| NikolaiJuno |
Really? This line has been throwing us for a loop, then:
"Giants have a number of racial Hit Dice and never substitute such Hit Dice for class levels like some humanoids."
:/ The Ogre race builder race would have 0 racial HD and then add(not substitute) class hit dice.
The race builder supposed to give you a race that can by used like any other normal race.
| Ughbash |
Anohter option is to use the rules in Appendix of th eBestiary, Monsters as PC's.
For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster’s CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs
should only advance through classes. If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster’s CR. Treat the monster’s CR as class levels when determining the monster PC’s overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.
Since an ogre is CR 3 a level 1 Fighter Ogre would be a 4th level character. He get some extra Hitdice, but looses quite a bit also.
Stat Adjustments would be
Str +10
Dex -2
Con +4
Int -4
wis +0
Cha -4