Azula Pyrokineticist


Occult Adventures Playtest General Discussion

Dark Archive

So I took a stab at creating Azula from Avatar the last airbender. Tell me what you think and how good do you think I mind her in comparison to the show.

Azula:

Azula
Human Pyrokineticist 16
CE Medium humanoid (human)
Init +5; Senses Perception +13
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Defense
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AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 179 (16d8+96)
Fort +14, Ref +15, Will +5
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Offense
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Speed 30 ft.
Melee unarmed strike +13/+8/+3 (1d3+1)
Ranged Fire Blast +17 (8d6+2/x2), Blue Flame Blast +17 (16d6+2/x2 [1 burn]),
Electric Blast +17 (8d6+2/x2), Plasma Blast +17 (8d6+4 Bludgeoning+8d6+4 fire/x2 [1 burn])
Kineticist Spell-Like Abilities (CL 16th; concentration +20)
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Statistics
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Str 12, Dex 20, Con 18, Int 13, Wis 10, Cha 10
Base Atk +12; CMB +13; CMD 29
Feats Acrobatic, Blind-fight, Dodge, Fast Learner, Improved Unarmed Strike, Mobility, Point-blank Shot, Shot On The Run, Toughness
Skills Acrobatics +16, Bluff +10, Climb +11, Disguise +5, Escape Artist +13, Fly +25, Handle Animal +7, Intimidate +13, Knowledge (nobility) +17, Perception +13, Ride +18, Sense Motive +10, Stealth +18, Swim +11, Use Magic Device +5
Languages Common
SQ
Other Gear
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Shot On The Run When attacking with a ranged weapon, you can move - attack - move.
Elemental Focus (Fire)
Kinetic Blast (Fire Blast 8d6+2, Blue Flame Blast 16d6+2 [1 burn],
Electric Blast 8d6+2, Plasma Blast 8d6+4 B+ 8d6+4 fire [1burn])
Burn
Elemental Defense (Searing Flesh)
Feel the Burn +5
Infusion Specialization (From 2, Substance 2)
Metakinesis (Empower [Burn 1], Maximize [Burn 2], Quicken [Burn 3])
Composite Specialization

Wild Talents
1st Burning Infusion [Substance Burn 0]
2nd Extended range [Form Burn 0]
4th Fire Sculptor
6th Flame Jet
7th Expanded Elemental (Fire)
8th Extreme Range [Form Burn 0]
10th Flame Jet (Greater)
12th Flame Shield
14th Trail of Flames
15th Expanded Elemental (Air)
16th Pure Flame Infusion [Substance Burn 2]

Dark Archive

just saw I do not get Plasma blast.


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Something I'd add to most "bender" characters is Kinetic Blade, especially fire types. They tend to do a lot of hand-to-hand that mix in short range blasts. Probably easiest way to represent that. You also took PBS but no Precise Shot.. That -4 is a huge kicker.

Pure Flame is also not worth it in the least. Just take Spell Pen if you are worried about SR. 4 burn is not worth it! Take Explosion instead, and that definitely suits Azula better.

I'd also drop Extreme Range, take Kinetic Form or Ride the Blast instead.

Trail of Flames only activates on Withdraw or Run, two things Azula would never do!

A pretty good representation overall, though.

Dark Archive

Missed up her skills will post a revised version late

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