Advice for season 6


Pathfinder Society


So I am making a new character for season six "trial by machine" and I was wondering whether or not I should bother with the technologist feat? The character I am building will be exclusively for Season Six and I am just curious if the feat is worth it? Does it give any tangible benefit? Also how are the tech items in general? Thanks.

Sczarni 4/5

I usually recommend players not to dabble with technology since the rules are just plain confusing. You also need a bought pdf/book and item on a chronicle to be able to use some of those technological wonders. Overall, it seems just a lot of rules for small cool factor to me at least.

Adam

Scarab Sages 5/5 5/5 **** Venture-Captain, Washington—Spokane

As far as the technologist feat is concerned, if I were to start the season over again, I would take an archetype that grants the technologist feat for free. I made a Numerian Scavenger/Investigator that, unfortunately, I have not been able to play yet but does work.

Without going into detail, the tech items can be pretty useful.

Hope this helps.

3/5

There are 3 tech scenarios so far i know of. Probably there will be some more (i hope so), but making a whole character out of this is most likely not really viable.
Tech items will most likely also be very few.

Silver Crusade 2/5

Technomancy Spell

Grand Lodge 4/5

DesolateHarmony wrote:
Technomancy Spell

I second DesolateHarmony's recommendation.

Nathan Meyers
PFS NYC GM/Player

Lantern Lodge 5/5

I would get the feat if it makes sense for your character- -there are plenty of season 6 scenarios that have little or nothing to do with technology- -it's really more of a minor thread up to this point.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

I am not particularly happy with the way this feat was implemented, but I think the real deal breaker is, that access to items of the technology guide is limited in this fashion.

So you would have to get your laser pistol from a chroicle sheet, and if you have already played that particular scenario... well it's tricky.

Dark Archive 4/5 5/5 ****

DesolateHarmony wrote:
Technomancy Spell

Huh. Sounds like a great use for a scroll (or a wand if you really think you'll be running into a lot of them).

Shadow Lodge 3/5

If you take Fast Learner and have the Advanced Race Guide, consider the Improvisation feat instead of Technologist.

Grand Lodge 4/5

The Technologist feat is not at all required. I took it at 7th level for The Silver Mount Collection and immediately retrained out of it.

Liberty's Edge 4/5 5/55/5 **

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I am going to Recommend a Spell for Season 6

Heart of Metal

Dark Archive 4/5 *

Dragnmoon wrote:

I am going to Recommend a Spell for Season 6

Heart of Metal

that's a good spell for season 5 as well...

Grand Lodge 4/5

CigarPete wrote:
Dragnmoon wrote:

I am going to Recommend a Spell for Season 6

Heart of Metal

that's a good spell for season 5 as well...

It's a good spell for any season, really.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I've played the Tech scenarios so far, and Technologist isn't needed at all to do them well. It can provide a few minor benefits, give you a tiny bit of extra context about what is going on, but nothing that will determine whether you succeed or fail. If you took it, afterwards you'd be hitting yourself and saying "I spent a whole, precious feat for just that?!"

Since you already know (from the title!) that it's about tech, I just recommend this: be ready to fight constructs. Also, it helps to keep in mind Explore, Report, Cooperate. Season 6 is big on those.

Also, in the case of Trial By Machine, it really helps if the GM has read the GM discussion thread and has a sense of humour.

Silver Crusade 4/5

I bought a scroll of Technomancy purefly for the S6 scenario I will be playing eventually.

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