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Alchemists - An accident just waiting to happen
Barbarians - A pack
Bards - TARGET PRACTICE A college
Clerics - A pilgrimage
Druids - A circle
Gunslingers - Four people who made some VERY poor career choices A posse
Fighters - A squad
Monks - ...y'know, I have no idea.
Rangers - Hell, you only need one!

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Monks: a Meditation
Rogues: a Con
Hunters/Rangers: a Lodge
Bloodragers: a Massacre
Oracles: a Prophecy
Witches: Coven works, but also, Nap Time
Arcanists: a Thesis Committee
Fighters: an Armory
Skalds: a Saga, or simply a Band (consider band names that feature one or more umlaut)
Paladins: a game breaking hassle

Darkness Rising |

A frenzy of barbarians
A cacophony of bards
A schism of clerics
A commune of druids
A meat-shield of fighters
A conservation of monks (as in, conservation of ninjitsu - that one probably needs some work)
An alignment debate of paladins
A wilderness of rangers
A passel of rogues (OK, not original but it works)
An ego of sorcerors (actually, this works for the singular form too)
A superiority of wizards
An explosion of alchemists (not to be confused with an alchemist's explosion, or indeed an exploding alchemist)
A dearth of cavaliers (it's true, I don't know of anyone who plays one)
A fistful of gunslingers
A scourge of inquisitors
A journey of magi
A portent of oracles
A logistical nightmare of summoners
A hexsplosion of witches (oh yes, I went there)
That'll do for now, at least

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a horde of Barbarians
a troupe of Bards
a council of Clerics
a synod of Druids
a bristle of Fighters
a solidarity of Monks
an errand of Paladins
a copse of Rangers
an association of Rogues
a krewe of Sorcerers
a class of Wizards
a quandary of Alchemists
a parade of Cavaliers
a gallery of Gunslingers
a mission of Inquisitors
a gift of Magi
a foreboding of Oracles
a menagerie of Summoners
a cabal of Witches
a scourge of Antipaladins
a cell of Ninja
a peerage of Samurai
a fountain of Arcanists
an avalanche of Bloodragers
a club of Brawlers
a pack of Hunters
a firm of Investigators
a concentration of Shamans
a hall of Skalds
a pod of Slayers
a coterie of Swashbucklers
a vanguard of Warpriests
a storm of Kineticists
a stable of Mediums
a conspiracy of Mesmerists
a procession of Spiritualists
a carnival of Occultists
a bedlam of Psychics

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a group of rogues is called your players need to learn how to play
I think that says more about your not knowing how to play a Rogue than it does about this hypothetical group of them. As I've said before, Ali Baba =/= Beowulf, and if you're stuck in the wrong groove then of course your Rogue won't work out well. Please don't turn this into one of those threads.