Investigator / Gunslinger build for PFS


Advice


I've always had an affinity for intelligent rogues so I've found myself eyeing the investigator class with glee but am stuck on if the concept I have in mind can really work.
The basis concept of the character is a field scientist that has a fascination with technology in general and Numeria specifically. (Technologist feat)
Being born in Alkenstar, he's no stranger to guns (he carries his father's old weapon) but he's not the best with them.
My questions: Is gunslinger a worthwhile one level dip?
Is the technologist feat truly worth my time?
I seem to remember a feat to gain intelligence to ranged attacks. Is that true or am I having a 3.5 moment?
Thanks in advance for the advice!


For PFS I think this would be very hard to do. Gunslinger is fine but a single level gains very little IMO. Your grit points will be horrible as your dex and intelligence are going to eat up near 20 points on their own. You have a built in way to get firearms with your investigator/rogue talents. If you can find that INT to attack my opinion would change some but I would still say "meh".

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Gunslinger is generally bad as a dip because fighting with guns requires a LOT of feats, and the Investigator doesn't really get any bonus feats. Plus, your damage will suffer if you don't get to Gunslinger 5 to get Dex to damage.

Technologist probably isn't worth it from an optimization standpoint (unless you know your local area will run Season 6 heavily).

I believe you're thinking of Focuses Shot, which sadly only works on bows and crossbows. There is also Kirin Style, but I understand it sounds better than it is.

If you want to mix an Int-based class with guns, you might consider going Gunslinger 1/Wizard (scryer) 1/Eldritch Knight X. The level of scryer wizard gives you a 3rd-level SLA that qualifies you for Eldritch Knight, and the prestige class gives you some bonus feats to work with.

Sadly, the archetype for a gun-using Investigator isn't legal for PFS.


It's not a horrible dip, but you wont' be getting any static damages. However.
You can dip it for the proficienies etc, and work your wayt to Ranged Study feat (I think it requires weapon focus..?) that letsy ou add your precision based Studied combat bonuses to your hit and damage at any range, and your studied strike damage to anything withint 30ft. That bonus damage won't be too bad. It is a lot of feats though. Weapon focus firearm, ranged study, then the normal ranged feats. It's certainly doable and probably a fairbit of fun, but it'll be a bit slow going

If you really wanted more grit points to play with; or if you wanted some ability in CQC.
you could also dip inspired swashbuckler which lets you get panahce/grit off of Int wis and Cha (min 1). and allows you to use a rapier pretty well based off dex to hit for occasions when your in areas too close to safely range. Or to use in one hand and deflect attacks while running past people or sanything like that. Eventually if you get a revovler it'll help with reload issues as well.
Dipping is kinda an art though considering it's downsides. Prolonging your extracts and studied combat is always hazardous in a class that is highly dependant on it. I think 1-2 dip for what you get isn't a horrible thing over all


C Overton wrote:

I've always had an affinity for intelligent rogues so I've found myself eyeing the investigator class with glee but am stuck on if the concept I have in mind can really work.

The basis concept of the character is a field scientist that has a fascination with technology in general and Numeria specifically. (Technologist feat)
Being born in Alkenstar, he's no stranger to guns (he carries his father's old weapon) but he's not the best with them.
My questions: Is gunslinger a worthwhile one level dip?
Is the technologist feat truly worth my time?
I seem to remember a feat to gain intelligence to ranged attacks. Is that true or am I having a 3.5 moment?
Thanks in advance for the advice!

Why not make a "steel hound?"

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

Streiter wrote:
C Overton wrote:

I've always had an affinity for intelligent rogues so I've found myself eyeing the investigator class with glee but am stuck on if the concept I have in mind can really work.

The basis concept of the character is a field scientist that has a fascination with technology in general and Numeria specifically. (Technologist feat)
Being born in Alkenstar, he's no stranger to guns (he carries his father's old weapon) but he's not the best with them.
My questions: Is gunslinger a worthwhile one level dip?
Is the technologist feat truly worth my time?
I seem to remember a feat to gain intelligence to ranged attacks. Is that true or am I having a 3.5 moment?
Thanks in advance for the advice!
Why not make a "steel hound?"

It's not PFS legal.

Another option is to go pure Gunslinger with decent Int, then go into the Shieldmarshal prestige class, which gives some investigation-type abilities.

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