| MightyJim |
I was slightly torn over whether to put this in the homebrew thread or the general, but I think the basic question is of interest to players generally.
Last week we saw spoilers for some of the new cards which are going to come with the iconic miniatures ( http://paizo.com/paizo/blog/v5748dyo5lgw7?I-Got-Some-Cards-Wanna-See-Em#dis cuss ) [why can't I get links to work on this forum??]
the one which really caught my eye was the Paladin's Helm. For Seelah, it's a basic armour, which she can reveal to reduce damage by 2. That's any damage, not just combat damage, and it's reveal, not recharge or discard.
This has got me wondering about the power level of these cards. I can't think of another armour in runelords with equal power, all the way up to level 6. Even if you don't have the Paladin trait, it's about a level 4 card. The only drawback I can see is that it doesn't have the "bury to cancel all damage" power.
I feel like if I created a custom card with a comparable power-level, I'd be laughed off the forums. What do people think are the key things to balance with these cards? - do people think they feel overpowered? (incidentally, I don't think Droogami, the Tankard, or the Headdress we saw a while ago are nearly so powerful)
Is this just a desperate bid to try to convince someone to play as a Paladin?
| isaic16 |
Honestly, I think we're going to have to see more WotR armor. As of right now, this is roughly comparable to reflecting shield, which was a part 4 armor in RotR. With only that information, it would seem to indicate that these are highly powerful cards. However, we also know that Promo cards are designed to be added after adventure 1, which would indicate that this is designed to be an Adventure 1-tier quality.
My gut instinct is that this may be an indication that the power level of armor is shifting (since there's been so much complaints about the worthlessness of armor, it does make some sense). However, until we see more armor, either in the Iconics promos or in WotR itself, that's just a theory.
Either way, I would put cards with the Owner mechanic as B or 1 level cards, simply because that is the power level it would be for any character other than the owner. An exception would potentially be a card with an owner in a higher-level set. Since all it does is give the basic trait, that wouldn't actually allow a character to get it prior to that deck being added, so you just give it a power level of that deck.
| Joshua Birk 898 |
Andrew L Klein wrote:You pointed out the big trade-off yourself. There is no banish or bury to reduce all damage. That's a huge power.but you can play 2 armours on the check - so just hang on to a chain mail for emergencies, and this covers everything else
Who holds on to multiple armors on characters with 4 card hands? Especially multiple armors that have no benefit outside of mitigating damage. I love the helmet, but hanging onto two armors simply isn't a viable option for an effective Seelah.
cartmanbeck
RPG Superstar 2014 Top 16
|
I was slightly torn over whether to put this in the homebrew thread or the general, but I think the basic question is of interest to players generally.
Last week we saw spoilers for some of the new cards which are going to come with the iconic miniatures ( http://paizo.com/paizo/blog/v5748dyo5lgw7?I-Got-Some-Cards-Wanna-See-Em#dis cuss ) [why can't I get links to work on this forum??]
the one which really caught my eye was the Paladin's Helm. For Seelah, it's a basic armour, which she can reveal to reduce damage by 2. That's any damage, not just combat damage, and it's reveal, not recharge or discard.
This has got me wondering about the power level of these cards. I can't think of another armour in runelords with equal power, all the way up to level 6. Even if you don't have the Paladin trait, it's about a level 4 card. The only drawback I can see is that it doesn't have the "bury to cancel all damage" power.
I feel like if I created a custom card with a comparable power-level, I'd be laughed off the forums. What do people think are the key things to balance with these cards? - do people think they feel overpowered? (incidentally, I don't think Droogami, the Tankard, or the Headdress we saw a while ago are nearly so powerful)
Is this just a desperate bid to try to convince someone to play as a Paladin?
To get URLs to work on this forum, you need to structure them as follows:
[url=<PUT URL HERE AND END BRACKETS> <PUT TEXT TO DISPLAY HERE>[/url]
And if a powerful armor is a desperate bid to try to make someone play as Seelah... it still won't work on me. I'm just not a fan of her powers at all.
| bbKabag |
Let's not forget they are talking about possibly having all the magic armors able to recharge at the end of the turn. With that in mind, and the clear high power level of Seelah's helm, I am pretty sure they are not just polishing the armors but improving them to a point.
If they are improving the armors, then could that also mean there will be tons of damage dealt to players in WotR to balance it all out?
| mlvanbie |
All of the 'Owner: X' cards that I've seen seem overpowered, particularly for something that you start with. I don't want to play with them. Maybe if they came with a 'Nemesis: X' villain-strength card that always attacked character X when it was revealed (even by peeking powers like Augury, probably not by closing a location). Something on the order of the Sandpoint Devil or Hurgenwhatzit. Starting with them instead of a Basic card should come with a compensating danger.
| Frencois |
All of the 'Owner: X' cards that I've seen seem overpowered...
I plan to distribute them as loot reward starting with AP1. At the end of each scenario, we'll draw one at random with the caveat that if the owner is one of the character who played the scenario, only her can keep the card.
| Hawkmoon269 |
I don't know, they don't seem overpowered to me.
Valeros would have to time up his liquid card with his tankard, which takes some management. The bonus to his non-combat Constitution or Fortitude check is a veteran bonus, which means it isn't powerful until a few adventuresin.
Alahazra gets to examine an extra card, but has to recharge her headress to do so.That basically means (at least for the only version of her we've seen) she is recharging 2 cards to see 2 cards with her power.
Lini's is a supped up explore, but if she doesn't want to move, Droogami won't let her explore.
Seelah's helm is reveal to reduce 2 of any type of damage, but Seelah often has people complaining about her favorite card being armor and how armor isn't great.
Those all seem really neat to me, but not overpowered.
| isaic16 |
Another note to keep in mind: this game is less than 2 years old. Things that may seem too strong or too weak in comparison to past stuff, may very well have been changed largely due to a newer understanding of the game and the developers adjusting to that.
In the same vein as they've said they think that Holy Candle in the base set was a mistake, they may now feel that having armors scale the way they used to was a mistake, just in the other direction. Like I said, don't assume power level until you can see the format it is going to be compared to (And in this case, I feel it is really WotR which these should be considered).