Advice for character building


Advice


Okay so here is my problem, in a campaign my groups is currently doing i writing up a character to help out my group who is currently mid-campaign. I was using a character previously but our Gm has agreed to let me switch characters because role-playing wise this one is kind of a flop.

So I am switching to a character that I have used previously. the group needs ranged support and magic because our group consists of mainly roguish type characters. My character is a Kobold... get your giggles out now, we have mainly been fighting humanoids, his stats are as follows.

lvl 6
str 8
dex 16
con 10
int 16
wis 12
cha 16

so if you need any more info just be specific and ask for it, The race is not up for debate, and yea any advice on what i can bring to the table would be appreciated.


Are these stats set in stone? You usually want a class in mind before you assign your stats.


well the strength and charisma are but everything else is moveable


bump...


http://www.d20pfsrd.com/classes/base-classes/alchemist


i am aware of the alchemist's existance but am looking for more specific build information like feats and ectera as well as class suggestions.


http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides .html

Alchemist guide should be the first one

given that you were able to get decent CHA and INT scores I might recommend taking a look at the Arcanist

When you say your party needs ranged and/or magic support, what do you think you (or your character) would enjoy doing in combat?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

You didn't give any indication of what you were looking for other than support. That is a pretty big range of possibilities.

Let me know if any of these sound interesting to you:

Sorc, consider alternate racial trait of Dragon Scaled, Verdant bloodline. Bloodline spells give you more area control and buff spells that a Sorc normally wouldn't have and the bloodline feats give you more maneuverability.

Oracle, consider alternate racial trait of Beast Bond, Nature. FCB can help with that Barkskin spell you get from your mystery. Take Bonded Mount as a revelation.

Move one of the 16s to Wisdom and you could do an effective spell casting and channelling cleric.

Bard is a good all around buff character. Probably go archer route.


well his character is basically a braggart and frequently calls himself the worlds sexiest Kobold, he fancies himself a hero or at least tries to be and would most likely end up using large flashy magic something to impress people and catch their attention. My group has discussed at least looking at the Arcanist before saying it's overpowered. He would most likely avoid melee combat for obvious reasons, we are allowing guns. Mostly i imagine him avoiding combat and only fighting if needed, but having very little restriction if combat actually does break out. His alignment is something Good most likely Chaotic.


We actually have a bard (its a goblin), i'm avoiding oracle because my past 4 or so characters have been Oracles. I actually am not familiar with the verdant bloodline so it does peak my interest. he is a dragon scaled white Kobold.

an d i have forgone archer do to the strength score of 8 , guns are allowed so that could be worked with. if anything i'm kind of looking for blasting not really buffing


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Blasting would most likely mean Arcanist, Sorc or Ecclesitheurge Cleric with a domain giving good blast spells.

Of those, I believe that the Arcanist is the best blaster. I'm not certain, when running spell casters I don't tend to run blasters.

In my opinion, Sorc makes a better braggart. Stormborn, Djinni or Primal might make an interesting one, especially if you put the Kobold FCB into Electricity for a little extra power.

Silver Crusade

Sounds like a humorous li'l guy.

It sounds like you want to play some sort of Anvil-style arcane caster who does battlefield control. Or possibly some kind of Arm-style support. That's a big range.

Please share with us the composition of the rest of your party.


srry i havent been able to respond till now.
here's the layout as of now goblin rogue, halfling bard, a lizardfolk using a custom melee teleporting class,


although it should be mentioned the goblin uses a flail and is one of our biggest dmg dealers . oh and we have a lesbian dhampir ninja

Silver Crusade

Here's a Forge of Combat group evaluation:

Forge of Combat Group Evaluation:

.
.
Hammer => Inflict HP damage
Arm => Support, Buffs & Healing
Anvil => Battlefield Control

Group has goblin rogue, halfling bard, lizardfolk melee , dhampir ninja

rogue => Hammer
Bard => Arm
Lizardfolk => Hammer
Ninja => Hammer

This group has three Hammers and an Arm, but no Anvil.

Forge of Combat wrote:

Groups without Anvils: Groups without anvils typically end up having an overabundance of hammers with one or two members playing the part of arms. These groups typically have fast, furious fights where the group takes a lot of damage. In these situations the arms often take on a reactive role providing healing and buffs as able while the hammers frantically try to end the encounter quickly. Depending on the nature of the hammers this often drains the arms very quickly of resources or forces the hammers into more and more defensive roles draining overall resources more as the group is not ending encounters efficiently enough.

It looks like your group could really use some Anvil-style battlefield control. Arcane casters are best at this, although many other classes can also do this well.

Your kobold's INT16 and CHA16 will work well for a Wizard, Witch, or Sorcerer. Any of those would be a good choice. For that party let's just pretend the Summoner class doesn't exist. An Anvil-style Oracle would also work, and would provide healing that the bard largely lacks. Any full caster able to Summon Monster would do. Some reasonable options for you:

Wizard - Any kind of wizard will be fine. Wizard is so powerful, compared to rogue and ninja, that any build will do.

Witch - See Wizard. Witches are all about Battlefield Control, and are also capable healers.

Sorcerer - Any sort of sorcerer will be fine. Make sure to take a few Battlefield Control spells like Grease, Color Spray, or Glitterdust.

Oracle - Heavens oracle is great at Battlefield Control, but risks trivializing your allies. A Flame Oracle with a dash of Battlefield Control would also work.

RPG Superstar Season 9 Top 32

Dex/Int/Cha? yeah it sounds like a caster to me... But if you want a little fo a mix you could always go with a more oracle based oradin and use your feats to make yourself a decent archer.

You can be the healy-os, do some battlefield control, or shoot at things.


actually that surprisingly accurate, the group does takes alot of dmg and give it. thnx for the help.


Those stats seem perfect for an arcanist, but they would definitely suit any sort of caster.


Alchemist would be great with those stats. My Grippli Alchemist has very similar stats. When he uses the feral mutagen, he boosts his dex and slashes/bites impressively using Wpn Finesse.


Pathfinder Adventure Path Subscriber
Magda Luckbender wrote:

Here's a Forge of Combat group evaluation:

** spoiler omitted **

Your kobold's INT16 and CHA16 will work well for a Wizard, Witch, or Sorcerer. Any of those would be a good choice. For that party let's just pretend the Summoner class doesn't exist. An Anvil-style Oracle would also work, and would provide healing that the bard largely lacks. Any full caster able to Summon Monster would do. Some reasonable options for you:

Wizard - Any kind of wizard will be fine. Wizard is so powerful, compared to rogue and ninja, that any build will do.

Witch - See Wizard. Witches are all about Battlefield Control, and are also capable healers.

Sorcerer - Any sort of sorcerer will be fine. Make sure to take a few Battlefield Control spells...

Beat me to the punch. All of these are quite strong. My suggestion for an arcane with a different feel would be the witch. But you cannot go wrong with sorcerer or wizard.

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