all in one click. The passerby has to retrieve each and every item, one at a time, opening up the animation and then window, and then clicking, each time.
I think that is a fairly balanced system. Although certain items should be collected as stacks (ie. coins!) I'm not going to cry over it.
It does allow me to operate the "One Copper Piece Bandit" justification for player killing that would still be meaningful PVP.

![]() |

Its not the other players that are playing havoc with long distance transport its the 25% loss when caught by escalations monsters.
Keepers to the Northwest coalfields and back is a 3 hour round trip and 3 hours navigating around red icons is not the most fun way to spend a night off - getting caught by NPC even once seriously reduces the value of all that effort.

![]() |
1 person marked this as a favorite. |

There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.
No flag should apply to looting a husk - provided me or my party killed the poor sod. If we do the kill, we've paid for the spoils with reputation (or were defending ourselves). A criminal/thief flag should apply to someone who grabs our loot so we can kill the thief without rep loss.
And yeah, no need for a rep loss for looting, even stealing from a husk.

![]() |
1 person marked this as a favorite. |

Bluddwolf wrote:There is no flag (yet) for looting a husk you come upon, and certainly no rep lose. To be honest, I don't see why there should be.No flag should apply to looting a husk - provided me or my party killed the poor sod. If we do the kill, we've paid for the spoils with reputation (or were defending ourselves). A criminal/thief flag should apply to someone who grabs our loot so we can kill the thief without rep loss.
And yeah, no need for a rep loss for looting, even stealing from a husk.
What's missing is the aggressor/murderer flag applying to whole parties. Two people kill a man, six sit around and loot him. The victim's party comes to help but only two of the thieves have flags and the rest cause rep hits.

![]() |

Looting is the minimal implementation right now, and there's no penalty for looting any husks (other than the looting delay potentially leaving you vulnerable to attack). Getting Criminal for looting someone else's kill is still on the table once we have the Criminal flag, better tracking of kill credit, etc.

![]() |
4 people marked this as a favorite. |

I want to thank GW for finally including Player Husk looting. At first I thought it was stacked against the bandits, having to go through the animation for each and every item. It still is somewhat tedious and defies realism, but I understand the purpose behind it.
There is a definite advantage to traveling as a group of bandits, and virtually impossible to conduct banditry solo. That same holds true for our prey.
Anyone thinking they can travel solo, through hexes with Open PVP Windows, is asking to be relieved of their inventory. It is a dangerous world out there, and PFO finally has the true risk of the game factored in now. The same holds true for rewards. For many players, the rewards from gathering or killing PVE mobs is only from the result of participating in pretty stale activities.
PVP looting and the risks that go along with it, finally adds the needed element of Risk and Reward.

![]() |
1 person marked this as a favorite. |

Husks being in has 100% changed my behavior as a player - I am not a bandit, but when I'm in combat gear and on home turf, I'm much more aggressive (if you're near Sunholm, please identify yourself when asked!), and when I'm out gathering I actively make choices to keep myself a little safer.
I am incredibly relieved by all of this, as it means that finally PvP is more than just a nuisance.

![]() |
1 person marked this as a favorite. |

I am not finding PvP a huge issue yet, the only time I get shot at is standing in settlements without moving and the aggressors tend to run away when I give chase indicating they are just looking for easy AFK kills. it is now ESSENTIAL you logout when going AFK.
Husks has however profoundly changed the game even in areas without a PvP threat:
- People monster hunting in parties will now tend to leave the group and make 3 or 4 hex runs to a bank after finding a particularly desirable spell or recipe they cannot instantly learn.
- There is a tendency for the whole group to wait by a players husk till they return rather than move on to more monsters.
- Solo play on bad connections is much more dangerous as if you get booted and cannot relog within the 1 hour timer you lose everything in the husk (even if it is not looted)

![]() |

Neadenil Edam wrote:1 hour? I thought it was 30 minutes that the husk lasts....
- Solo play on bad connections is much more dangerous as if you get booted and cannot relog within the 1 hour timer you lose everything in the husk (even if it is not looted)
30 minutes? Possibly, that makes it even more urgent to get back in if your kicked.

![]() |

One more forgot to add:
- respawning on a different level to your husk when the pass up is 5 hex away is going to really suck
I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.
In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.

![]() |

I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.
In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.
More people are still dying from mobs than from bandits. Fortunately, the mobs don't loot husks, yet.

![]() |

Bluddwolf wrote:More people are still dying from mobs than from bandits. Fortunately, the mobs don't loot husks, yet.I've been involved in several husk lootings now, and to be honest, I don't see what the real value is in returning to the husk.
In about 80% of the cases, we just killed the character / group a second time and looted everything of value anyway.
This was expected, but to be honest, not all looting by pcs is banditry. When there are more players who become bored with the PVE and our WoT game, they will begin attacking each other's gatherers.
We hit one guy the other day that had enough loot to fill a bar and a quarter of encumbrance. "slow moving, is the sign of a gusher!" Couple that with being solo or paired, and that makes for a prime target.

![]() |

Lol.
Yes,I always make sure I can still see a bit of black in the first bar. I also run straight back home when I loot a recipe that I really need. Lastly, I keep a keen eye on how much I have gathered so far: as long as I feel I am ok with loosing it all, then I keep going. But the moment I think that I am really going to regret losing my Inventory, I run home.
These are the woes of a Lone Harvester.
Off course these rules will be broken sometimes, so fret not, Bandits! Hey, I may even fight back!

![]() |
4 people marked this as a favorite. |

Are people really lumbering around encumbered? I call it "the Walk of Death."
My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.
-Lisa

![]() |
1 person marked this as a favorite. |

Tyncale wrote:Are people really lumbering around encumbered? I call it "the Walk of Death."My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.
-Lisa
Lisa, you win the internet! You actually get it!

![]() |
2 people marked this as a favorite. |

Lisa Stevens wrote:Lisa, you win the internet! You actually get it!Tyncale wrote:Are people really lumbering around encumbered? I call it "the Walk of Death."My gatherer alt was running around pretty darn encumbered the other day. I figured that if I got caught in that state and killed, it was my own fault. Made getting back to the bank more exciting because you are just waiting for the other shoe to drop and a group of bandits to round the corner just as the settlement was in sight.
-Lisa
Trust me, I would hate to have spent that time gathering all that stuff, including some good recipes, only to lose it like that. But without the risk, where is the thrill of victory? Then it is just grinding like I am on an iPad app that I am playing now. Sure, I could die when I get too close to a couple of ogres, but usually I can sneak back and retrieve my husk, so the risk is minimal.
However, if I overreach and am too encumbered and run into some bandits, no amount of zapping Agile Feet is going to make me go fast enough to outrun them. That will be a lesson learned when it happens (notice I said, when, not if). And when it happens, I will get on my settlement's team speak server and rally them to help me get my stuff back.
I love that there is risk. Makes the reward of making a trip safely that much sweeter.
-Lisa

![]() |

@Bluddwolf,
Lisa clearly understands risk vs rewards/risk management. :)
Over time, more people will also "get it" and take appropriate risk management steps.
And yes, sometimes I carry a bit more ore than I should and I look for bandits hiding behind every tree, hill and street corner. If I get caught, I sure as hell well go down fighting.... :)