| Reptilian |
Like the title says. I know you can choose to fail a check to acquire a boon and that you have to roll to defeat a bane but what about other checks? I'm thinking about this mostly in regards to Master Scourge and and Mister Plugg which are both evaded if you fail a check. In Press Ganged, you pretty much want to avoid Scourge until you have defeated all his henchmen. It almost feel like a disadvantage to have good constitution for this scenario, at least until you actually want to fight the villain.
| Jason S |
Wow, what weird timing, I was just about to post the same question. I'll just add it to this post.
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So I understand that it’s possible to (automatically) fail a check to acquire a boon, close a location, or recharge a card on purpose (by choosing not to try). That’s mostly because those cases use the word “may”.
I know it’s peculiar, but is it also possible to (automatically) fail to defeat a bane on purpose (by not trying)?
| csouth154 |
There are some checks you can choose not to attempt at all, such as checks to acquire boons or checks to recharge. Keep in mind that this is not the same thing as choosing to fail a check. You cannot choose to fail a check you are required to make, though you are free to choose the weakest skill you can for the check, if a choice between skills is given.
Theryon Stormrune
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In Organized Play, we were up against Adaro and his Hammerhead henchmen. We closed two locations and therefore had two sharks to pump up Adaro. We didn't want to close another, just wait to temp-close locations. I moved to a new location and flipped the top card … Hammerhead Shark. I didn't want to defeat it so instead of my ranged weapon and skill, I used my strength and a fist. I failed and recharged armor to avoid damage.
It is certainly an option to pick the weakest skill or not use a weapon to fail a check. And sometimes it is a valid strategy!
| Daniel Schwab |
But, if the check lists a skill that you don't have, you can always try that skill with a d4.
House of stolen kisses says that if you get an ally, you need to discard a card(or something like that). So if you find an ally that needs a charisma/diplomacy 5 to acquire, and you don't want to temp your d6 charisma, use diplomacy at a d4.
| Mechalibur |
You can always choose the worst option. If you have Fortitude and it is based on Constitution and the bane offers you Constitution or Fortitude, choose Constitution. And if you don't have Fortitude, choose Fortitude.
Yeah, that's I've found to be useful. For some reason my boyfriend put every single one of Damiel's skill points into constitution, but without fortitude, all he had to do was roll 1d4 and automatically evade Scourge.
A bit difficult to justify story wise, but it works :P
| MMCC79 |
What about playing Lem? Say you have one awesome spell and one "blah" spell. you play your awesome one.
It could better to fail your recharge and send the awesome spell to your discard pile then put it on the bottom of your deck, as you can trade it for your "blah" spell as part of his special skill.
Is it OK to purposefully fail a recharge?
| Orbis Orboros |
What about playing Lem? Say you have one awesome spell and one "blah" spell. you play your awesome one.
It could better to fail your recharge and send the awesome spell to your discard pile then put it on the bottom of your deck, as you can trade it for your "blah" spell as part of his special skill.
Is it OK to purposefully fail a recharge?
Yes, recharge checks are all optional.
| Hawkmoon269 |
And the reason for that is the recharge text on the card says you "may" attempt the check to recharge it. (There are a few cards that lack the word may in the recharge check, but it should be there and you may consider it to be there, and thus optional.)