FrodoOf9Fingers
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Benefit: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).
The question is simple, does the extra damage multiply on a critical hit.
claudekennilol
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Kirin Strike technically doesn't work at all after this faq, as it is adding the same ability modifier twice.
Yeah, we get it. No one likes that FAQ. It doesn't apply.
"Do ability modifiers from the same ability stack? For instance, can you add the same ability bonus on the same roll twice using two different effects that each add that same ability modifier?"
This is one effect.
| Avoron |
If you interpret it like Imbicatus said, then attacking with a two-handed weapon doesn't work at all, because you're adding your strength modifier to damage more than once.
The issue is that Kirin Strike doesn't add your intelligence modifier twice, it adds a number equal to twice your intelligence modifier. There's a difference. And that same principle applies to strength to damage.
Jeff Merola
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Kirin Strike technically doesn't work at all after this faq, as it is adding the same ability modifier twice.
Abilities that explicitly break that FAQ (like Kirin Strike and the Mindchemist's Perfect Recall ability) still work fine.
@OP: It doesn't say it doesn't multiply, it's not typed as something like precision damage that never multiplies, and it's added to the normal damage as opposed to being on its own. It multiplies fine (although it's still a fairly bad feat chain).
| Voadam |
Kirin Strike wrote:Benefit: You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using that feat, as a swift action after you have hit a creature with a melee or ranged attack, you can add twice your Intelligence modifier in damage (minimum 2).The question is simple, does the extra damage multiply on a critical hit.
I don't believe it constitutes precision damage or additional damage dice from special weapon abilities so it gets multiplied.
Critical Hits: When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target's Armor Class, and you have scored a “threat,” meaning the hit might be a critical hit (or “crit”). To find out if it's a critical hit, you immediately make an attempt to “confirm” the critical hit—another attack roll with all the same modifiers as the attack roll you just made. If the confirmation roll also results in a hit against the target's AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit, it doesn't need to come up 20 again.) If the confirmation roll is a miss, then your hit is just a regular hit.
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
Exception: Precision damage (such as from a rogue's sneak attack class feature) and additional damage dice from special weapon abilities (such as flaming) are not multiplied when you score a critical hit.
Increased Threat Range: Sometimes your threat range is greater than 20. That is, you can score a threat on a lower number. In such cases, a roll of lower than 20 is not an automatic hit. Any attack roll that doesn't result in a hit is not a threat.
Increased Critical Multiplier: Some weapons deal better than double damage on a critical hit (see Equipment).
Spells and Critical Hits: A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.