Sheyln (Symbol)

Daniel Schwab's page

21 posts. Alias of Twisteminds.


RSS


Let's say a poison has a frequency of 1/round for 6 rounds and requires 2 saves to cure. That is pretty common with poisons. So with the newer unchained rules, if a PC is unlucky enough to fail 5 saves, that would mean that they have advanced to death on the progression, right? The new poison rules are that deadly?


Ambush was the wrong example. Forgot it has something against it. Something more like Arboreal Blight or Demonic Horde is what I meant


If you encounter a card like Ambush, and you have a card that adds dice to defeat a barrier, it wouldn't work, right?
What about if you are closing a location and you have to defeat a monster to close it. Would a card that gives bonuses to closing a location work?


So how the heck is the cohort Lyren supposed to work?
You display him to look at the location deck, then he gets shuffled into you deck.
But if you use it's power during a combat, you can get 1d8 added on, you you want to use it's power during your combat.
In addition, while it's displayed, you can recharge another card to put it back in your hand instead of shuffling it away?


It seems to be because I clone the events to make new ones, rather than remaking and retyping everything. Because the Wounded Wisp and Slave Master's Mirror just disappeared after I made a new event.


Scott Spalding wrote:

What scenarios are you expecting to see that are missing?

Many of these are being fixed internally, but I'd rather make sure they're on the list.

Immortal Conundrum, The disappeared and In Wrath's Shadow are some of the ones I remember it happening to.


I've noticed recently that sometimes when I come back to a event to report on a scenario, or even on an already reported scenario, it deletes all the choices of scenarios for the event. 56257 is an example. I came back to it now because I noticed one of the players was missing this event's scenarios, because the event doesn't actually have the scenarios listed under it. It's happened a few times with the ACG events too.

2/5

I'm actually having some reporting problems. There are a few players at the table I had on Sunday that didn't have a character registered online, but had a number registered with Paizo. It's giving me an error when I try to enter those players into the system.
"One or more characters cannot play this scenario due to being the wrong character/scenario type."

Edit: It also seems that the two who had no account set up with a registered number worked fine.
Or maybe they had an account but no character 1.

It's the two that have an account, and a character 1, but no registered character for their 2nd slot(which they played) that are not working.

2/5

So if you have to banish a card from your hand from an encounter or banish a card to close a location, would banishing a loot card banish the card you replaced instead?


But, if the check lists a skill that you don't have, you can always try that skill with a d4.
House of stolen kisses says that if you get an ally, you need to discard a card(or something like that). So if you find an ally that needs a charisma/diplomacy 5 to acquire, and you don't want to temp your d6 charisma, use diplomacy at a d4.


As the ACG is almost at the point for choosing a role, one of my players was questioning Heggal's Rejuvenator role.

One of the powers says:
"Add 2 (□ 4) to your check against a card that has the Healing (□ or Divine) trait."

From what I understand, that would be when exploring and against checks when you encounter a card. If so, is it really a useful power? I don't know many cards that have the Healing trait. Just the potions and cure spells really.
Maybe if it is upgraded twice for the Divine trait it might be better.

Does that sound about right? Because that doesn't sound very useful. Or am I missing something?

2/5

Andrew Klein wrote:
I don't know that it really needs clarification. I think it would confuse people so rarely, it seems pretty clear that you don't play with cards the adventure hasn't gotten to yet just because someone has added them to the box.

It does need to be somewhere, because to some people, if it isn't written, then the rule doesn't exist. People could assume that they can acquire high level boons at lower levels.

Thank you Vic for pointing that out.

2/5

Yeah that is what I have been doing. I just wanted to be sure on this. Probably something good to clarify. Especially about not getting deck upgrades higher than the adventure deck number you are on.

2/5

So maybe I just missed it in the rules, but if you have the set 2 and above decks in the box when you are setting up a game in the first adventure, how should that be handled?
Should all the set 2+ boons and banes be switched out for set 1?
What if you acquire a set 2+ boon? Does it allow you to get a set 2+ upgrade? Or should that be downgraded to the highest set they are on?

I know if you are higher, you take out the lower sets. I'm just curious if there is a limit for how high of sets you should add.


I am a little confused by the text in this card and what makes it different from regular half-plate. The last bit of text says:
If you are proficient with Heavy Armors, you may recharge this card when you reset your hand.
What good is that supposed to be? Just recharging it instead of discarding it when you want other cards in your hand?

2/5

So is it expected of all the GMs at an event to own a copy of the scenario they are running? Unless one of them prints it off for them(which I am guessing they must get rid of it after)? Or is only a VC supposed to be able to share them like that?

2/5

Andrew Christian wrote:

No. He's talking about scenarios.

Each person must own their own copies. There are some family exceptions.

Family Exceptions?

2/5

Nevermind I misread that part.

So the GMs running the event are expected to all buy the scenario individually unless someone prints copies out for all of them?

So how do you prove you own anything during any online games?

If someone uses information from 5 different hard cover books, are they expected to bring those books with them every time they play?

The "knowing how it works" reason is kinda moot with all the information free online. So it is just to bring in revenue then?

2/5

Auke Teeninga wrote:
People are allowed to give/lend other people printed versions of scenarios, but not the digital ones!

So if one person brings all the hardcover books, it is okay for anyone to use them?

2/5

What do you mean by "lend them out"?

2/5

What is the purpose of having to own a physical copy or a watermarked PDF of something?