Let's fight Cthulhu!


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Again, you're assuming Cthulhu is going in bare. The guy's a super genius and has connections. He can have gear too. He has resources available to him at a cosmic level, what with being a high priest and almost being a god himself.

If this is a straight fight, sure Johnny wins but Cthulhu should be run smart and tactical. If a PC has time to prepare, so can the super genius level enemy who clearly would not be stupid about it.

Of course since this is the pathfinder version and not CoC, he is made to be beatable in a fight rather than require a ritual to stop or something like that. Plus if Cthulhu was fully awake and active, I would not be surprised if he would call Azathoth since he is the high priest to that Outer thing.

Now I know people are gonna say Cthulhu has to be run just with what is written but PCs get to have more than just what they get from their class. I would agree normally unless the enemy monster was actually smart, like he is in this case. I know this is build a character to beat him, but that INT stat is there too to tell the GM "Hey, see how brilliant this guy is? Show some ingenuity." Beating an enemy means more than overcoming physically sometimes, but then again I read the Art of War a bit much.


Jaçinto wrote:
[Cthulhu could do other stuff]

Does any of this even need to be said? This is not a thread about how Cthulhu sucks or how Cthulhu should be played in _____ fashion in an actual game. It's about beating Cthulhu in a fight and you can't approach the problem without set rules on his situation and behavior. Once again, nobody is saying that the situation should be replicated in a game.


Trimalchio wrote:
boring7 wrote:


And it can still be stopped by another spellcasting party member to give Johnny a clear shot with either Mythic Endure Elements or a counter-casting of control weather.

Mythic Endure doesn't include wind speed.

Yeah, Beyond the high save DCs Cthulhu doesn't have much going for it.

Quote:
The target changes to one creature touched per level. Affected creatures gain cold resistance 5 and fire resistance 5. They're not slowed by snow, and ignore penalties on Perception checks and ranged weapon attacks from hail, rain, sleet, and snow. They treat wind as one category weaker.

Unless I'm missing something...


RAGELANCEPOUNCE RIDING BATTY BAT CHARGES DA BEASTIE. WAIT FOR BEASTY REFORM. CHARGE BEASTIE AGAIN.

RAGELANCEPOUNCE AND BATTY BAT KILL HIM EVERY ROUND!


Jaçinto wrote:

Again, you're assuming Cthulhu is going in bare. The guy's a super genius and has connections. He can have gear too. He has resources available to him at a cosmic level, what with being a high priest and almost being a god himself.

If this is a straight fight, sure Johnny wins but Cthulhu should be run smart and tactical. If a PC has time to prepare, so can the super genius level enemy who clearly would not be stupid about it.

Of course since this is the pathfinder version and not CoC, he is made to be beatable in a fight rather than require a ritual to stop or something like that. Plus if Cthulhu was fully awake and active, I would not be surprised if he would call Azathoth since he is the high priest to that Outer thing.

Now I know people are gonna say Cthulhu has to be run just with what is written but PCs get to have more than just what they get from their class. I would agree normally unless the enemy monster was actually smart, like he is in this case. I know this is build a character to beat him, but that INT stat is there too to tell the GM "Hey, see how brilliant this guy is? Show some ingenuity." Beating an enemy means more than overcoming physically sometimes, but then again I read the Art of War a bit much.

Stat up the encounter and start your own thread. This thread is talking about Cthulhu as presented in Bestiary 4. If you have issues with that stat block then go post on the product page. In either case, you're off topic here. Stop derailing the thread.

Shadow Lodge

The Queen of Cheliax's state block doesn't include the military might of Cheliax, but it would be a bad idea to try to slap her in-game.


Kthulhu wrote:
The Queen of Cheliax's state block doesn't include the military might of Cheliax, but it would be a bad idea to try to slap her in-game.

Of course it would, but she's very killable.

Offing Cthulhu might piss off his various spawn and minions, but he's also very killable.


Kthulhu wrote:
The Queen of Cheliax's state block doesn't include the military might of Cheliax, but it would be a bad idea to try to slap her in-game.

Start your own thread and stat the encounter. You're off topic here.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Having a party that can consistently make DC40 will saves each round is important due to the save or die effect of Unspeakable Presence. Of course, this assumes the party will advance closer to the 300 foot radius.

At 20 PC levels and 10 levels of mythic, it would be conceivable that most PCs could make a DC40 will save (high wisdom score, class features, magic items enhancements, etc.).

The real question would be if the party is just generally outfitted to murderhobo (then cloaks of resistance and headband of superior intellect wouldn't be too far fetched), or if the group was specifically outfitted to fight the Great Old One? (holy, axiomatic, aberration bane weapons and all).


KestrelZ wrote:
Having a party that can consistently make DC40 will saves each round is important due to the save or die effect of Unspeakable Presence. Of course, this assumes the party will advance closer to the 300 foot radius.

This is trivially easy if you're 20 and as little as 5 mythic tiers (Which is the CR 25 PC's end boss)

KestrelZ wrote:
At 20 PC levels and 10 levels of mythic, it would be conceivable that most PCs could make a DC40 will save (high wisdom score, class features, magic items enhancements, etc.).

This as demonstrated is trivial due to mythic time stop existing, and being capable of being chained granting you effective godhood.

KestrelZ wrote:
The real question would be if the party is just generally outfitted to murderhobo (then cloaks of resistance and headband of superior intellect wouldn't be too far fetched), or if the group was specifically outfitted to fight the Great Old One? (holy, axiomatic, aberration bane weapons and all).

I disagree. The real problem is immortality. Killing the old ones is trivial, keeping them down... that's nigh impossible.


Unless you are level 15, have a big gem, the name of the target, and a disposable minion like a giant zombie.

Trap the soul is kind of a trump spell to single targets.


Sailing ship with 10x hotchkiss 6 pounders (+1 seeking cyclonic distant mythic-bane). A lvl 12 grenadier mind chemist and a level 15 siege gunner gunslinger could work with a ships crew (read as leadership).

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