| Demon_King |
| 1 person marked this as FAQ candidate. |
Recently, a player in my Game snuck into a room with 5 sleeping enemies. She wanted to Coup De Gras them all. She had passed the Initial Stealth Check, and was able to use sneak attack. I couldn't find a ruling in the book, so I ruled that as long as she killed them outright that she would not have to reroll a stealth check. and she managed to do so. I am still wondering if I made the right call or should her roll a stealth check after each kill? Should I have made some kind of roll to see if the other soldiers woke up?
| thorin001 |
Multiple actions generally require multiple stealth checks. Since each CDG is its own action each should require its own stealth check.
Strict RAW a CDG is an attack so stealth is automatically broken, but that hardly seems appropriate for the circumstances. A slightly less strict reading of RAW has each CDG as combat which is DC 0 to notice, but sleepers get a -10 to the roll.
Remember, however easy you make it for the PCs to slaughter sleeping foes is how easy it is for the bad guys to do it to them.
| Mark Sweetman |
Strict RAW: Breaking Stealth: ... Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful.
As a CDG doesn't require an attack roll - technically it doesn't explicitly break stealth.
I would've gone with a Stealth check after each CDG - with appropriate modifiers depending on the situation. A CDG with a dagger (slit throat) being quieter than a CDG with an earthbreaker.
Probably DC 15 (modified up to 25) if the CDG was successful.
DC 5-10 (modified up to 15-20) if the CDG didn't autokill, or they were using a bludgeoning weapon.