| anlumo |
Since the tattoo only works if the potion is actually drank one can assume that the alchemical allocation can come into effect when it is drank, right?
Yes, but I would assume that the potion/ink mixture then is destroyed after a minute of not drinking it. However, you could give it to another person to drink as well within that time frame (I don't want to picture the look of this, though).
| felinoel |
Yes, but I would assume that the potion/ink mixture then is destroyed after a minute of not drinking it. However, you could give it to another person to drink as well within that time frame (I don't want to picture the look of this, though).
Alchemical Allocation lets you reuse potions.
What I am asking is if you cast the tattoo potion spell, cast alchemical allocation, and then drink the potion to apply it as a tattoo, does the alchemical allocation spell work and let you reuse the potion itself at a later time?
| shroudb |
anlumo wrote:Yes, but I would assume that the potion/ink mixture then is destroyed after a minute of not drinking it. However, you could give it to another person to drink as well within that time frame (I don't want to picture the look of this, though).Alchemical Allocation lets you reuse potions.
What I am asking is if you cast the tattoo potion spell, cast alchemical allocation, and then drink the potion to apply it as a tattoo, does the alchemical allocation spell work and let you reuse the potion itself at a later time?
as posters above said:
the potion would be rendered useless 1 minute afterwards.
first because it is a material component, and secondly because:
"When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion , the potion begins bubbling and fizzing—if no one drinks the potion within 1 minute of the spell being cast, the potion bubbles away into vapor and is destroyed."
the destruction process begins the second you cast the spell.
also, alchemical allocation only gives you the benefits of a potion, but it is NOT consumed. so it will continue to fizzle till it is destroyed.
at least thats how i would rule it
| felinoel |
felinoel wrote:anlumo wrote:Yes, but I would assume that the potion/ink mixture then is destroyed after a minute of not drinking it. However, you could give it to another person to drink as well within that time frame (I don't want to picture the look of this, though).Alchemical Allocation lets you reuse potions.
What I am asking is if you cast the tattoo potion spell, cast alchemical allocation, and then drink the potion to apply it as a tattoo, does the alchemical allocation spell work and let you reuse the potion itself at a later time?
as posters above said:
the potion would be rendered useless 1 minute afterwards.
first because it is a material component, and secondly because:
"When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion , the potion begins bubbling and fizzing—if no one drinks the potion within 1 minute of the spell being cast, the potion bubbles away into vapor and is destroyed."the destruction process begins the second you cast the spell.
also, alchemical allocation only gives you the benefits of a potion, but it is NOT consumed. so it will continue to fizzle till it is destroyed.
at least thats how i would rule it
But as I said above the potion is drank, so it doesn't fizzle away.
it is a material component
Oh I hadn't noticed that, yeah then spell tattoo wouldn't work if it is a material component. Weird that time frame it gives you seems to imply that it was designed to be able to work together.
| kyrt-ryder |
The funny thing about this particular component though, is that it isn't consumed when the spell is cast, it's either drunk or fizzles away at the end of a minute.
I'm trying to wrack my brain to lock down and confirm that this doesn't work, but thus far it seems like it does.
When a potion under the effects of tattoo potion is imbibed, the effects of the potion do not occur. Instead, the potion transforms into a spell tattoo on the drinker’s chest tattoo slot
This states that when the potion is taken and would otherwise take effect, it transforms into a spell tattoo. Coupled with Alchemical Allocation
If you consume a potion or elixir on the round following the consumption of this extract, you can spit it back into its container as a free action. You gain all the benefits of the potion or elixir, but it is not consumed.
By my reading, the potion is still going to fizzle away if not drunk normally within the minute after casting Tattoo Potion, Alchemical Allocation copies the potion into a tattoo in the same manner it would copy the potion into an effect.
I believe the second drinking would also result in a tattoo [and thus need to be drunk by a second person to yield a result at all.]
Feedback? If I'm wrong please clearly explain why and how, thank you.
| Snowblind |
Ahaha. This is funny.
...
When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion , the potion begins bubbling and fizzing—if no one drinks the potion within 1 minute of the spell being cast, the potion bubbles away into vapor and is destroyed.
...
The bubbling away only happens IF the potion is not drunk. If you drink it then spit it back out with alchemical allocation it stays good forever since it technically was imbibed. Unfortunately, the spell specifies that the effect is "one spell tattoo" so arguably the alchemist can't keep refreshing spell tattoos and the potion behaves as per normal after that(this is debatable, however).
Tangent about language: Ruling that the potion was not imbibed makes Alchemical Allocation non-functional since potions must be imbibed to have an effect so a potion used with Alchemical Allocation must be considered imbibed. The potion must be considered as drunk too when using it with alchemical allocation, because the potion rules use "imbiber" and "drinker" interchangeably (saying they aren't interchangeable and thus you can be imbibe without drinking breaks the potion rules, so that's right out as well).
Weirdly enough the potion is a material component. Technically the spell should consume the potion, rendering the spell non-functional. To make the spell functional the potion has to stick around after the casting, making the fact that it is a material component mute.
| kyrt-ryder |
While possibly true, it stands to reason to me that the line of logic that a Tattoo Potion no longer fizzles after running it through Alchemical Allocation is only based on the fact that a potion which has been used normally is no longer available.
I'm of the opinion it keeps fizzing but may be an interpretation bordering on house rules.