Advice for a Crossbow User


Advice


Right, I'm back...again.

This time, I'm joining up with a 3-person group for another round of PF. I wanted to try using a Gunslinger, but I wanted to use the Bolt Ace in particular. I've asked my DM if he'll allow me to remove the Gunsmithing ability in exchange for either an early level version of Rapid Reload (or Rapid Reload as a bonus feat), or proficiency with all crossbows, since it seems like the class should have that anyway.

The idea I wanted to try was a Bolt Ace using one (or two!) heavy crossbows, though the idea of using a double crossbow past level 10 or so isn't something I'd mind trying. It just doesn't seem like it's really doable until level 11 or so, due to BAB and the number of attacks you can get.

So far, I know that Rapid Reload and Crossbow Mastery are musts, since it takes too long to reload the heavy crossbow without those. If I make a human, I can take Rapid Reload as a bonus feat, Point-Blank Shot as a level 1 feat, Rapid Shot for a level 3 feat, and Crossbow Mastery at level 5. That way, it'd be a free action to reload (regardless of the type used, according to the feat.) The issue with using two of the things is that I'd be taking a rather hefty penalty to hit...

Might I get some input/assistance with this? I sort of pictured the character as being a mute woman found in a bar before she joins the party, and one with a good potential for damage/ CC (namely, pinning some poor bastard to a wall. =P )

(Also, I know that longbows are more or less better in every way, so please don't tell me that.)


Elmae Valmia wrote:


The idea I wanted to try was a Bolt Ace using one (or two!) heavy crossbows, though the idea of using a double crossbow past level 10 or so isn't something I'd mind trying. It just doesn't seem like it's really doable until level 11 or so, due to BAB and the number of attacks you can get.

How you plan to reload?


Nicos wrote:
Elmae Valmia wrote:


The idea I wanted to try was a Bolt Ace using one (or two!) heavy crossbows, though the idea of using a double crossbow past level 10 or so isn't something I'd mind trying. It just doesn't seem like it's really doable until level 11 or so, due to BAB and the number of attacks you can get.
How you plan to reload?

...Good point, actually. I forgot that it takes two hands to reload. XP Well, I'd still like to use at least one heavy crossbow. I just have the image in my head of this one big-ass crossbow. If I could get away with it, I'd use a large-sized one. =P


Well, if you can load as a free action,
-A two-level dip into alchemist will give you an extra arm or a tentacle that can explicitly load crossbows.

-Alternatively, once you're high enough level, a pair of gloves of storage lets you do it.

-Or you can maybe try to let your gm allow gun twirling to work with crossbows. It costs three feats though, one of which is gun twirling, one weapon focus, and another dazling display(which is pretty bad for you) so then again, might not be worth it.

-Lightning Switch from path of war is third party, but does what you need. Quickdraw is a prereq, but you might have that anyway.

I don't think any of the above are really good, mind you, but some of them are cool. If you must do a two-crossbow fighter, they're the way to go.


Well, I talked with the DM. He's letting me get proficiency with all crossbows in exchange for losing gun proficiency, and it's likely he'll let me lose gunsmithing in exchange for getting Rapid Reload as a bonus feat. I'll be using a large-sized heavy crossbow. It's not optimal, but it's GREAT for flavor. Also, he doesn't allow third-party stuff, so Lightning Switch is a no-go.


I would suggest trying a minotaur double crossbow.
They don't have the special rules for ordinary double crossbows, so you can reload as a free action with Crossbow Mastery.
Since your damage won't be coming from precision damage, it's basically like two-weapon fighting without the feats or the penalties.
And it seems like it might fit your concept.


If you have any chance of backporting 3.5e material, the Great Crossbow from Races of Stone is a wonderful weapon. It's exotic, Deals 2d6 damage, and has an 18-20 crit range. It reloads like a heavy crossbow, and has a range of 120ft.


I can't seem to find a minotaur double crossbow on the SRD, Avoron? It's also unlikely that he'll allow porting. The group as a whole is very guarded about that kind of thing and third party material.


Remember that when you'll hit level 11 you'll get inexplicable reload, and since you'll have crossbow mastery you can reload without using an action (not even free). Since the default rule says that you need a *** action with two hands, you'll find yourself with reloaded crossbows at any time, without explanation, since you are bypassing the action.


It's from Classic Monsters Revisited, and it's here on d20pfsrd.


Well, he actually approved the Minotaur Double Crossbow, so...woot! Also, I just realized how stupid it could get past level 11 if you dual-wielded Minotaur Doubles with Bolt Ace's "target touch AC" bit, assuming you got Signature Deed for it. You'd have to take GWF and Improved GWF, but...If I'm doing my math correctly, by that point, you'd get 3 attacks with the main weapon, and 2 attacks with the off-hand, albeit at a penalty. Due to targeting touch AC, it'd be a good deal easier to hit most enemies, as well...


well if you got mino double xbow.. your pretty much set..
bolt ace it up! either to lv 5 or 7 or just for good (if you wan touch ac only later).

There are a lot of previous threads i mentioned stuff in but as a short lil o ver view..

Since your using thte double, it doubles everything but precision damage. So enchanment bonuses and dex to damage apply twice. So does things like Fire/ice/lightening/acid enchanments.
I have a build basically thats acebolt 5, then Feral hunter from then on. The main reason being to gain access to gravity bow and reloading hand (though you won't need this). Gravity bow really makes it hit pleasingly hard. and I liked having druid and ranger spells. Plus I used wildshape here and there to sneak into sniper position. But mine was set as a vital strike sorta sniper type (since I didn't have minotaur xbow my shots per round were limited)

otherwise it's basically straight forward range stuf. Oh! but deadly aim won't work for you when you shoot at touch AC. They don't have the special wordering to allow it like guns do.
You basically just fire as many bolts a round you can at this point. Your basically a mini machine gun and keep up with bow for firing/damage.
I personally valued the damage enchaments over the actual enchantment +#. But thats because I didn't hit DR much and if i had a hard time hitting I could hit vs touch. Since I loved adding 2-12 elements. And occasionally I had my friend put greater magic weapon on it when the option came up.

but yeah
tldr.
your pretty set with the crossbow mastery and minotaur crossbow. At this point it's not much differnt choices from a bow. Except that you'll fire 2 bolts with every shot. Just avoid sources of precision damage since it wn't double.


I'm particularly tempted to use a Large-sized Minotaur Double. =P I'm just wondering if I can take the hit penalties for doing so and still hit reliably...We start at level 5, with 10,500 starting gold, on a 25-point buy.

So that's a BAB of +5, a Dexterity mod of...probably at least +4 or +5. I'll more than likely go human or tiefling/aasimar, and I get a bonus feat at level 4, so I'm sure I can take Precise Shot or Weapon Focus.


That's going to be a bit difficult to hit with when you're not going against touch AC, and it's actually a bit worse in terms of damage than Deadly Aim.

Let's take a look.
Assuming AC 18 for the sake of analysis, this is about what it would look like:
Medium Crossbow: 65% chance to hit for 21 average damage
Large Crossbow: 55% chance to hit for 28 average damage
Medium Crossbow with Deadly Aim: 55% chance to hit for 29 average damage
Large Crossbow with Deadly Aim: 45% chance to hit for 36 average damage

Wow. I'm surprised. It looks like using a large crossbow actually improves your damage/attack, even against normal AC.
And against touch AC it's definitely a winner.

You won't exactly be hitting reliably when you can't spend grit, but go for it. It's worth it both in mechanics and in style.


Hm...Maybe I should start with a medium one, and just see if I can up the size later on, since the DM gave me the equivalent of Gunsmithing, but with crossbows. I need to actually make the sheet first, so I can check my numbers...I wasn't planning on using Deadly Aim, though. If I do, it wouldn't be for a while.

Edit: I was also gonna take Signature Deed for the Touch AC thing Bolt Ace gets once I hit level 11. That way, I can always use it without expending grit.


Yeah, Deadly Aim is often tricky to fit in with builds that are already quite feat intensive.

The Large crossbow is still probably going to be better mechanically, but it is sort of depressing to see half of your shots miss.

But especially for important shots, when you use grit to go against touch AC, the extra damage will be very nice to have.


Well, I'd want to use a Large-sized minotaur double crossbow if possible, but that'd be a lot of penalties.

-2 penalty for using it, and a -2 penalty for it being Large-sized on a medium-sized character. I can masterwork it easily, so that's a +1 bonus, but I'm not sure how accurate I'll be...

+5 BAB, +4 or 5 Dex mod, +1 Weapon Focus, and +1 for being Masterworked for a total of either +11 or +12 attack bonus, -4 for penalties...That'll leave me with a +8 to hit, and a damage of 2d6 + Dex mod per bolt, two bolts per attack. I was also thinking of putting one of the elemental enchantments on it, like Frost, so it's looking like a total damage per bolt of 2d6 + 4 or 5, +1d6 frost damage, with a +8 attack roll (+9 if I'm within 30 ft of the target, due to Point-Blank Shot).


Id just drop the deadly aim completely. You could pick up reckless aim... but I think? it only applies when someone else is in melee with them.

I'd upsize your xbow later and make yourself a turret (haha). Though if you do that you really gotta get that gravity bow on it just to make it worse.

Personally I think it rocks lobster even at normal size. No need to add soo many negatives.. never know when you'll regret. After all hitting for small damage is better than not hitting at all agianst somethings.

I utterly vote for the element on the weapon. its just so tasty on it to me. Since this weapon is less about crits and more about modifiers that arent precision based. Crits are lovely of course but only apply to one bolt I think? or maybe both on a minotaur xbow.. it doesn't say like on the double xbow. So ask your GM. BUT! whether bot hbolts crit or not. I might suggest upgrading to the burst type element later. Why? Because it scales with your x# crit. Which you can get pretty high.
But in either case look into Bracers of Falcon’s Aim they give you aspect of falcon. On most crossbows this only works to increase the multiplier to x3. BUT! on the minotaur crossbow it makes it 19-20/x3. Add in your lv 5 ability and it becomes 19-20/x4. You won't crit alll the time but when you do its a nice little extra punch and all.

aspect of the falcon:

You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.
This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.
.
Hopefullly that makes more sense than previous suggestions haha. I had a proper nap. I'll see if I can find my old character sheets. They're all built for "one shot a round" style but still might be good. (double xbow is made for one shot a round and coudln't use minotaur xbow in that game)


Minotaur Double Crossbow wrote:
If the attack is successful, the target takes the listed damage twice, although critical hits and precision-based damage are only applied to one of the bolts.


cool. Missed that bit.
Still nifty lil burst for xD10s of elemental damage. Assumin you can afford it

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