
MonoSpectre |

My group is preparing to start a new campaign and I'm in the process of making my character. Looking through the races, I happened across the Nagaji and really would want that to be my race. However, I've hit a bit of a problem. I saw that Nagaji actually walk on two legs and don't have the snake bottom half.
Would it be OK to not have the legs and instead just have the snake bottom? I wouldn't want to change any of my stats to be more beneficial. I'd really want the tail just for aesthetic purposes.
If this was acceptable, but would require tweaks to the character, what would be reasonable penalties? I assume maybe something to do with movement and maybe a penalty to a stat or two.
I aim to be a Nagaji Shaman if that helps with any of the stat information
- MonoSpectre

MonoSpectre |

Having no legs basically makes you immune to tripping. Nagaji are basically just lizard people.
Are there any races that are more...snake-people then? Like, they are still scaly and such, but have arms. They just also have the snake bottom half?
Kind of like this:
http://www.artofmtg.com/wp-content/uploads/2014/08/Khans-of-Tarkir-Sultai-0 1.jpg
(If that image doesn't work, it's the art for the Sultai Flayer from MTG)

Wheldrake |

If you character doesn't have any legs, isn't he going to lose the Nagaji race?
<g> Sorry, I mis-read your title at first glance, and couldn't resist.
Regarding serpentfolk, nowhere does it specify that they have no legs. I suspect the best answer is simply to ask your DM if either Nagaji or serpentfolk have occasionally legless members of their species, and if you can play one.
If not, there are always polymorph effects.
DD3.5 had a very cool serpentfolk oriented splatbook (Serpent Kingdoms?) and Green Ronin had a lot of serpentfolk stuff, given the backstory on Freeport and all.
Anyway, it's clear that if your character were legless, his race would have to be elf, by default.

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If this was acceptable, but would require tweaks to the character, what would be reasonable penalties? I assume maybe something to do with movement and maybe a penalty to a stat or two.
This is homebrew and needs a GM, but I personally would say that immunity to trip (from having no legs) is about balanced already by the inability to wear magical footwear. Tripping is a major pain when you run into it but I think I've seen it about once per campaign on average.
If your GM doesn't agree, dropping your speed to 20 should more than cover it.

PrinceDogWaterIII |

Under no circumstances are things without legs immune to the prone condition, perhaps having to MANY legs makes you immune to being trip via combat maneuver but spells and taking a free action to drop prone is still available to you. Example see Centipede.
Having fluff provide a mechanical benefit is always a bad time for all involved unless everyone in the group is on the same page and okay with it.

Blakmane |

Under no circumstances are things without legs immune to the prone condition, perhaps having to MANY legs makes you immune to being trip via combat maneuver but spells and taking a free action to drop prone is still available to you. Example see Centipede.
Having fluff provide a mechanical benefit is always a bad time for all involved unless everyone in the group is on the same page and okay with it.
Please check your facts before you post.

PrinceDogWaterIII |

PrinceDogWaterIII wrote:Please check your facts before you post.Under no circumstances are things without legs immune to the prone condition, perhaps having to MANY legs makes you immune to being trip via combat maneuver but spells and taking a free action to drop prone is still available to you. Example see Centipede.
Having fluff provide a mechanical benefit is always a bad time for all involved unless everyone in the group is on the same page and okay with it.
Thank you for letting me know Blakmane, I didn't do all the research and only typed what I thought at the time. I apologize.
Apparently having no legs makes you immune to being tripped. Although you can still have the prone condition by using a free action on your turn. Since Merfolk and other races or monsters don't have 'immune to prone' only tripping. Another example is the Command spell usage of 'Fall', these still would make the character(or creature) in question prone.

MonoSpectre |

Thanks for all the information everyone! I'll probably check in with my DM to see if we can go with the "20ft Movement / No Footwear / Immune to Trips" idea. I'm trying to avoid offshoot books as much as possible since our DM doesn't know what supplement books we are using just yet. If it comes down to it the Merfolk/Strongtail may be just as plausible as the other idea.

Xunal |

Thanks for all the information everyone! I'll probably check in with my DM to see if we can go with the "20ft Movement / No Footwear / Immune to Trips" idea. I'm trying to avoid offshoot books as much as possible since our DM doesn't know what supplement books we are using just yet. If it comes down to it the Merfolk/Strongtail may be just as plausible as the other idea.
Actually the Nagaji are humanoids. Sort of. Definitely reptilian, but they are bipedal, not like a (limbless) snake. Because of the scales, large googly reptilian eyes and forked tongue, you ought not mistake them for humans.
I think they're a kind of cool race too. Here's a bit better description of them: Nagaji on d20PFSRD

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Apparently having no legs makes you immune to being tripped. Although you can still have the prone condition by using a free action on your turn. Since Merfolk and other races or monsters don't have 'immune to prone' only tripping. Another example is the Command spell usage of 'Fall', these still would make the character(or creature) in question prone.
No one except you has suggested that having no legs makes you immune to prone. We're just discussing how significant immunity to trip is.
Melkiador wrote:Agree with 20 feet move speed and trip immunity.For comparison, merfolk with strong tail is 15ft move. Without strong tail is 5ft move.
Yes, but from a balance POV note that merfolk with strong tail also get a swim speed of 30ft, water breathing, +2 natural armour, and +2 to three stats with no penalties, compared to the nagaji's +2 to Handle Reptile, Perception, mind-affecting effects and poison, +1 natural armour, and standard stat array. I think the merfolk are overall a stronger race, so it's no big deal to give the nagaji legless for free (remember, the downside is no boots). From a realism POV note that even strong tail assumes that the tail is primarily designed for swimming, while a snake tail is designed for land movement and could easily be more efficient. And serpentfolk to have 30ft speed.
Anaconda flavored Strongtail Merfolk sounds cool.
That it does. Maybe swap the (aquatic) subtype for (reptilian) if you're allowed the tiniest mechanical change instead of just a reskin.