| Archae |
Okay so here is my problem, in a campaign my groups is currently doing i writing up a character to help out my group who is currently mid-campaign. I was using a character previously but our Gm has agreed to let me switch characters because role-playing wise this one is kind of a flop.
So I am switching to a character that I have used previously. the group needs ranged support and magic because our group consists of mainly roguish type characters. My character is a Kobold... get your giggles out now, we have mainly been fighting humanoids, his stats are as follows.
lvl 6
str 8
dex 16
con 10
int 16
wis 12
cha 16
so if you need any more info just be specific and ask for it, The race is not up for debate, and yea any advice on what i can bring to the table would be appreciated.
| GeneMemeScene |
http://zenithgames.blogspot.com/2012/11/the-comprehensive-pathfinder-guides .html
Alchemist guide should be the first one
given that you were able to get decent CHA and INT scores I might recommend taking a look at the Arcanist
When you say your party needs ranged and/or magic support, what do you think you (or your character) would enjoy doing in combat?
| BretI |
You didn't give any indication of what you were looking for other than support. That is a pretty big range of possibilities.
Let me know if any of these sound interesting to you:
Sorc, consider alternate racial trait of Dragon Scaled, Verdant bloodline. Bloodline spells give you more area control and buff spells that a Sorc normally wouldn't have and the bloodline feats give you more maneuverability.
Oracle, consider alternate racial trait of Beast Bond, Nature. FCB can help with that Barkskin spell you get from your mystery. Take Bonded Mount as a revelation.
Move one of the 16s to Wisdom and you could do an effective spell casting and channelling cleric.
Bard is a good all around buff character. Probably go archer route.
| Archae |
well his character is basically a braggart and frequently calls himself the worlds sexiest Kobold, he fancies himself a hero or at least tries to be and would most likely end up using large flashy magic something to impress people and catch their attention. My group has discussed at least looking at the Arcanist before saying it's overpowered. He would most likely avoid melee combat for obvious reasons, we are allowing guns. Mostly i imagine him avoiding combat and only fighting if needed, but having very little restriction if combat actually does break out. His alignment is something Good most likely Chaotic.
| Archae |
We actually have a bard (its a goblin), i'm avoiding oracle because my past 4 or so characters have been Oracles. I actually am not familiar with the verdant bloodline so it does peak my interest. he is a dragon scaled white Kobold.
an d i have forgone archer do to the strength score of 8 , guns are allowed so that could be worked with. if anything i'm kind of looking for blasting not really buffing
| BretI |
Blasting would most likely mean Arcanist, Sorc or Ecclesitheurge Cleric with a domain giving good blast spells.
Of those, I believe that the Arcanist is the best blaster. I'm not certain, when running spell casters I don't tend to run blasters.
In my opinion, Sorc makes a better braggart. Stormborn, Djinni or Primal might make an interesting one, especially if you put the Kobold FCB into Electricity for a little extra power.
Magda Luckbender
|
Here's a Forge of Combat group evaluation:
.
.
Hammer => Inflict HP damage
Arm => Support, Buffs & Healing
Anvil => Battlefield Control
Group has goblin rogue, halfling bard, lizardfolk melee , dhampir ninja
rogue => Hammer
Bard => Arm
Lizardfolk => Hammer
Ninja => Hammer
This group has three Hammers and an Arm, but no Anvil.
Groups without Anvils: Groups without anvils typically end up having an overabundance of hammers with one or two members playing the part of arms. These groups typically have fast, furious fights where the group takes a lot of damage. In these situations the arms often take on a reactive role providing healing and buffs as able while the hammers frantically try to end the encounter quickly. Depending on the nature of the hammers this often drains the arms very quickly of resources or forces the hammers into more and more defensive roles draining overall resources more as the group is not ending encounters efficiently enough.
It looks like your group could really use some Anvil-style battlefield control. Arcane casters are best at this, although many other classes can also do this well.
Your kobold's INT16 and CHA16 will work well for a Wizard, Witch, or Sorcerer. Any of those would be a good choice. For that party let's just pretend the Summoner class doesn't exist. An Anvil-style Oracle would also work, and would provide healing that the bard largely lacks. Any full caster able to Summon Monster would do. Some reasonable options for you:
Wizard - Any kind of wizard will be fine. Wizard is so powerful, compared to rogue and ninja, that any build will do.
Witch - See Wizard. Witches are all about Battlefield Control, and are also capable healers.
Sorcerer - Any sort of sorcerer will be fine. Make sure to take a few Battlefield Control spells like Grease, Color Spray, or Glitterdust.
Oracle - Heavens oracle is great at Battlefield Control, but risks trivializing your allies. A Flame Oracle with a dash of Battlefield Control would also work.
| Rerednaw |
Here's a Forge of Combat group evaluation:
** spoiler omitted **
Your kobold's INT16 and CHA16 will work well for a Wizard, Witch, or Sorcerer. Any of those would be a good choice. For that party let's just pretend the Summoner class doesn't exist. An Anvil-style Oracle would also work, and would provide healing that the bard largely lacks. Any full caster able to Summon Monster would do. Some reasonable options for you:
Wizard - Any kind of wizard will be fine. Wizard is so powerful, compared to rogue and ninja, that any build will do.
Witch - See Wizard. Witches are all about Battlefield Control, and are also capable healers.
Sorcerer - Any sort of sorcerer will be fine. Make sure to take a few Battlefield Control spells...
Beat me to the punch. All of these are quite strong. My suggestion for an arcane with a different feel would be the witch. But you cannot go wrong with sorcerer or wizard.