Experiences with mixing Class Decks and S&S?


Pathfinder Adventure Card Game General Discussion

Sovereign Court

My group is about to begin playing Skulls & Shackles with all class deck characters. But, I was thinking about using Jirelle for my character (I've been enjoying playing her solo). Does anyone out there have experience mixing character sources like this?
My thoughts without experience...
She almost seems like she might be overpowered at first in comparison to the class deck chars, due to her benefits from swashbuckling and ship bonuses... And then she might be at a disadvantage at late game, because while class deck chars are getting cards geared specifically to their class, Jirelle would have to get lucky with cards acquired from the box.
Would appreciate your thoughts...
Thanks,
-CajunAtx-


I wouldn't have decks grow differently. By that I mean, do one of the following:

OPTION 1: Add the cards from the class decks to the mix of cards in Skull and Shackles, but don't use the deck upgrade rules from guild play.

OPTION 2: Use the deck upgrade rules from guild play and keep all the class deck cards out of the S&S box. That would mean you can only play characters that you can associate with a class deck. You can actually earn a reward to play Jirelle with the Rogue (or Ranger?) deck in guild play. So use that for Jirelle.

But don't mix those two things together. Have one set of rules for all characters. And I think I'd go with OPTION 1 unless I had a really good reason not to.

Grand Lodge

Personally, once my group starts through the Skull & Shackles campaign, we are going to allow Class Deck characters but that's it. I won't be adding any actual cards to the box.

I'm a stickler for maintaining the creator's original intent. I don't mind what others do with their games, but I'm one of those people that dislikes house rules because they change the creator's design, even if it might improve/fix aspects of the game.

But that's just my personal gaming OCD. :)

Sovereign Court

Well, we have good reason for class decks, I don't want to sleeve all my cards again, but I don't think they'll survive. (Food & drinks + cards + my friends = sticky mess *learned during RotR*)

But I wanted to play Jirelle with other people rather than by myself.
This is why we can't mix all the cards from class decks into the box.
I also have the ability to replay scenarios with Jirelle for upgrades (since I own the box), so while I might not get upgrades while playing with friends, I can always try to get them that way...

How in the world do you get to play Jirelle while playing another character? and then what? you have to give up the character you were playing and start from scratch with Jirelle? I don't get this...


CajunAtx wrote:
How in the world do you get to play Jirelle while playing another character? and then what? you have to give up the character you were playing and start from scratch with Jirelle? I don't get this...

In OP, you can play as many characters as you want. For example, I have all 7 Class Decks now. I can play one character from each deck. I can play one of each of the four characters from each deck. I can even register and play 10 different versions of Lem (S&S) if I wanted to. You just register each character online with a different number (-1001, -1002, etc.). You can then use the Character Sheet/Deck List PDFs and Chronicle Sheets to keep track of what cards, feats, upgrades, and such each character has.

So to answer your question, once you have a character in OP who has completed all 6 scenarios in Adventure 1 of the OP Adventure Path, you can start a new character as Jirelle using the Rogue deck, but you also still get to keep the old character which has already finished the first 6 scenarios.


ThreeEyedSloth wrote:

Personally, once my group starts through the Skull & Shackles campaign, we are going to allow Class Deck characters but that's it. I won't be adding any actual cards to the box.

I'm a stickler for maintaining the creator's original intent. I don't mind what others do with their games, but I'm one of those people that dislikes house rules because they change the creator's design, even if it might improve/fix aspects of the game.

But that's just my personal gaming OCD. :)

Said creators put a mechanism in their rulebook regarding the adding of class decks to the campaigns. Class deck characters could be potentially useless if they don't have access to some of their decks' cards.

Grand Lodge

Some, yes. But most, no.

Like I said, it's a personal preference. I'm not saying anyone else's way is invalid. I just have no desire to ever mix in Class Deck cards in my own game.

Grand Lodge

cosined wrote:
Said creators put a mechanism in their rulebook regarding the adding of class decks to the campaigns. Class deck characters could be potentially useless if they don't have access to some of their decks' cards.

Why would you think that? If you follow the rulebook and add the class deck cards (of the appropriate level) to the base set as well as the add-on deck, then you simply have more cards to choose from. (And if that happens to be 3 or 4 class decks ... well, more cards to water down the mix.) You don't automatically receive the benefits of the class deck cards. That's pretty much why I prefer playing the class decks as organized play and the S&S Adventure Path with the character from S&S. They both benefit from their design.


Just played an S&S game with every character in the game available.
It's just a pain from an administrative point of view. It took a long time to set up the game and sort all the cards afterwards. It's not against the rules of the game, and it's fun to have all the options open. I liked using class decks with the box because I was playing with all new players, and it saved me a bit of time setting up their decks for them.

Grand Lodge

Jonah G wrote:

Just played an S&S game with every character in the game available.

It's just a pain from an administrative point of view. It took a long time to set up the game and sort all the cards afterwards. It's not against the rules of the game, and it's fun to have all the options open. I liked using class decks with the box because I was playing with all new players, and it saved me a bit of time setting up their decks for them.

Actually, it is in the rulebook that if you want to add class deck (cards) to the set, you add them of the appropriate level. The only time you really have to worry about rules and setup (and upkeep) is for organized play. Otherwise the designers would probably tell you that it is your game and you can play it the way you want to.


It's good to see other people experimenting with class decks and the S&S game. My weekend game really wants to try out different wizards and rangers (from the class deck) but not impressed with the limited amount of cards available with said decks so we were looking at just allowing the characters to be played with the S&S base set.

Scarab Sages

We're starting S&S soon and a couple of us are playing heroes from S&S, a couple are playing heroes from the class decks. We figured we'd just play the heroes from the class decks without mixing any of the other cards in, since all that seemed like it would do is water things down (lots of extra copies of cards that already seemed to be in the base).

Is there a real reason to shuffle in some of the extra cards from a class deck being used? Right now it's just the Alchemist, Warpriest (both from S&S) and one of the Sorcerers (from the Class Deck). Does the Sorcerer need all his class deck cards shuffled in, or would the Spells and such that come with S&S already be enough?

(Note: We are not playing using any Society Guild rules or anything, just using the class deck characters as extra options atm)

Grand Lodge

I'd try it without them mixed it. Most of the lower level cards (B and 1) are already in the S&S set.

Scarab Sages

That was my thought. I could see mixing in cards that don't already exist, for variety's sake, but it seemed like that would only water down the cards that were put into S&S to work with the campaign and its theme already.

Scarab Sages

There was actually a discussion on this topic over here:

url=http://paizo.com/threads/rzs2rkjb?Using-Boons-from-class-decks-in-Skull s-and

...with varying opinions on what should be done about adding class decks in to the box. Mike's unofficial opinion on it is that all boons should be added, but I believe I agree with both of you in thinking that doing so will cause the game to become fairly uninteresting quite quickly.

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