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3 posts. Alias of Derek Ratliff.


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Alchenist:

1) homunculist/protean alchemist.

2) Vivisectionist alchemist

3) Master Chymist

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While I love the idea of an alchemist being built to mix compounds that go boom, I adore the idea of a mad (medical) scientist.

The Dr. Frankenstein and Dr. Jekyll fantasy!

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Bard

4) Arrowsong minstrel

5) Brazen deceiver

For bards, it's cool to have a martially inclined option. For Arrowsong, it's a fun Gish build where you borrow power from foes

For brazen deceiver, it's hilariously fun to be supernaturally good at lying and misdirecting foes in combat.


Erik Mona wrote:

Size and frequency of the Starfinder Adventure Path is a realistic pace given the staff resources we have available for this project and the desire to get it right out of the gate. If the audience is there and people want larger volumes and the sales are there, we'll possibly adjust things. We're shaking up orthodoxies a bit with Starfinder in a way that we can't with Pathfinder. That means exploring different product configurations, etc.

Any word on what this means for organized play? The description makes me think that this product either will share more with organized scenarios, OR is the first bit of content for organized play.


C Overton wrote:

I've always had an affinity for intelligent rogues so I've found myself eyeing the investigator class with glee but am stuck on if the concept I have in mind can really work.

The basis concept of the character is a field scientist that has a fascination with technology in general and Numeria specifically. (Technologist feat)
Being born in Alkenstar, he's no stranger to guns (he carries his father's old weapon) but he's not the best with them.
My questions: Is gunslinger a worthwhile one level dip?
Is the technologist feat truly worth my time?
I seem to remember a feat to gain intelligence to ranged attacks. Is that true or am I having a 3.5 moment?
Thanks in advance for the advice!

Why not make a "steel hound?"