Alternative timelines. How do I travel to them?


Lost Omens Campaign Setting General Discussion

Grand Lodge

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Hello, my question is... Are there alternative timelines? For example a world were Andoran never liberated, a world were the Worldwound has engulfed all Golarion, etc? How can a PC group travel there? I think Beyond Golarion says nothing about it.
Thanks


Dotted for interest


The only published form of time travel is in Artifacts book. The artifact is called the scepter of ages. Though it time travels rather than taking you to an alternate universe where the change in history has already happened.


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Odraude wrote:
The only published form of time travel is in Artifacts book. The artifact is called the scepter of ages. Though it time travels rather than taking you to an alternate universe where the change in history has already happened.

I believe Time Dragons are another form. Still doesn't hit alternate timelines, though.


True, I forgot about Time Dragons. Though they have to be a certain age and are limited to three trips I think.


The following is 3.5/earlier ...

An optional rule was that if one travelled far enough and deep enough into the Shadow Plane, then one could leave one cosmology and enter another one. The route was something like this: Material Plane to (Border) Shadow Plane to Deep Shadow Plane to another (Border) Shadow Plane to another Material Plane. (In some versions, the Ethereal could be used instead.) A parallel timeline would be a good alternative to a different cosmology, particularly if deific development was different and thus changed the details of the other universe.

... Hmmm, could that be where Dou-Bral went before coming back as Zon-Kuthon? Yet another theory to add to the pile! :)


One decision to make is if the gods are separated from time or not. Does each timeline has its own Iomedae or are the gods timeless and thus every timeline has its own set of gods? That can make the metaphysics weird to think about.


You could also have it set up as an accident sort of thing. Maybe that is what happens if a Time Dragon DOES try more than 3 trips...Dragon dies and passengers are stranded in an alternative timeline

Starfinder

Roger Corbera wrote:

Hello, my question is... Are there alternative timelines? For example a world were Andoran never liberated, a world were the Worldwound has engulfed all Golarion, etc? How can a PC group travel there? I think Beyond Golarion says nothing about it.

Thanks

Those are rules for your GM to make up. Personally I'd use an ancient Azlantian artifact, give it an appropriately pondrous name, like the Key of Rassilon, and leave it at that.

The Exchange

Fairy Kingdom. I have offered this choice to my PC's, incase they really get hammered to near TPK. There will be consequences though. So fAR no takers.


The closest to alternate timelines that I have seen is the "What if the PCs fail" section of the APs.

Contributor

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Try the 'Book of Serpents, Ash, and Acorns', which is one of the only in-game sources on the Plane of Time. Presumably enough tinkering there could create or shunt you into alternate timelines, for good or for ill.

Scarab Sages

There is something in Xin Shalast the end of Rise of the Runelords that can allow you to time travel, and with some tinkering could take you to alternate time lines.

It is also possible that there is something in the Silver Mount (in Numeria) that would allow you to visit alternate dimensions.


Todd Stewart wrote:

Try the 'Book of Serpents, Ash, and Acorns', which is one of the only in-game sources on the Plane of Time. Presumably enough tinkering there could create or shunt you into alternate timelines, for good or for ill.

In which sourcebook can that tome be found?

Contributor

Bellona wrote:
Todd Stewart wrote:

Try the 'Book of Serpents, Ash, and Acorns', which is one of the only in-game sources on the Plane of Time. Presumably enough tinkering there could create or shunt you into alternate timelines, for good or for ill.

In which sourcebook can that tome be found?

Just a few lines in 'The Great Beyond'.


seek out the arch-mage Quinn Mallory


Black Dougal wrote:
seek out the arch-mage Quinn Mallory

Oh, that Quinn Mallory! I've been working and refreshing the thread (among others), and can't believe that reference took me 4 hours to get.


Yeah, it took me a moment to get the reference too. Somehow, it almost managed to slide away from me. :D


Todd Stewart wrote:

Try the 'Book of Serpents, Ash, and Acorns', which is one of the only in-game sources on the Plane of Time. Presumably enough tinkering there could create or shunt you into alternate timelines, for good or for ill.

Bellona wrote:

In which sourcebook can that tome be found?

Todd Stewart wrote:

Just a few lines in 'The Great Beyond'.

Thank you for the pointer!

By the way, was the Tegresin mention a nod to the RL setting?


I am actually dealing with an accidental alternate timeline right now. I made a thread where I wanted to document the stats of a monk in our vanilla Wrath of the Righteous game.

Then we got offered an amulet of wish with one wish in it...

Contributor

Bellona wrote:


By the way, was the Tegresin mention a nod to the RL setting?

Hmm? Tegresin is just Tegresin. I'm not aware of the name being the same as anything from RL (Ravenloft I assume?). Other than perhaps making him in attitude about as much of a yugoloth as you can find in Pathfinder which has no yugoloths, there wasn't anything more on him as a nod to anything else (more details on him and his demiplane appear in 'Classic Treasures Revisited' in the Well of Many Worlds section.


It´s not something official, but i think there could be gates like the elves use in Kyonin to go to Castrovel.
It´s definately traveling to an alternate universe though, so should be a bit different. The shadow plane idea sounds pretty cool.
There´s a scifi book, Perry Rhodan Neo, which uses a similar trope.
Some mutants can travel to alternate realities and just pop into something like the shadow plane, where they see things around them slowly change, like a rotation of worlds.
Another idea is to have "pools of time", just like a well, but filled with some strange liquid, in the books piercing black, where you swim through to get somewhere else. You can be carried away by streams though and have to navigate.

Scarab Sages

Isn't every GM's home game effectively a different timeline?

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