PFS Crossblooded Bloodrager / Bloodline question


Advice

Dark Archive

I haven't had much luck finding information on this and perhaps I just don't know the right thing to look up so hopefully you guys can shed some light on this.

A Crossblooded Bloodrager say level 1 selects two bloodlines for instance Undead and Abyssal taking the Drawback -2 to all Will saves at all times and does not gain the +2 morale bonus on Will saves while bloodraging.

If I was to multiclass(I think that's the right term here) to a different Bloodrager Archetype like Spelleater would I still have the two bloodlines? Would I have to choose one of the two for my Spelleater Bloodline? Do I need to be a level 4 Crossblooded Bloodrager to get the ability to choose one of my two bloodline abilities even though I get the drawback for even taking one level of Crossblooded. Or does it modify just the bloodline feat gained and you can multiclass out of it with one level keeping the bonus and drawback?

Any light you can shed on this would be great! Please and thank you.

Silver Crusade

If the two archetypes do not modify/change/remove any of the same class features, they can stack. Otherwise for you cannot change from one archetype to another at different levels.

So, if you have one archetype for bloodrager, you have that archetype for all bloodrager levels. Only if the two archetypes can stack can you have both of them. There is no multiclassing into the same class.

You can train out of an archetype, with the Ultimate Campaign retraining rules, with the PFS addendum of 1 prestige point per day retraining.

Liberty's Edge

To clarify what DH just said, you don't multiclass archetypes. You mentioned taking "one level of Crossblooded", but that isn't how it works. You take levels of Bloodrager, and have whatever archetype(s) you want, subject to:

1. You can have more than one archetype so long as they don't modify or remove the same class feature (including class features above level 12, despite those being beyond normal PFS play)

2. You must select each archetype before it would modify your class features. (That is, if an archetype changes or replaces a level 1 class feature, you must select it when you first take the class level; if it doesn't modify anything until level 4, then you can wait until you are taking your 4th level to declare the archetype.)

In this specific case, it appears that you can be a crossblooded spelleater, as spelleater replaces Damage Reduction and Uncanny Dodge, neither of which is modified by crossblooded. Since both modify the class at level 1, you have to decide to take both archetypes when you take your first level of bloodrager, and can't change after that without using the retraining rules.


Mushnar wrote:
... If I was to multiclass(I think that's the right term here) to a different Bloodrager Archetype like Spelleater ...

This is the part you can't do. You can not multi-class into another start of the same class. If you gain more levels of bloodrager they are all the same type of bloodrager.

Dark Archive

Awesome, thanks for the help! I knew I was over thinking it or not looking at it the right way.

I do have one more bloodrager question, not sure if I should make a new thread or what the best way to do that is. I don't want to "spam" the forums with my questions :P

Under Untouchable Rager level 4 ability Raging Resistance (Ex)

At 4th level, instead of gaining spells, a bloodrager becomes resistant to spells. While bloodraging, he gains spell resistance equal to 8 + his bloodrager level. Unlike normal spell resistance, the untouchable rager's spell resistance cannot be voluntarily lowered. As long as the untouchable is bloodraging, the spell resistance is persistent, and can only be lowered by ending the bloodrage. At 7th, 10th, 13th, and 16th levels (when other bloodragers would gain bloodline spells), an untouchable rager's spell resistance from raging resistance is increased by 1.

This ability replaces the spells, blood casting, eschew materials, and bloodline spells class features.

It replaces Blood Casting, Eschew Materials, Bloodline spells, and "spells". I am unclear on how spells and spell slots work exactly. Do I lose the Spell Casting ability gained at 4th level all together or do I just lose out on the class spells?

I am wondering if I get to maintain the spell slots per day even though I cannot use them for spells. Sorry if this is a bit unclear, I'm hoping to use the spell slots for the 5th level Spelleater ability.

Scarab Sages

You lose your entire ability to cast spells which includes the spell slots, imo.


Exactly. The untouchable loses the spellcasting entirely to gain the spell resistance. So no spell slots to use for spelleater.

Dark Archive

Thank you for the clarification. I also did not realize that I could not lower the spell resist for buffs or cure spells while raging until 14th level which doesn't really work out so well so I'm going to skip the untouchable.

I need a way to buff up my Will save to prevent getting taken out super easy with like a hold person. I was thinking Improved Iron Will so that I could reroll a fail, or maybe taking one level of Samurai, which would allow me to remove fatigue once a day or reroll a failed Will save.


Bloodrager gets nice enough stuff that I wouldn't want to delay that by taking a level of samurai. But that isn't a horrible choice. It is a personal preference thing. And I prefer to not dip other classes unless absolutely necessary for the concept.

Iron Will, possibly even Improved Iron Will is always a decent choice for a martial character with poor will saves.

I never recommend dumping wisdom even though many people want to do so.

There are a couple of traits that also give a +1 to will saves.

An Ion Stone or Headband of Wisdom +2 is a reasonable purchase at mid levels.

Almost every PC keeps and upgrades a Cloak of Resistance with the highest bonus you can reasonably afford.

Buy a wand of Protection from Evil and hand it to someone else to use it on you (for another save) when you seem to be 'controlled' by someone else.

Dark Archive

Oh wow, ok I will definitely have to look into those items. I am not a fan of multiclassing either unless it's a huge bonus. The samurai idea works well, I just don't want to miss out on greater rage.

This is my first PFS character so I am totally in the dark about what I will run into at later levels :D


Don't sweat it too much. PFS encounters are usually* not as difficult as a home campaign.

You never really know what you are going to face except that some things in some seasons are a bit more common.
Season 0 and 1 are known to be heavy on swarms at low levels.
Season 4 has a lot of infighting within the Society.
Season 5 had a bunch of demons.
Season 6 will have a few more tough varieties of constructs.

Will saves are more dangerous and more common in the 5-11 range. That's where you start seeing the confusions or dominates that can have you killing your own party members.
Around about level 3 you should start thinking about ways to overcome the various DR.
About level 4 you should start thinking about ways to remove various conditions.

But you mostly learn by doing and talking to the people around you. Asking them what equipment they bought and why.

*I say usually because there are a few that are frightfully difficult. So if a bunch of the people sitting down at the table are talking about this scenario's killer reputation, be a bit more careful.

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