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I am creating a character that will be working toward eventually dual wielding a pair of large bastard swords, are their any feats or class features out there that mitigate the penalty for when your off hand weapon isn't light?
Edit: Aside from the 2 weapon warrior fighter archtype, I'm building a Synthesist Summoner want to avoid an 11 level dip into fighter

Weltrath |

The character would have to be either be temporarily or permanently made into size Large at the bare minimum, as wielding a Large Bastard Sword requires two hands for a size Medium creature.
*edit* And I see you found a way for that to happen
I'm no Pathfinder expert but I'm not aware of any feats or abilities to negate the penalties for your offhand not being a Light weapon. You'll be looking at -4 to all attacks, that really isn't too terrible.
May I ask why you're dead set on two Large Bastard Swords?

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The Synthesist Archetype (Ultimate Magic) for Summoner allows you to merge with your eidolon for an indefinite period of time beginning at level 1. At level 8 you have the evolution points to buy large size. So its for the mid levels, but you can start off with 2 medium swords early on, or even one until you have the two weapon fighting feats to be viable. To that end I'm willing to drop a couple levels into fighter, but not the full 11 it would take to get the 2 weapon warrior ability to drop the penalties down.

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They deal crap loads of damage, and I'm a sucker for symmetry, I always hated dual wielding different weapons.
Chess Pawn, where would I find JotunGrip?
[Edit] I just read Jotungrip, not really what I'm looking for, when wielding the swords they will be the right size for the character as he will be large at the time. I just need a reduction of the off hand penalty for wielding a one handed weapon in the off hand that isn't light. Not a reduction of the penalties for wielding oversized weapons.

Josh-o-Lantern |

Unique... you use this word but I don't think it means what you think it means... In 3.5 there was a feat called Superior Two-weapon Fighting that allowed a one handed weapon to act as a light weapon for two-weapon fighting. Coupled with Monkey Grip for Large weapons, it made dual b.sword the most common, and broken, builds around. I'm pretty damn happy it hasn't been ported over officially. Well... as broken as martial characters got anyway...

Josh-o-Lantern |

Hmm, the saw tooth does slightly less damage, but it does have a certain visual appeal. And it does mitigate the off hand penalty without requiring a stiff investment in fighter. That's a good find.
I don't know what you GM does with stuff like this but it pays to be aware that duel weilded Sawblade sabers are the preferred weapon of an organization known as "The Red Mantis Assassins" and thus might have some RP repercussions if you are playing in the Pathfinder Campaign Setting

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We're not in golarion, so no worries there. In fact my GM for this game would probably let me use the 3.5 oversized 2 weapon fighting feat to dual wield the bastards, but we prefer to stick entirely within pathfinder as long as we can find rules that fit the feel of the character concept. This one is somewhat inspired by the Incursio imperial arms from the anime Akame Ga Kill. Though a 2 weapon fighter, and with a different backstory.