The Tangle - Interest Check


Recruitment


Tales have existed on many worlds, for countless eons, of a world that somehow linked everything together. A place-between-places, a nexus. Scholars have long sought ways to prove such a place exists, but none have succeeded.
That is, until now.
Your world has found a way to reach this fabled realm.
Suddenly, all the myths are true. But what lies beyond the portals that lead to this infamous "Tangle?"
Many explorers have already entered the other world, bringing with them stories of a great, winding maze of immense proportions. But none have found any limits to the size of the world-that-lies-between.
A world without limits, where anything is possible...

"The Tangle" is intended to be an ongoing ENDLESS dungeon crawl. Essentially, it is a super-dungeon consisting of several smaller dungeons.
These "lesser" dungeons are going to be randomly generated via donjon and are going to be set at ECL+1 for some slightly added challenge.
This is going to be done as a PbP in an episodic style, so recurring characters are going to happen, and recruitment will be opening before each crawl begins. Hopefully that means anyone interested will get a chance at it!

As the bit at the start says, anything is possible here. What this means for players:
1. (most) Any class in the PFSRD is A-OK. I'm more than willing to consider balanced homebrew.
2. (most) Any race in the PFSRD is A-OK. I'm more than willing to consider balanced homebrew.
3. Mythic... will probably happen!

The exact building instructions are as follows:
1. Gestalt. Go nuts.
2. Use this array to generate abilities: 16 14 14 12 12 8
3. Traits: You get one for free, and a second one if you take a flaw/drawback/whatever-they're-called. As long as it fits to your character's backstory, pretty much anything is golden.
4. HP is half max roll plus one after first level. First level is maxed.
5. 1st level characters start with 200gp; all others start with WBL amount.
6. If you can craft things, no discount at first level. Sorry. This is just for fairness' sake.

Posting frequency: I'll be doing this from my work computer, so I'll be doing updates about three times daily from Tuesday to Saturday. Sunday and Monday we will be down. I expect players to be able to post at least once per day during the listed days.

I think that's everything. If I missed something, bother me about it.

This is just the interest check. If there's enough of a genuine interest, we'll be doing recruitment proper in its own thread.
Any takers?


For some reason, I am not a fan of gestalt. Although I am only really interested if a number of other things do not work out.


Nohwear wrote:
For some reason, I am not a fan of gestalt.

Oddly, neither am I. Maybe I just gamed with powergamer/munchkin sorts for too long. But, I figured with the tougher dungeons, what the heck?


Wait, so are we starting at first level or not?

Hey, as an alternative to Gestalt, how about Free Archetypes? You only get the one class, but you can take two archetypes, or base and archetype, without worrying about replacing/overlapping features? Basically gestalting the class with itself.


SAMAS wrote:

Wait, so are we starting at first level or not?

Hey, as an alternative to Gestalt, how about Free Archetypes? You only get the one class, but you can take two archetypes, or base and archetype, without worrying about replacing/overlapping features? Basically gestalting the class with itself.

Characters for this game start at whatever level the "episode" requires. The first one will be first level, though. So... yes?

Not a bad way to go about it. Requires less headache, etc. lol The only problem I can see with that is that not every class in the SRD has archetypes. Then again... Super Genius does give out those "archetype packages"... things... I have officially changed my mind: We will be using Free Archetypes instead of Gestalt!


Then here's my submission.


Omara Sedilah wrote:
Then here's my submission.

This is just an interest check, and so far I only have two persons interested. But looks like a solid concept :D


I wonder if you will get more interest after PFS PbP day stuff has ended.


Hmm..sounds like "Pathfinder meets Sliders"...and that's cool!

I've always wanted to play a gestalt character. Can you give a link to the pathfinder-ized gestalt rules?

Would you allow gestalting two godling classes - for example - mighty godling and adept godling?


Sorry, didn't see the free archetype podt.

So, one class, two archetypes, no limit to ability replacement/overlap?


EDIT: Ninja'd!

Those work as follows:
For any given class, select up to two archetypes. Gain all the features. (Corner cases may need my review)

As for the godlings, I LOVE those classes. Unfortunately, gestalting them together doesn't work under the current paradigm :( Although... I would be willing to consider it.

Again, this is just an interest check. I'll have things hammered out if there's enough interest :D


hmm, free archetypes? Interesting concept. I do feel I should point out that not all archetypes are created equal (as in some only replace one or two abilities, while others half the class and still others only modify a class feature like most of the Druid archetypes modify Wild Shape indifferent ways.).

Either way I'm interested, though I would prefer gestalt, mainly because I've got a character idea i want to try.


Dotting for interest. How do you feel about Nosferatu-Born Dhampir? I've been wanting to play a Nosferatu-Born Inquisitor for a while. Not sure on the archetypes quite yet, but I'll take a look at them. (Probably Kinslayer and something else)


Peanuts wrote:

hmm, free archetypes? Interesting concept. I do feel I should point out that not all archetypes are created equal (as in some only replace one or two abilities, while others half the class and still others only modify a class feature like most of the Druid archetypes modify Wild Shape indifferent ways.).

Either way I'm interested, though I would prefer gestalt, mainly because I've got a character idea i want to try.

I have thought of that. And, yeah, that was something that I didn't like about the idea was the unevenness of archetypes. I'm actually just considering doing both!

As to Nosferatu dhampirs... Link? I have no idea what the difference is lol


http://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir


heh, well cool. I'll be keeping an eye out for the actual thread then. If Gestalt is allowed I'll probably be going for a Fighter/Druid with the savage warrior archetype, and possibly the mutation warrior archetype and some variety of skinwalker (leaning towards coldborn/werebear-kin)

As to the Nasferatu dhampirs, it one of the dhampir subtypes from Blood of the Night, similar to the different subtypes of Tieflings and Assimar. http://www.d20pfsrd.com/races/other-races/featured-races/arg-dhampir (scroll down near the bottom)

EDIT: Whoops, Ninja'd!


Would you consider allowing something like a +1 Template in place of an archetype/class level depending on how you wrangle the rules?


@Aestereal: I see nothing wrong with that :3

@Peanuts: I think that it'll be free choosing between either Gestalt or Free Archetypes, but not both. So, if you were to do what you want there, you'd trade as normal for your archetypes. But, otherwise, that sounds pretty cool.

@JonGarrett: I'm considering it, but I'm always a little leery of doing that. Which template were you thinking?


GM Sloth the Second wrote:


Those work as follows:
For any given class, select up to two archetypes. Gain all the features. (Corner cases may need my review)

Emphasis mine.

I'm still confused...

If we take two archetypes that have features that replace the same class ability, we get both features. I get that. But, are you suggesting that we also get the original class ability as well?

So, all the features from the two archetypes we choose are really simply add-ons, not "two-for-the-price-of-one replacements"?


LibraryRPGamer wrote:
GM Sloth the Second wrote:


Those work as follows:
For any given class, select up to two archetypes. Gain all the features. (Corner cases may need my review)

Emphasis mine.

I'm still confused...

If we take two archetypes that have features that replace the same class ability, we get both features. I get that. But, are you suggesting that we also get the original class ability as well?

So, all the features from the two archetypes we choose are really simply add-ons, not "two-for-the-price-of-one replacements"?

That is an excellent question. It's a ruleset that I'm not familiar with. I believe it works as follows:

Base class + 1 archetype: Gain archetype with no cost.
2 archetypes: One replaces the standard features, but the other is free.

At least, that's what I'd gathered. And, heck, that makes the most sense on how it would work to me.


I need to work it out to understand it. Using the witch at random.

Quote:
Base class + 1 archetype: Gain archetype with no cost.

Class: Witch

Archetype: White Haired Witch

Class features at 1st level: 1 Hex, Spells, Patron, Familiar, White Hair.

So, with this rule set, a White Haired witch would gain all of the effects of the White Hair ability (per archetype) and the full hex progression (which is normally replaced by the White Hair ability). This would make an awesome shutdown build- Did slumber fail? I'll just grapple you with my nose hair!

Quote:
2 archetypes: One replaces the standard features, but the other is free.

Class: Witch

1st Archetype: White Haired Witch
2nd Archetype: Scarred Witch Doctor

Class Features at 1st level: Spells, Patron, White Hair, Constitution Dependent, Hex Scar, Fetish Mask, Scar Shield.

Because there are two archetypes, all of the abilities of the original class are replaced. Meaning, that this build would not get any hexes, but, everything (even the White Hair) would function off of CON. This would be a crazy, CM/melee brute.

===

Which reminds me - do we need to follow race/archetype restrictions? Or, can a sylph be a treesinger druid, for example?

Sovereign Court

Color me interested!!


Like I said: This is a ruleset that someone else (SAMAS) is more familiar with. (And Gods I hope that they chime back in to help clarify some of this lol)
Your examples seem right, though. But, given that other players might go the route of gestalting things for zaniness, this is about on par power-wise (methinkst).

I would prefer if racial restrictions were adhered to. But, you could just as easily make a race that allows you to skirt the issue. (Although, please: no overt cheese. That is pretty much my one rule here.)

EDIT: Six folks interested... huh. That's better than I expected :) Might set up a recruitment thread once I can get the rules sorted out better, then.


Will you allow the wrestler from King of the Ring? Or the sumo wrestler monk prestige class?

It's not on the srd. I'm on my phone so i can't give a link. But a free pdf is available through a Google search.


Sadly, I would like to stick to the SRD. Otherwise, I'd DEFINITELY be allowing the Thunderscape stuff :/ Just trying to make sure everyone has an even playing field, so to speak.


GM Sloth the Second wrote:
@Peanuts: I think that it'll be free choosing between either Gestalt or Free Archetypes, but not both. So, if you were to do what you want there, you'd trade as normal for your archetypes. But, otherwise, that sounds pretty cool.

ONe or the other is fine :) I look forward to you posting the proper recruitment thread :)


GM Sloth the Second wrote:


@JonGarrett: I'm considering it, but I'm always a little leery of doing that. Which template were you thinking?

I was thinking of using the Giant template. Basically, the idea is the character believes he's a God whose lost his power during whatever caused the tangle, and with it all memories of his divinity got erased too. The fact he'd be an eight foot tall Aasimar whose strength is pretty monstrous would be evidence for this. Whether he really is like that, or just a delusional madman, would depend on a bunch of things...and doesn't really matter, at the end of the day.

The biggest bonus is the +8 strength and the extra reach. The downside is the negatives to attack and AC squeezing through five foot corridors and the cost in gear (since finding large sized gear doesn't happen too often).


GM Sloth the Second wrote:
LibraryRPGamer wrote:
GM Sloth the Second wrote:


Those work as follows:
For any given class, select up to two archetypes. Gain all the features. (Corner cases may need my review)

Emphasis mine.

I'm still confused...

If we take two archetypes that have features that replace the same class ability, we get both features. I get that. But, are you suggesting that we also get the original class ability as well?

So, all the features from the two archetypes we choose are really simply add-ons, not "two-for-the-price-of-one replacements"?

That is an excellent question. It's a ruleset that I'm not familiar with. I believe it works as follows:

Base class + 1 archetype: Gain archetype with no cost.
2 archetypes: One replaces the standard features, but the other is free.

At least, that's what I'd gathered. And, heck, that makes the most sense on how it would work to me.

Yep, that's pretty much what I had in mind.

The alternate would be that, at the appropriate levels, you could choose the feature of that or a lower level from any archetype of that class, but I realize some of them aren't compatable like that (it's excellent for Fighters, less so for most spellcasters).


However this works, I would be making a crypt breaker alchemist when we come to that.


@JonGarrett: That is a freaking hilarious concept. I'll keep considering the template thing. Most other GMs allow it, so I probably will... But I'll have it finalized in the recruitment forum ;)

I think I have a way to make the free archetypes work well for what I'd envisioned. Which, now that SAMAS has chimed back in (many thanks, btw) means I'll be setting up a proper recruitment sometime today or Tuesday (I try not to "work" on my weekends lol).

EDIT: Here we go!

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