Interpreting Exceptional Draw


Rules Questions

Grand Lodge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

So, the Ranged Tactics Toolbox included this feat.

"Exceptional Pull (Combat) You have mastered techniques to get the most out of composite bows. Prerequisites: Dex 13, Deadly Aim, base attack bonus +3. Benefit: When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. You don’t take a penalty on attack rolls for having a Strength modifier lower than the strength rating of a weapon, provided you’re proficient with that weapon."

Any suggestions how this is meant to work?

Does it mean that a Str 18 character purchases a Str 16 bow and still do +4 damage?
Does it mean that a Str 18 character purchases a Str 18 bow and do +6 damage?
What if a Str 16 character aquired a Str 26 bow; they would have no attack penalty (see the last sentence of the feat), but what damage would they do? +2, +4, +6 or +8?
What on Golarion would happen if the bow was given an Adaptive enchantment?


Yes if an 18str character purchases a 16 str bow he can do +4 damage.

Basically it adds +1 damage to the bow from strength assuming you are strong enough to wield it properly.

A composite bow only allows you to do damage up to your strength score so you would only do +3 with a 16 strength score. You just would not take a penalty to the attack roll.

An adaptive enhancement makes this feat obsolete.

Grand Lodge

With the existence of the Adaptive property, why does this exist?


blackbloodtroll wrote:
With the existence of the Adaptive property, why does this exist?

That was my thought also and the adaptive property is so cheap I would never spend a feat on this.

Grand Lodge

I like a number of things in the Ranged Tactics Toolbox.

This is not one of them.

I wonder when it will be added to the Additional Resources for PFS.

Grand Lodge

Pathfinder Adventure Path Subscriber

So, this boils down to a feat that saves you 200gp? I don't buy it; it may be what the feat says, but it can't be what they intended...

Grand Lodge RPG Superstar 2012 Top 32

Darrell Impey UK wrote:
So, this boils down to a feat that saves you 200gp? I don't buy it; it may be what the feat says, but it can't be what they intended...

That's because you've got it wrong. I presume the 200gp you refer to is the cost of having the STR rating 2 points higher, yes? Thing is, if you get that higher STR rating and don't have the STR modifier to wield it, you take extra penalties. This is particularly relevant if your mage friend likes to cast bull's strength on you. If your bow matches your normal STR, then you get no benefit from the spell. But if your bow accommodates the spell, then whenever you're not buffed you're taking nasty penalties. This feat completely eliminates that complication.

Additionally, once your bow is made, you would need either GM fiat or a sell-and-repurchase to get a higher STR rating (like a few levels in after your STR goes up). This feat gets you past that hurdle.

So no, it doesn't merely save you 200gp. It's not as good as adaptive, but it's far better than you seem to estimate.


Adaptive costs 1000gp, so you're saving 1k (500gp with craft) with a feat.

Not a good trade, IMO.


wraithstrike wrote:

Yes if an 18str character purchases a 16 str bow he can do +4 damage.

Basically it adds +1 damage to the bow from strength assuming you are strong enough to wield it properly.

A composite bow only allows you to do damage up to your strength score so you would only do +3 with a 16 strength score. You just would not take a penalty to the attack roll.

An adaptive enhancement makes this feat obsolete.

Composite bows are rated by Strength bonus, not Strength score. This feat allows a character with 20 Strength to wield a bow with a +3 rating and apply full Strength to damage.

Grand Lodge

Also, remember, this feat saves you 1,000 gp per bow, and that includes your backup bow, and any bow you pick up as loot along the way.

It would also work if you wind up getting captured, and have to use only "found" equipment for a while, until you can recover your own equipment.

Grand Lodge

Who has multiple Bows?

What purpose would that serve?

Also, why couldn't you just add Adaptive to a Bow you found, later on?

Grand Lodge

blackbloodtroll wrote:

Who has multiple Bows?

What purpose would that serve?

Also, why couldn't you just add Adaptive to a Bow you found, later on?

1) Anyone who knows that the enemy can Sunder or Disarm your bow, since, until you get Snap Shot, you don't threaten while wielding a bow.

2) No backup bow, means an archer is screwed if his bow gets sundered, disarmed, or affected by various nasty effects that leave it broken or destroyed.

3) This means that you don't have to spend 1k gp for every bow you need to replace broken equipment, and helps with found equipment, if you wind up in that situation.

I am not saying it is essential, nor required, but that it does have applications not covered by Adaptive.

It will vary from campaign to campaign, really, and how the GM runs stuff. Ina home game, where the GM can justify your PCs being known, then there will be enemies who focus on things like removing or destroying weapons, rogues in the night "lifting" your bow, etc.

Grand Lodge

1) Mending is a Cantrip. Weapon Cords. Also, what DM uses excessive Sunder and Disarm?

2) Everyone should carry a Sling.

3) Again, Mending and Make Whole. Also, you can add the enchantment later to any Bow.

I would also like to note, that having multiple Composite Longbows is expensive. If your DM is constantly breaking, and stealing your stuff, then how would extra help?

That, and Rogues suck at stealing, and not all Rogues steal.

Grand Lodge

blackbloodtroll wrote:

1) Mending is a Cantrip. Weapon Cords. Also, what DM uses excessive Sunder and Disarm?

2) Everyone should carry a Sling.

3) Again, Mending and Make Whole. Also, you can add the enchantment later to any Bow.

I would also like to note, that having multiple Composite Longbows is expensive. If your DM is constantly breaking, and stealing your stuff, then how would extra help?

That, and Rogues suck at stealing, and not all Rogues steal.

1) Time is, sometimes, of the essence.

2) Slings suck, if you are spec'ed for Dex.

3) Time, and what you do in the interim.

Not constantly, but if you wind up in a fight, and the enemy is prepared, he could, easily, break or remove your in-service bow. Having, after a bit of income, a backup MW bow can't hurt.

Main issue with a cheap backup is that it may not be fully spec'ed for you after a few levels, if you raise your strength, or get an item that raises it.

Grand Lodge

Okay, if the DM constantly puts you on a clock, breaks and steals all your stuff, then maybe this feat would be worth it, but you have bigger problems.

Also, Slings are free, ranged(so dex to hit), and always add full strength to damage. Why would you not have one?


And you can even wear a sling as your hairband.

Grand Lodge

blackbloodtroll wrote:

Okay, if the DM constantly puts you on a clock, breaks and steals all your stuff, then maybe this feat would be worth it, but you have bigger problems.

Also, Slings are free, ranged(so dex to hit), and always add full strength to damage. Why would you not have one?

If you are playing a PFS scenario or some modules, you wind up in a situation with a time limit, sometimes, Whatchagonnado?

Because I want to stay at light load, for one thing. I have had archers who, until they can get magical containers, wind up using things like darkwood bows, and with no spare weight available.

Grand Lodge

Slings weigh nothing, Sling Bullets are light, and if you need to, you can use plain rocks.

If weight is an issue, then wouldn't multiple Bows be a problem?

Liberty's Edge

Darrell Impey UK wrote:

So, the Ranged Tactics Toolbox included this feat.

"Exceptional Pull (Combat) You have mastered techniques to get the most out of composite bows. Prerequisites: Dex 13, Deadly Aim, base attack bonus +3. Benefit: When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. You don’t take a penalty on attack rolls for having a Strength modifier lower than the strength rating of a weapon, provided you’re proficient with that weapon."

Any suggestions how this is meant to work?

By my reading of the quoted feat, nobody is reading this right. I read this as I can have a +5 STR bow and wield it on a 10 STR PC with this feat, getting +7 damage.

Grand Lodge RPG Superstar 2012 Top 32

It says attack rolls, not damage rolls. Your STR 10 guy can use that +5 STR bow without taking the associated penalties, but he's not applying any damage bonuses either.


Gordd wrote:
Darrell Impey UK wrote:

So, the Ranged Tactics Toolbox included this feat.

"Exceptional Pull (Combat) You have mastered techniques to get the most out of composite bows. Prerequisites: Dex 13, Deadly Aim, base attack bonus +3. Benefit: When you wield a ranged weapon that you are proficient with and that has a strength rating, add 2 to the weapon’s strength rating. You don’t take a penalty on attack rolls for having a Strength modifier lower than the strength rating of a weapon, provided you’re proficient with that weapon."

Any suggestions how this is meant to work?

By my reading of the quoted feat, nobody is reading this right. I read this as I can have a +5 STR bow and wield it on a 10 STR PC with this feat, getting +7 damage.

One major problem with that, though:

CRB wrote:
...this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow.

So, you have Str10 - WHEEEE! YOU DO A WHOPPING +0 STR WITH YOUR 20-rating BOW!

The Rating of a Composite Bow is the maximum Str that can be added to that. MAXIMUM, though - not amount. So with a score of 10, you add +0 Strength Damage up to a maximum of +5 Strength damage.

----

Basically, yes, you're right - you will not get the -2 penalty normally incurred from being Str10 with a Str20-Rated Composite Bow, but you also get no benefits from it.

The purpose of this bow is, as stated before, to allow a Str18 archer with a Str16-Rate Bow to use it as a Str18-Rate Bow instead (for example) - which Adjustable already did years ago, and for the cost of a +1 enhancement to Armor.

Grand Lodge

Pathfinder Adventure Path Subscriber

Is it worth everyone hitting the FAQ flag on my first post? (I'll do it anyway.)

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