Remaking a character after level 1...


Pathfinder Society

Silver Crusade

In Society, is there anyway to completely rebuild a character without starting over with a new character? GM stars?


In 'Ultimate Campaign' you will find the 'Retraining' rules but i dont know if they are allowed for PFS.

With this rules you basically need time and money to retrain everything even class levels.

2/5

In PFS it also takes 1 Prestige Point per day required for retraining using the Ultimate Campaign rules. If it's 1 feat or switching an archetype, sounds maybe worth it. Otherwise I think you're stuck playing a new character.

Dark Archive 4/5 **

The only way I have seen is to get a GM Boon from GenCon (possibly PaizoCon as well?). Allows several different races or a complete rebuild.

Just a note, you can always rebuild before the character is played at 2nd level.

Sczarni 5/5 5/55/5 ***

You can completely rebuild your character for free (Race/Class/Everything) so long as it has not been played above level 1.

You could play 3 scenarios, and then pile on X levels of GM credit, and still completely rebuild.

But after playing above level 1, you have 2 options.

1) utilize the retraining rules laid out in the Guide to Organized Play (which references the rules in Ultimate Campaign), or

2) obtain a Tier 1 GM Boon from going to GenCon (they weren't handed out at PaizoCon this year). This Boon gives you several options, one of which is basically a full character rebuild (with stipulations included on the sheet itself).

Outside of that, consider keeping your character as is. You'll have the opportunity to create many PFS characters (I have 20, ranging in level from 1-15), and you needn't scrap your first idea completely.

Grand Lodge 4/5 Global Organized Play Coordinator

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The answers to your questions have been pretty much listed above. Did you add something to your character you aren't particularly happy about?

These forums are a good tool to use for advice on how to fix what is perceived to be a "broken" character.

Grand Lodge 4/5 **

I think all my PCs are broken. I have an idea for them when first created but end up taking off the wall feats & putting skill points in weird places. But, they're still fun to play!

Silver Crusade

I have used the retraining rules before. Unfortunately, they don't cover completely redoing the ability score point buy...

Also, all of my characters are Aasimars and Tieflings which are now locked. I build my characters on a theme or story. Ignoring and remaking the character feels inherently wrong.

I don't think I have the option of getting one of those boons.

Sczarni 5/5 5/55/5 ***

Can you post your builds, and what you don't like about them?

Silver Crusade

Nefreet wrote:
Can you post your builds, and what you don't like about them?

I wanted to make a pirate from the Land of the Linnorm Kings, trained under White Estrid, and a privateer for a revolution in Irrisen.

I like Dex and Int based characters so an Inspired Blade Swashbuckler seemed right. I also wanted the Tiefling racial feats since a lot of them seemed cool; that was partially a mistake. I also overestimated the Inspired Blade's Int focus. I also made him kinda a trap guy.

Rakshasa-Blooded Tiefling, looks like a tiger catfolk with a silver coat
Inspired Blade Swashbuckler Lvl 5

Str=7
Dex=20
Con=14
Int=14
Wis=11
Cha=10

1st Feat=Expanded Fiendish Resistance (acid)
3rd Feat=Fiend Sight
Bonus Feat=Weapon Versatility
5th Feat=Fiend Sight (2)

Trained Skills (Total, Ranks)=Acrobatics (13), Bluff (7), Climb (2), Diplomacy (1), Disable Device (12), Intimidate (6), Knowledge (Local) (6), Knowledge (Nobility) (6), Perception (8), Profession (Sailor) (10), Sense Motive (4), Sleight Of Hand (9), Stealth (6), Swim (4)

Racial Traits=Darkvision, Fiendish Resistance, Fiendish Sprinter, Prehensile Tail, SLA Detect Thoughts

Chosen Traits=Unscathed, Armor Expert

Equipment=Traveler's Any-Tool, +1 Haramaki, +1 Buckler, +1 Agile Cold Iron Rapier, Masterwork Thieves Tools, a Ship, and 2,505 GP

What I didn't realize was that Swashbuckler still needed Charisma and ignoring the Charisma class abilities was a mistake. He also became a pirate who couldn't swim.

What I would like to do is either recreate him as a Vanguard Slayer (trap focus) or a Bladebound Kensai Magus (situation spells and deeds) while continuing to be a tiger-catfolk-looking pirate.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Sorry, but did you play this character from level 1? The low charisma would have been quite an annoyance from day 1, that said the character isn't ruined, get a headband to buff charisma, and consider getting some way to use/cast deeper darkness so your feats aren't a massive waste of time.

And why did you take expanded fiendish resistance? Acid damage quite rare, why waste your first feat on this?

3/5

Michael Brock wrote:

The answers to your questions have been pretty much listed above. Did you add something to your character you aren't particularly happy about?

These forums are a good tool to use for advice on how to fix what is perceived to be a "broken" character.

Strange your definiton of broken seems to intend weak, while I everyone else i speak to uses it in the other side of the scale.

Silver Crusade

Started at level 1, the biggest pain was dealing no damage.

Expanded Fiendish Resistance + Unscathed = 7 resist eletricity, fire, cold, and acid, ignoring all those 1d6s has been very helpful

Charisma boosting won't fix a lot.

Silver Crusade

Finlanderboy wrote:
Michael Brock wrote:

The answers to your questions have been pretty much listed above. Did you add something to your character you aren't particularly happy about?

These forums are a good tool to use for advice on how to fix what is perceived to be a "broken" character.

Strange your definiton of broken seems to intend weak, while I everyone else i speak to uses it in the other side of the scale.

Broken is used both ways.

3/5

zanbato13 wrote:
Finlanderboy wrote:
Michael Brock wrote:

The answers to your questions have been pretty much listed above. Did you add something to your character you aren't particularly happy about?

These forums are a good tool to use for advice on how to fix what is perceived to be a "broken" character.

Strange your definiton of broken seems to intend weak, while I everyone else i speak to uses it in the other side of the scale.
Broken is used both ways.

I hear them called as hopeless.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

I suggest multiclassing into something that gives trapfinding, but even that isn't really required unless you want to deal with magic traps, and frankly detecting them could be enough.

Investing more in swim could be effective, but unless you play the skulls and shackles adventure path in PFS, investing in some consumables might be enough.

EDIT: Take the Extra Panache feat once or twice, this should allow your character to use it consistently.

5/5

Ability score are indeed among the easiest to fix - as Sebastian said, just get a headband of alluring Charisma +2, bump it to +4 when you feel able.

Could be worth taking your 8th level ability score bump in Str if you're really concerned - otherwise more skill points will solve the swimming issue. Also you can buy a Ring of Swimming (+5, +10 for improved). Cheap!

Also... where did you put your 4th level stat bump? It's not adding up right for me, but probably my mistake.

Silver Crusade

Majuba wrote:

Ability score are indeed among the easiest to fix - as Sebastian said, just get a headband of alluring Charisma +2, bump it to +4 when you feel able.

Could be worth taking your 8th level ability score bump in Str if you're really concerned - otherwise more skill points will solve the swimming issue. Also you can buy a Ring of Swimming (+5, +10 for improved). Cheap!

Also... where did you put your 4th level stat bump? It's not adding up right for me, but probably my mistake.

On dex,

Original buy

7
17 (racial 19)
14
14
13 (racial 11)
8 (racial 10)

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

I have to take back the comment about increasing Charisma, a +2 would only help with Charmed Life and some other abilities. Still a good investment.

Silver Crusade

Sebastian Hirsch wrote:
I have to take back the comment about increasing Charisma, a +2 would only help with Charmed Life and some other abilities. Still a good investment.

Charisma is unfortunately a nessessary evil for Swashbucklers of any type. They can't not have it, even inspired blades.


Always Theorycraft First Kids.

Silver Crusade

Westphalian_Musketeer wrote:
Always Theorycraft First Kids.

My Theorycraft is low due to not having mindset for Society late game


zanbato13 wrote:
Westphalian_Musketeer wrote:
Always Theorycraft First Kids.
My Theorycraft is low due to not having mindset for Society late game

I recommend finding a sheet that lets you plant these things in advance. Grab one and then just fill it out to 10-12th level. That's planning out 2 ability score increases, five/six feats and 100,000 GP of gear approximately. You've also go spells if you're a caster, but other than that figuring out "Where do I go now?" isn't any more intensive than building the character at Level 1.

Also, add another vote to the charisma headband, it's worth it, even if you're worried about Will-Saves (which you don't need to be as much as say the Barbarian or Fighter).

Final note, there's a feat if you have enough Profession (Sailor) ranks that gives +2 to Swim, Climb and Acrobatics.

Sea Legs

Dark Archive 3/5

Actually, an int headband might do him more good for him. He would need to gain 4 cha to gain an extra panache point, whereas 2 int will get you an extra panache. In fact, the only advantage that 2 cha will gain over 2 int is +1 to charmed life and a few select skills, but I would think that an extra panache and skill points are more valuable.

Shadow Lodge 3/5

I'd say keep it so that the pirate can't swim. That's hilarious!

4/5

Avatar-1 wrote:
I'd say keep it so that the pirate can't swim. That's hilarious!

And intrinsically laced with the potential to be fatal. Swim is one of those skills that having a single rank in it is usually enough, but if you don't...

Well, nobody likes drowning and/or not contributing.

4/5

But a sailor who can't swim is also historically justified.

5/5

Who needs swim if you have potion sponges of air bubble and touch of the sea?

Silver Crusade

Tsriel wrote:
Avatar-1 wrote:
I'd say keep it so that the pirate can't swim. That's hilarious!

And intrinsically laced with the potential to be fatal. Swim is one of those skills that having a single rank in it is usually enough, but if you don't...

Well, nobody likes drowning and/or not contributing.

Ironically, twice this character has had to swim after moving ships he was thrown out of. Sharks made a great motivator.

Silver Crusade

ARGH! wrote:
Actually, an int headband might do him more good for him. He would need to gain 4 cha to gain an extra panache point, whereas 2 int will get you an extra panache. In fact, the only advantage that 2 cha will gain over 2 int is +1 to charmed life and a few select skills, but I would think that an extra panache and skill points are more valuable.

Int. Headband of Aerial Agility +4 work?

Silver Crusade

Animal Totem Tattoo to cover swimming?

Shadow Lodge 3/5

There's other ways to cover the lack of ranks in swim. Touch of the Sea, a Headband of Int, or, y'know, a rope.

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