Determing crafting DC of a magic weapon


Rules Questions


I just want to check if I'm calculating this correctly:

Master Craftsman let's me take Craft Magic Arms and Armour and to use my ranks in Craft (armour) as my caster level for creating magic armour and weapons.

So at 8th level, with 8 ranks, I can craft anything with a caster level of 8 or less. +2 weapons and armour are good to go, but +3 are out of reach until next level.

Courageous requires a CL of 3, heroism, and remove fear.

Furious requires a CL of 8, and rage

If I'm reading the rules right, adding Courageous and Furious to the +2 base doesn't stack for CL or DC purposes, only for total cost. The +2 is a DC of only 11, Courageous would be 3+5+5+5 (two spells adding five each) for a DC 18, and Furious is also a DC 18.

It looks to me that that DC is for my choice of a spellcraft or craft(weapon) check; a DC 18 check is going to pretty easy for my dwarf - he's got a +15 for metal or stone weapons (+13 otherwise).


As far as I know, caster level is not a prerequisite for crafting anything. You can, as a level 1 wizard (who somehow got craft wondrous item despite not qualifying because shut up) crank out a magic item that is caster level 20. The catch is you would have to make a spellcraft check DC 20. But that is the only limitation, it is not 25 just because the caster level is higher than level 1.

"You must use the chosen skill for the check to create the item." means you have to use your craft check. Spellcraft doesn't appear to enter into it.

Sovereign Court

Caster Level actually does factor into it...but anyway basic breakdown:

DC 5 is the basic to create a magic item.

to make a +2 weapon = 2*3 = 6 (3 times the caster level to make an enhancement bonus)

Now you want to add courageous and furious, so 3 spells you don't meet the prerequisite for:

6+5+5+5+5 = DC 26

Well I'm not sure if you have any the spells, as beside knowing that your guy is a dwarf that's all I have.


You can actually increase the DC by 5 to overcome the CL requirement.


Eltacolibre, does the DC for everything stack together all at once like that? If it does, wouldn't the CL 8 of furious be used as the starting point rather than the CL 6 of the +2, for a total of DC 28?

If it is, then I can't actually have him start with that weapon; he'll only hit a 25 on a take 10. (27 if I change his Master Craftsman selection to Craft (armor) instead of Craft (weapon).) (edit: actually I can, buy buying a a Father's Forgehammer)

He's a dwarf barbarian - no spellcasting at all.

Rynjin, that's interesting. I can probably boost his armor and shield then without too much issue; he's got the gold and the DC for straightforward +X gear is ridiculously low.


Eltacolibre wrote:

Caster Level actually does factor into it...but anyway basic breakdown:

DC 5 is the basic to create a magic item.

to make a +2 weapon = 2*3 = 6 (3 times the caster level to make an enhancement bonus)

Now you want to add courageous and furious, so 3 spells you don't meet the prerequisite for:

6+5+5+5+5 = DC 26

Well I'm not sure if you have any the spells, as beside knowing that your guy is a dwarf that's all I have.

Do you have to stack the abilities, or can you add one and then the other?

Sovereign Court

@Zanthrax: very good point indeed, CL 8 would be the minimum.

@Boring7: It depends on your DM, if your DM doesn't use the rule where you can upgrade your weapon at anytime, you'll have to stack them together or build from scratch. If you can upgrade your weapon at anytime, feel free to add whenever you need to.


It would make sense to me that if the DC stacks in the way that you described when you make the item as a one-off, then you'd need to be able to hit the same DC if you were just adding to the weapon later.


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It is much better to break each enchantment job into it's own separate job. This is not due to any sort of common sense, just quirks/weaknesses in the crafting rules.

To enchant a masterwork weapon into a +2 furious courageous weapon:
CL = 8 (greater of enchantment CL of 6 or ability CL or 8)
Base DC = 5 + 8 = 13
Circ DC = 5 + 8 + 5 + 5 + 5 = 28 (3 missing spells)
Time = 32,000 @ 1,000gp/day = 32 days
(Rush Job: 16 days @ DC 33)

To enchant a masterwork weapon into a +1 weapon:
CL = 3
Base DC = 5 + 3 = 8
Time = 2,000 @ 1,000gp/day = 2 days
(Rush Job: 1 day @ DC 13)

+1 weapon to +2 weapon:
CL = 6
Base DC = 5 + 6 = 11
Time = 8,000-2,000 = 6,000 @ 1,000gp/day = 6 days
(Rush Job: 3 days @ DC 16)

+2 weapon to +2 furious weapon:
CL = 8
Base DC = 5 + 8 = 13
Circ DC = 13 + 5 = 18 (1 missing spell)
Time = 18,000-8,000=10,000 @ 1,000gp/day = 10 days
(Rush Job: 5 days @ DC 23)

+2 furious weapon to +2 courageous weapon:
CL = 3
Base DC = 5 + 3 = 8
Circ DC = 8 + 5 + 5 = 18 (2 missing spells)
Time = 32,000-18,000=14,000 @ 1,000gp/day = 14 days
(Rush Job: 7 days @ DC 23)

Total Checks: 8, 11, 18, 18
Total Time: 2+3+10+14 = 32 days
(Rush Checks: 13, 16, 23, 23)
(Rush Time: 1+3+5+7= 16 days)

Since you have a +13 on craft (weapons), you can Take-10 on all the rushed job checks and complete the work in half the time by breaking it up, instead of putting everything into a single job. Does this make sense? NO... but none o the the game's crafting rules do.


boring7 wrote:
Eltacolibre wrote:

Caster Level actually does factor into it...but anyway basic breakdown:

DC 5 is the basic to create a magic item.

to make a +2 weapon = 2*3 = 6 (3 times the caster level to make an enhancement bonus)

Now you want to add courageous and furious, so 3 spells you don't meet the prerequisite for:

6+5+5+5+5 = DC 26

Well I'm not sure if you have any the spells, as beside knowing that your guy is a dwarf that's all I have.

Do you have to stack the abilities, or can you add one and then the other?

you do not stack them. nor do you stack the dc:

"Caster Level for Weapons: The caster level of a weapon with a special ability is given in the item description. For an item with only an enhancement bonus and no other abilities, the caster level is three times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met." link

you use the higheast of the dc.
as in you need to culculate how hard it is to make a +2 weapon (3X2)6+5 =11. then the dc to make couregeous (with or without the spells you miss. add +5 if you miss a prerequest for it) then look what is the dc to make the other abnility. you need to roll the higheast ability if you craft the item as a one time job.
you can also do it in parts since the cost and time to make ti is teh same ether way.

make a +1 weapon (and pay for it's cost and time to craft) and roll dc 5+3 =8 (you can take 10 so no problem) (take 2 days and 1000 gp .since tis a 2000 gp abse cost)
add +1 to it to make it +2 (adds +6k to cost so 6 days and 3k g pextra. notice so far yoo spent 8 days and 4k gold. the same as for making a +2 weapon from scratch. only you can adventue betwin the jobs with your +1 weapon while getting the extra 6k gp) - 3X2 +5 = dc 11 if you got 1 rank or +1 int and take 10 still auto sucess

what ever power you need to add next (say it is +2 equal power) that make the total weapon at +4 so 32k base price (-8k gp that it is allsready worth) 24 days of work and 12k gp more( total 16k gp. same as for a +4 weapon). dc = what ever caster level it says the pwoer is +5 for every requirment you dont have

etc etc

you can also craft a +3 or higher weapon even if you are not yet level 9. by adding +5 to the dc

say a +5 weapon whne you are not yet at 15 level
dc is 5+15(5x3)+5(for not being level 15) = 25 dc. with enough ranks in the skill,+3 for calss skill + for int or skill focus. you can actuly take 10 and do it if your build is right.(cost will be 25k gp and take 50 days)

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