Magic Jar and Permanency spells.


Rules Questions


I understand that there are certain spells that when cast on a body affect or stay with a body but also that some affect the mind, and as such should reasonably stay with the mind/soul/spirit if it transfers.

For instance, certain curses should stay with a soul (unless they've already physically twisted a body). Casting mage armor on yourself then using magic jar shouldn't carry the spell to the target's body. However, I would say that being charmed would still stay with you even if you kept jumping hosts.

Similarly, would permanency versions of such spells also stay with the body, or move with the caster's soul as it takes over hosts.
Detect Magic?
See invisibility?
Enlarge Person?

Now, in addition to that, or assuming permanency spells don't travel to the host bodies (which I believe they shouldn't in most cases,) is it legal to take over a host and then cast permanency along with one of the spells that are listed as only being permitted upon the caster?

Say you pop into the party rogue for a minute or two, cast see invisibility follow it up with permanency, and pay the associated gp cost in diamond dust. Does the rogue now have permanent see invisibility that can't be dispelled except by a higher caster than you were when you were in his body?

Seemed like something worth looking into.


So no ideas so far.

Do your permanent spells stay on when you are raised or resurrected? I would say yes, since your body and soul are still the same.

Do you keep your permanent spells if you are true resurrected and your body has to be reformed? How about reincarnate when it makes a whole new body for you?

Is it viable to magic jar into companions' bodies and apply permanency to spells which typically are caster only, then return to your body and leave them with the effects of a permanent spell?


Bump.

I am too, interested in answers to those questions, any ideas?

Scarab Sages

Spells which permanently affect you will remain through death and resurrection if you remain a valid target throughout the process of dying and returning to life. If you cease to be a valid target the spell will end.

A corollary: You can always tell if the druid is dead and not just dying if he resumes his natural form. This is because Beast Shape does not affect objects - because when you die, you become an object.

The Exchange

seems to make since to me that it wold work that way. We just had the same conversation in our group and came to same conclusion.

Scarab Sages

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Pizza Lord wrote:
Is it viable to magic jar into companions' bodies and apply permanency to spells which typically are caster only, then return to your body and leave them with the effects of a permanent spell?

If they affect the body, they will stay with the body. If they affect the mind, they stay with the mind. So vision enhancing spells affect the body, but spells that interpret information gained through sight affect the mind.

So the self-only spells which can be made permanent, the following will stay with the body.

Arcane sight
Darkvision
Detect magic
See invisibility

The reason I think this is the case is if you get Confusion cast on you, and you fail the save, then the spell ends, who ends up confused? The formerly possessed or the caster? Don't say both, it makes my brain implode.

Similarly, ability damage to Int, Wis or Cha, will affect the caster because they are the caster's stats being used in the body.


I could see a DM simply disallowing one or more things in the sequence from working, but RAW it seems like it would completely work. It's pretty straightforward.

The more confusing part would be regarding any spells that potentially stick to the spirit rather than the body. It gets into the nitty gritty of supernatural details.


The RAW is: there is no RAW on the matter. A GM could easily rule that all bets are off when body and soul are separated and nothing carries over.
It's a tricky business to apply logic and common sense to a situation based on magic.

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