Metamagic feats for a witch


Advice


I am currently a classic debuff scarred witchdoctor archetype witch/7 Tier/3 (mythic). I chose the archmage path with wild arcana as ability so I can put any metamagic feat I know on certain spells when I use it.

Problem is...I don't have any metamagic feats.

So I am looking for the best metamagic feats you might know for a debuff. (maybe coupled with a spell or two that compliment it well, be inventive!)

As for my tactics, I usually debuff for a couple of rounds and then land a "save or lose" spell.

any help would be appreciated
thanks in advance


Pathfinder Adventure Path Subscriber

My non-mythic witch in PFS double traited Ill Omen so Quicken Spell was only +2 levels. So swift Ill Omen plus save or suck as his opener. Though he only used it once and it did not work (GM double 20'd).

With Mythic you got a ton of options...but usually he who casts first wins so I'd look at Quicken meta.


For debuffs it's hard to beat Persistent Spell. Forces a reroll if they successfully save. For single target save negates Bouncing is probably good. Dazing turns any blast into a debuff.

Silver Crusade

How about Rime Spell combined with Frost Fall or Ice Slick.

Targets in AoE must save or suck, take a little damage, and are guaranteed entangled for 2 rounds. Also, both persist several rounds.


Pathfinder Adventure Path Subscriber
Bob Bob Bob wrote:
For debuffs it's hard to beat Persistent Spell. Forces a reroll if they successfully save. For single target save negates Bouncing is probably good. Dazing turns any blast into a debuff.

Persistent Spell is an excellent choice. I didn't bring it up because the Witch already has excellent save or suck choices via Hexes.

And Mythic Hexes are heavenly...

So I guess to sum up you pretty much want to have 2 things:

1) go first and often (extra actions).
2) when you do go, your spell/hex sticks

Though the Mythic Path abilities do cover the latter (namely Arcane Surge and Mythic Hexes) the former is still pretty much left open.

If your Witch already has Mythic Hexes, I'd go with Quicken Spell. If she/he doesn't have Mythic Hexes, then I'd pick up Persistent Spell.


Rerednaw wrote:
My non-mythic witch in PFS double traited Ill Omen so Quicken Spell was only +2 levels.

What is "double trait"? I'd love to get quicken spell for just a +2 lvl but I dont understand how you did it?

Grand Lodge

Add another vote to Persistent Spell.

Scarab Sages

Nessus_9th wrote:
Rerednaw wrote:
My non-mythic witch in PFS double traited Ill Omen so Quicken Spell was only +2 levels.
What is "double trait"? I'd love to get quicken spell for just a +2 lvl but I dont understand how you did it?

I think Rerednaw meant they applied both Magical Lineage and Wayang Spellhunter to ill omen, to reduce spell level on metamagic spells by two.


I agree with Persistent and/or Bouncing. Since many of the witch's hexes only have one chance to affect a given target, it helps to give her spells additional opportunities to be effective.


reach is also useful for those fun sod touch spells.

Scarab Sages

Poor Wandering One wrote:
reach is also useful for those fun sod touch spells.

Eh, I find Spectral Hand better than reach spell for that.


six of one.
Spectral is nice but reach makes for a better first strike


Quickened, Dazing, Persistent, and Selective are probably the best for their cost in spell levels, though builds can vary this.

Maximized, Empowered, Intensified, Rime, and Sickening are good for blasters, but probably not for you.


Pathfinder Adventure Path Subscriber
Imbicatus wrote:
Nessus_9th wrote:
Rerednaw wrote:
My non-mythic witch in PFS double traited Ill Omen so Quicken Spell was only +2 levels.
What is "double trait"? I'd love to get quicken spell for just a +2 lvl but I dont understand how you did it?
I think Rerednaw meant they applied both Magical Lineage and Wayang Spellhunter to ill omen, to reduce spell level on metamagic spells by two.

Yes exactly! Sorry I wasn't more clear.

For reference:

Dragon Empire Primer wrote:


Wayang Spellhunter
Category Region
Requirement(s) Minata
You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you. Select a spell of 3rd level or below. When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.
Ultimate Campaign, Advanced Player's Guide, Second Darkness Player's Guide wrote:


Magical Lineage
Category Basic (Magic)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

And yes, they stack. But pick a spell you will use throughout your career unless your GM allows you to retrain traits. In PFS you cannot retrain traits.


Thanatopic and threnodic feats make undead susceptible to death and mind-affecting effects. Persistent and Bouncing can be a nasty combo no matter the class.

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