Trinia Sabor

Elmae Valmia's page

128 posts. Alias of Miruru.


Full Name

Elmae Valmia

Race

Female Musetouched (Human-Descent) Aasimar Swashbuckler (Flying Blade) 1 | HP 08/12 | AC 16 | FF 13 | T 13 | FORT +2 | REF +5 | WILL +1 | CMD - 15

Gender

Female

Size

Medium

Age

19

Special Abilities

Panache Pool (3 points); Darkvision 60ft; Derring-Do

Alignment

NG

Deity

Desna

Languages

Common, Celestial, Abyssal, Draconic, Necril

Occupation

(Former) Member of Traveling Circus

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 16

About Elmae Valmia

Stats:
Elmae
Female Aasimar (Musetouched) Flying Blade 1
NG Medium Outsider (Native)
Init +3; Senses: Darkvision 60ft; Perception +5
--------------------
Defense
--------------------
AC: 16, Touch: 13, Flat-Footed: 13 (+3 Armor, +3 Dex)
HP: 12 (1d10+2)
Fort +2, Ref +5, Will +1
Defensive Abilities: Celestial Resistance (Acid Resist 5, Cold Resist 5, Electricity Resist 5)
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Starknife +4 (1d4+1/x3; Piercing)
Ranged Starknife +4 (1d4+1/x3; Piercing; 20ft range)
Special Attacks:
Subtle Throw
Opportune Parry and Riposte
Swashbuckler Finesse (Use Dex mod for attack rolls)
--------------------
Statistics
--------------------
Str: 12, Dex: 16 , Con: 14 , Int: 12 , Wis: 13 , Cha: 16
BAB +1; CMB +2; CMD 15
Feats: Point-Blank Shot
Traits: Chance Encounter // Perseverance
Skills: Acrobatics +7, Bluff +3, Diplomacy +3, Escape Artist +3, Intimidate +3, Kn: Religion +2, Perception +5, Perform: Act +7, Sense Motive +7

Languages:Common, Celestial, Abyssal, Draconic, Necril

SQ Favored Class: Flying Blade

Combat Gear: Starknife, Masterwork Studded Leather

Misc Gear: Bedroll, Silk Rope (50 ft), Belt Pouch, Reinforced Scarf, Metal Canteen (filled), Silver Holy Symbol of Desna, Trail Rations (4)
--------------------
Special Abilities
--------------------
Skilled - +2 to Linguistics and Sense Motive
Spell-like Abillity (Sp) Aasimar SLA Chart #40: +2 INT

Physical Description:
Elmae is an aasimar of human descent, currently nineteen years of age. Her skin is a healthy peach color, while her eyes stand out as an odd fuchsia. Her hair is a messy blonde affair, coming just short of her shoulders. Elmae carries a flexible build, capable of performing acrobatic feats and dexterous showings with little difficulty. She tends to wear clothes leaning towards the loose side, giving her more ease of movement than tighter options. Whatever she wears, however, she's often dressed in bright colors or something resembling a patchwork quilt in terms of patterns, showcasing her past. Namely, her reinforced scarf showcases various shades of the standard color rainbow.

History:
Elmae was born in Almas of Andoran, the daughter of two veritable celebrities, well-known for the various dramas and plays they put on and participated in themselves. Of course, she still lived a modest life, as most of the earnings were used to support those less fortunate, or to help out the Desnan churches. Elmae followed in her parents' footsteps early on in her childhood, developing a love for the dramatic and flair, although her particular talents developed in another direction entirely. Growing up in a home, she learned of Desna's teachings early on, devoting her sleep to the Spherewalker's worship and entrusting her with those precious dreams. However devout she was, it was often difficult to keep her still for any extended period of time. As time passed, the problem only grew more obvious, and before long, she began vanishing when she was called, only to be found climbing some odd object, whether it was a tree, the side of a house, or something similar. While her parents were content with the artistic feel of plays and acting, Elmae seemed to be more at home in motion and acrobatics instead.

With her love for the acrobatics in mind, her parents used their knowledge of construction and sets to build her a little exercise/jungle gym, so she had something other than a house that she could fill her time climbing. Of course, she took to it like a natural, using the equipment to climb, swing, leap, and the like, without a care in the world. However, even that wasn't enough to last, and by the age of about fourteen, she was right back to using the city as an obstacle course, putting her directly in the eye of the citizens when she decided she wanted to put on a show. However reckless it was, it certainly drew attention, not to mention rumors that would soon spread across the Inner Sea region. It wasn't long before Almas was getting far more attention than usual, and a few months after Elmae's fifteenth birthday, her hometown was visited by what could only be described as a traveling circus, calling themselves "The Wandering Braves"

With her curiosity piqued, Elmae begged her parents to take her to see this strange band of travelers, and so they did, all to happy to treat the excitable young teen to a treat. Once the show began, she fell in love in short time, watching the various acts, animals, stunts, and flair. To her, it was more than just an act. It was a group of like-minded people who could appreciate and enjoy the act of using one's body as a work of art, communicating such joy and emotion through the simple act of movement, even going so far as to devote it all to Desna herself. In short...she'd found a group of people who understood her. After several days of pleading, crying, and bargaining, her parents finally relented, allowing her to travel with the circus under the condition that the others would protect her, as they would be taking the place of her guardian while on the road. With a heart full of joy and excitement, she set out with the troupe, poised to travel Golarion!

And so she did, taking her already impressive acrobatics and training them further. No longer was it just something she entertained herself with, no! Now she could bring that same joy and entertainment to others who attended the shows and get better and better at it with each showing. Along the way, some of her elders taught her useful skills for defending herself, which she incorporated into her own act, such as the art of using a starknife not as a clumsy weapon, but as a way to pinpoint vital areas from a distance, bringing pain from afar. Elmae, seeing an opportunity, practiced during her shows. Combined with her impressive feats of acrobatic prowess, her precision earned her the nickname, "The Steel Angel".

Two years later, she was still traveling on the road, taking a well-deserved break while the troupe was on the way to their next stop, Kenabres. There was an opportunity to bring at least some form of relief and entertainment to the poor townsfolk, and it would be one of their largest shows if things went well. However, as it is with many things, disaster would strike at the worst moment. Once they arrived in Kenabres, Elmae lazied about the city to enjoy herself and take in the sights. Along the way, many whispered rumors of the Worldwound and the strange incidents it brought met her ears. Being as curious as she was and believing she was following Desna's guideleines. Surely it was better to explore and apologize later than to have never experienced such an oddity, right? She returned to her troupe in a few short hours, explaining that perhaps they could investigate this "Worldwound", as it might have such strange oddities that could enhance the circus experience. Even if it didn't, it was surely worth exploring! The others offered up one million reasons why it was a bad idea, but she would have none of them, and hesitantly, the other thirty individuals followed her into the Worldwound in the dead of the night.

She should have listened to the others and avoided it, of course. Within a few hours of entering, the sound of an almost hissing noise pierced her ears, and shortly after that, something else pierced her skin, leading her to a quick sleep, lulled by the twisted melody of screams all around her. When she awoke, she was in a dreadfully tiny cage with a few of her troupe mates, bound in shackles. The air was much damper than what she was used to, and there was something...sinister about this place. A sudden sharp pain on her back reminded her of what had happened earlier, and with a wince, she discovered it seemed to have been caused by a weapon of some sort, but where...

It would be a day or so before she had any visitors, and upon seeing the form of the one who greeted her, perhaps she would have wished for none. Towering above the prisoners was a marilith, proud and haughty. Had she been the one to injure her so?... As if to answer Elmae's thoughts, the demon unsheathed a scimitar, and the crimson liquid that stained its blade would become visible for all to see. It became obvious in a short manner of time that they were her prisoners, but she would not simply starve them. No, in a few days, they were brought into a massive dome and ordered to fight each other in gladiatorial combat, a sort of twisted war game for the demons' amusement...Something only a marilith would dare to think up. Elmae refused again and again to fight, distressed and guilt-ridden at the thought of being the cause of all of this madness, something her captors didn't take kindly to. With no regard for her health, it was decided that if she did not comply, she would be made to comply through force.

Time and time again, the aasimar would find herself chained to a wall, being struck repeatedly until her punishment was over, marked by a pained scream and the sound of blood splattering against the walls. Two prominent scars came out of this, located on her upper back. Strangely enough, the placement resembled that of wings, though there was no such elegance to the wounds. Still devoid of a fighter, the marilith thought of a new wicked plan to force her captive into the arena, and for a brief period of a week, Elmae found herself resting peacefully, praying to Desna in her sleep. Of course, the crafty marilith knew of this, and reasoned that if she was denied proper rest, she could neither pray nor reason...For that purpose, she called for the services of a night hag. A single bite and a spell was all it took to begin the torture, placing Elmae into a deep slumber. Night by night, her dreams shortened and her rest grew more and more limited. Shortly after that, she grew weary and desperate, and finally gave in if she were allowed to rest. To her dismay, she was forced to fight against her fellow troupe mates one-by-one, but in her condition, she was hardly in a proper state of mind...So she was forced to fight to the death, slaying her own traveling family for the entertainment of others, all because of her own mistake, something she could have avoided.

Of course, it was not over yet. Nearing her eighteenth birthday, she was still being forced to fight, and her sleeping patterns only grew worse. Her dreams had been slowly replaced by terrible nightmares, images of her comrades' expressions in that terrible place. It was the night hag's fault, of course, for she had been blackening Elmae's dreams for so very long...It was a slow torture, painful in ways one would not imagine, but it mattered not, for the marilith got her entertainment. After a particularly grueling combat, her captor came to her with that same superior look on her face, bringing an offer. She'd seen Elmae fight, and offered her a position of power if she would offer her devotion to her. She wanted her as one of her officers, leading a small army of demons under her command. Of course, this position would come with some measure of rest and privileges, something she knew the aasimar wanted desperately. Just when she was desperate enough to say "Yes", several loud noises made themselves known, drawing the marilith's attention away for several moments. In such a short measure of time, a strange robed figure managed to unlock her cell, guiding her hand and legs to an escape. Though she could not see the mysterious figure's face, she felt some sense of connection with her at the sight of her holy symbol, identifying her as a worshiper of Desna.

Shortly after the daring escape, the figure cast some form of spell and shattered Elmae's bindings, almost seeming to disappear after that, with no words to respond to. She'd gone as quietly as she had arrived, and Elmae could find no words to thank her.

The circus never came to Kenabres that year...

With nowhere left to go at the time, and no nearby family to answer her support, she remained in Kenabres, performing tiny shows for gold, hiding what had happened to her under the guise of a happy face, always a happy face, for that was what made a circus entertaining, was it not? Over time, the two large scars upon her back seemed to fill with energy, taking the form of two butterfly wings. Was this the stranger's spell, or was it a sign from Desna herself? Whatever it was, she would force herself to carry on by herself for now, carrying with her the weight of her troupe's death.

Personality:
Elmae will more often than not appear cheerful and optimistic, always looking for the pluses of a situation, even if it means ignoring the negatives. Helping others is something that comes naturally to her. She absolutely despises bindings, whether magical or mundane, and jailers/slavers are enemies to her. She carries a large amount of emotional baggage inside of her, but she's able to hide it behind a pleasant mask. Lately, her sleep patterns have been deteriorating, due to the night hag's blackening, but she's careful not to let the others know, lest they be dragged into her problems.

Role:
Elmae's role in the party is primarily damage, and while she can deal it decently at close-range, she's much more proficient at dealing it from a range past level 3. Starting at level 7, she will also be able to deal single-target crowd control on command (without saves, mind you). If I'm doing my math right, she'll be able to fling starknives at a maximum range of...40 ft range increments. If I took Aim For The Eye, I believe that'd technically give me an 80 ft range, as it specifically says that any ranged attacks are counted as being one increment closer than they are. Add in the the full BAB, and she can do impressive things.

Motivation:
Her primary motivation is to strike back against the demons who captured her, though she does not wish to see the world taken over by demons, as that'd certainly go against the ideals of freedom and liberation that she cherishes so very much. She also wishes to right her wrongs in some manner, and if fighting against the demons accomplishes that, she'll do so. Perhaps if she can redeem her moment of weakness in the Worldwound, she can rest without seeing their faces...