| dunebugg |
With the way that the class is written as is, there's no real clear Path or many abilities that will help out the ranged (default) abilities for the Kineticist.
This isn't a huge issue, I understand, but with a whole AP being written for Mythic rules (WotR), it puts a huge restriction on what decent builds will be.
The class is built around their ranged ability, or being able to use their blast as part of a melee attack. This precludes any path abilities that affect ranged attacks from benefiting the kineticist, while all the melee path abilities will be usable.
I'm not really sure if anybody else has some ideas for how to make a mythic kineticist work as-written, but I'd love to start tossing some ideas around. Or ideas on how to slightly modify the class as-is?
Maybe adding a line like "any ability that affects ranged attacks can use or modify Kinetic Blast as well"? Something that would allow the use of the blast with the mythic path abilities that read "make a ranged attack" bla bla.
| kestral287 |
The Concentration ability from the Archmage is a godsend to them, at the least. At the moment, they have to make concentration checks to 'cast' defensively in melee, and since their blast scales with level... well. DC33 caster check at level 18 on a class that otherwise doesn't benefit from 'caster' level increases.
| Mark Seifter Designer |
The Concentration ability from the Archmage is a godsend to them, at the least. At the moment, they have to make concentration checks to 'cast' defensively in melee, and since their blast scales with level... well. DC33 caster check at level 18 on a class that otherwise doesn't benefit from 'caster' level increases.
To be fair, I'd expect a Constitution score of at least 20 by then, and probably combat casting and focused mind if it was that low, so that succeeds on a 4 or better.
| Gwyrdallan |
OK, so I'm currently in that AP (12th level 5th tier so far), and, as kineticist is my favorite class in PF so far I have built one as a back-up character in case my melee bard dies. First thing to mention is the absurd ability score increases the AP and mythic path provides for (7x +2 bonuses over the course of the game, pluss access to more than enough cash to get belts/HBs and even tomes), With only really focusing on Dex and Con it would be easy to get con to 40 (honestly 50 isn't out of reach if you really focus), at 20th level with 40 con you are looking at +35 on all concentration checks, assuming no traits/feats/mythic powers. yeah, defensive casting isn't going to be a problem for this build.
As to powers I think that dual path for (archmage/champion) is the way to go, not to mention mythic vital striking at higher levels!
For best results talk to your GM before hand, but most gms I've ever played with would be ok with saying "when it says cast a spell you can use it with a SLA" which makes a lot more archmage abilities open up.
| Gwyrdallan |
Huh, I was just re-reading mythic Vital Strike and it says to multiply the static damage "by the weapon dice" It was obviously written with the intent of using the same multiplier as the damage dice, but due to RAW, it is possible as a 20th level/10th tier to do 60d6(x1.5)+2580 damage on a blast. Obviously not the way someone would actually run it, but still hilarious to work out.