| GM Bold Strider |
PFS Legal:
Human Ninja 10 / Sohei Monk 1
Str: 10; Dex: 18(Human Bonus); Con: 14; Int: 12; Wis: 8; Cha: 14
1st: Weapon Finesse
1st-Human: Knockout Artist (+1 damage per SA dice)
1st-Monk: Combat Reflexes; Imp Unarmed Strike
3rd: Sap Adept (Add twice SA dice in static damage)
5th: Sap Master (Double SA dice)
7th: ?
9th: ?
11th: Extra Rogue Talent(Invisible Blade)
Ninja Talents: Vanishing Trick; Surprise Attack (Always act first in surprise round); + 2 more
Greater Ninja Talents: Unarmed Combat Mastery (Treat your ninja levels as monk levels minus four for damage on unarmed strikes); Invisible Blade (Extra Rogue Talent)
Sohei - Always act in a surprise round.
Ninja - 5d6 SA dice
Gear: Belt of Dex +6; Headband of Charisma +6; AoMF +3(?)
Strike at +17 (+6 BAB/+8 Dex/+3 Enh.) from greater invisiblity for 1d8 + 10d6 + 30.
Get TWF and Imp. TWF for four attacks from greater invis. per round if you can full attack.
Imbicatus
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Isn't Irori combat style kind of a trap since it doesn't give you improved TWF?
Eh. If you want ITWF, you can get it via normal feats, epecially if you are a finesse build.
Monastic Legacy isn't normally obtainable without 3 levels of monk that keeps still mind, which is a pretty lackluster ability.