Sacred Huntmaster...is it worth it?


Advice


I'm considering an melee inquisitor for a RotRL game. Do you think that Sacred Huntmaster is worth the loss of Judgement?


In shear power terms another body is greater than anything that doesn't grant you more actions.

Now the real answer depends on how/what you want to play.


Yes. I love judgements, but so help me I do believe that a pet which shares your teamwork feats will easily be more powerful. Action Economy,more damage, a scout, flanking buddy etcetera make it awesome.


Well I was flirting between the idea of a Skinwalker (not sure which subtype), a Half-Orc (for sacred tattoo), or a Shoati Human.

Definitely Melee but the ability to switch hit wouldnt be too far off the mark. I am struggling with the ability scores but would it perhaps be beneficial to take Wild Child Brawler at 1st level to save the 13 int for Combat Expertise?

Would you guys say that Combat Expertise -> Pack Flanking is a must?

I've heard that big animals can be hard in RotRL, would a bear work out well as an AC for that campaign?


I started building a half-orc ScH, if you want to pop over to get some ideas here's the link . It could be an interesting anger build for you.

I do think pack flanking is good, archery becomes more viable with the later teamwork feats. I haven't played the ap so I can't advise on that.

Also look in this thread as well.

Edit: I don't like dips myself but that's up to you. I feel it delays too much versus a small quick payoff.

Scarab Sages

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The companion is absolutely worth the loss of judgement. The companion is stronger than a judgement on it's own, and it's there all day. The judgement isn't there all day, and eats a swift action.

As for which animal to use as a companion, I would make it based on whatever your deities sacred animal is, regardless of what animal is stronger.


Yes. Inquisitor made out really well with the ACG archetypes. Being able to use outflank to great effect already goes a ways towards making up for judgement, and animal focus, while not great, is usable too. Just make sure to take Improved Spell Sharing for yourself (and thus your companion) because using divine favor or divine power on yourself and your pet as a single action is amazing.


Imbicatus wrote:
As for which animal to use as a companion, I would make it based on whatever your deities sacred animal is, regardless of what animal is stronger.

This is good. Alternately, you could go with an AC that works thematically with your race. You mentioned possibly going half-orc ... wolves always seem appropriate for their buddies. Though I'm not familiar with the AP to be able to tell you if their size (after level 7) will be a problem or not.

Scarab Sages

Obsidian wrote:

Well I was flirting between the idea of a Skinwalker (not sure which subtype), a Half-Orc (for sacred tattoo), or a Shoati Human.

Definitely Melee but the ability to switch hit wouldnt be too far off the mark. I am struggling with the ability scores but would it perhaps be beneficial to take Wild Child Brawler at 1st level to save the 13 int for Combat Expertise?

Would you guys say that Combat Expertise -> Pack Flanking is a must?

I've heard that big animals can be hard in RotRL, would a bear work out well as an AC for that campaign?

Note that bear companions only get up to medium size normally (you basically get a black bear, not a grizzly) so you shouldn't have any difficulties bringing it wherever you need to go in RotRL. I managed to bring a horse all over the place in that adventure. The wolf is a great companion for melee characters as well, as sometimes setting up the main character to deal more damage (or more reliably deal damage) ends up counting for a lot more than the pet's raw damage potential.


Tandem Trip seems really juicy in that regard.

Grand Lodge

Imbicatus wrote:


As for which animal to use as a companion, I would make it based on whatever your deities sacred animal is, regardless of what animal is stronger.

For thematic reasons or is there a mechanical reason for this?

Grand Lodge

Ssalarn wrote:
The wolf is a great companion for melee characters as well, as sometimes setting up the main character to deal more damage (or more reliably deal damage) ends up counting for a lot more than the pet's raw damage potential.

So maybe a Witchwolf Skinwalker (werewolf) with a wolf AC and the Wolf (Druid) Domain?

Scarab Sages

London Duke wrote:
Imbicatus wrote:


As for which animal to use as a companion, I would make it based on whatever your deities sacred animal is, regardless of what animal is stronger.
For thematic reasons or is there a mechanical reason for this?

Thematic only, but there could be an opportunity for a RP advantage by having a giant wasp pet as an inquisitor of Calistra, for example.


Imbicatus wrote:


For thematic reasons or is there a mechanical reason for this?
Thematic only, but there could be an opportunity for a RP advantage by having a giant wasp pet as an inquisitor of Calistra, for example.

Oh that is true... Good Call! Vermin Companions wouldn't normally be allowed, if you were DMing, would you allow the sacred animal from the deity to function?

Just trying to judge if its out of order before I ask my DM.

Scarab Sages

Vermin companions are normally available to Hunters, so they are available to the Sacred Huntmaster as well.


Oh right on.
The gods I was considering were Gorum, Torag, Iomedae, and Shelyn.

Iomedae is really nice for Diciple of the Sword But Im not so sure if it would be too feat starved.


Anyone else feel that the vermin aspects are better than the normal animal ones?


If I were to go Skinwalker I mocked this up for my DM and hope that he would let a badger AC's rage increase with levels.


Obsidian wrote:

Oh right on.

The gods I was considering were Gorum, Torag, Iomedae, and Shelyn.

Iomedae is really nice for Diciple of the Sword But Im not so sure if it would be too feat starved.

For Iomedae, I was thinking a feat progression like this could work well:

1.Combat Expertise
3.Weapon Focus
3t.Pack Flanking
5.Disciple of the Sword
6t. Outflank
7. Power Attack
9.Greater Weapon Focus
9t. Intercept Charge

Scarab Sages

I really don't think Disciple of the Sword is worth it. You are stuck using an average weapon and spending a feat for +2 damage once per round. Since you are taking pack flanking, Precise Strike will give you almost twice the average damage per hit, and it will apply to your companion's attacks too.


i had a half-orc sacred huntmaster planned with a wolf companion.

pack flanking is awesome.

you have to remember, that sacred huntmaster's pet actually gets the feats too, unlike the lesser beings (your rest of your friends^^).

pick up paired opportunist and outflank and a menacing weapon and you could hit with a +6 attack and provoke a fair number of aoo (esp with a tripping pet) that will be free attacks at +10att bonus. hard to beat that with a judgment

feats for start were combat expertise, pack flanking, precise, to be followed by opportunist, and swapping out precise for outflank when i got the bab


any ways to mitigate it being super MAD?
I'm not sure where to pull the 13 Int from for Combat Expertise.

Are there any Inquisitions or Domains which grant it for free?


one level as swashbuckler or better brawler lets you get by the int 13 prereq. there's also one "domain thing" that give you improved trip in the lv7-9 range I think.


Chess Pwn wrote:
one level as swashbuckler or better brawler lets you get by the int 13 prereq. there's also one "domain thing" that give you improved trip in the lv7-9 range I think.

Wolf Domain gives Improved trip at lvl 1 actually.

I had thought of 1 level of Wild Child Brawler for Combat expertise without losing any of my AC levels. But I'm not sure how much it actually helps.


Does anyone know if I were to start with Wild Child Brawler and then go Sacred Huntmaster, would my AC then be able to take Skirmisher Tricks?

The Wild Child has a druid AC where the Sacred Huntmaster has a hunter AC.


Obsidian wrote:

any ways to mitigate it being super MAD?

I'm not sure where to pull the 13 Int from for Combat Expertise.

Are there any Inquisitions or Domains which grant it for free?

i only tried him because it was a 25pb.

with 20pb i would probably go something like:

17
14
12
13
14
8

or even better, make him a tiefling/aasimar for something like
tief
17
14
12
13
16
6
aas:
17
14
12
13
15
9

Scarab Sages

Obsidian wrote:

Does anyone know if I were to start with Wild Child Brawler and then go Sacred Huntmaster, would my AC then be able to take Skirmisher Tricks?

The Wild Child has a druid AC where the Sacred Huntmaster has a hunter AC.

The two would stack and the animal companion would have the full complement of features appropriate for your levels in each class. SO yes, it would be able to learn skirmisher tricks.


Well that may be one of the strongest options then.

Grand Lodge

Im thinking 1 level of Wild Child/Mutagenic Mauler more than makes up for the loss of 1 spell level.

IUS, Mutagen, d10 HP, Good Reflex, and good BAB to start.

All in all pretty solid!


Would you guys go reach weapon for a SH inquisitor if going melee?


See a relevant guide.


Obsidian wrote:
Would you guys go reach weapon for a SH inquisitor if going melee?

would make positioning a real b*.

because:

Quote:
When you and your companion creature have this feat, your companion creature is adjacent to you or sharing your square, and you both threaten the same opponent, you are considered to be flanking that opponent, regardless of your actual positioning.

you need to be simultaneously next to AC and threaten the same guy. He can with a 5ft step gain cover against you if he puts the AC in the middle on his turn. Which would mean, that WHEN oyu AoO (because it is a matter of when, not a matter of if) then you will have -4to hit for no reason.


Then Gorum probably makes the most sense. With Torag as a close second.

Can Inquisitors cast with a greatsword or would I have to pull the whole, "free action: remove hand; cast spell; free action: replace hand on sword"

Edit: What about Feronia for access to bastard swords? I really like her domains.

Scarab Sages

Feronia is a great deity. Torag has a bonus for any inquisitor that likes to use brand or other offensive touch spells: Blessed Hammer. Not to mention that Defensive Strategist is my favorite trait in the game.


I'm green lighting the Inquisitor of Gorum. I just found out that of the other 4 people in our group one is a skald and another is an invulnerable rager.

So sympathetic rage and amplify rage will get a ton of use!

One thing I just want to make sure, how does wielding a great sword work with casting spells?


you let go of it with one hand, cast and get your hand on the weapon again


Obsidian wrote:

I'm green lighting the Inquisitor of Gorum. I just found out that of the other 4 people in our group one is a skald and another is an invulnerable rager.

So sympathetic rage and amplify rage will get a ton of use!

One thing I just want to make sure, how does wielding a great sword work with casting spells?

Of note if you have room in your build warleader's rage makes sympathetic & amplify rage even better. Also if you're willing to rely on sympathetic rage and the skald for the early levels (1-7) you can take the Rage domain at 8 which gets you rage and rage powers, then you could take ferocious mount with a bigger AC. That combo can technically give you and your mount infinite rage. You just start a sympathetic rage then activate ferocious mount now you and your mount feed each other rage.


I can't get warleader in there because of the 13 cha requirement and I am really stretched pretty thin atm.

1. Sympathetic Rage
3. Combat Expertise
4t. Paired Flanking (tw)
5. Outflank (tw)
7. Amplify Rage (tw)
7t. Improved share spells (tw)
9. Spirit's Gift
10t. Precise Strike (tw)

I'm trying to talk my DM into getting rid of combat expertise as a feat since I have never known anyone to ever use it outside of for prereqs,if so then I can have power attack before 11 :'(
Its really a shame because with amp rage giving me +8 and my mutagen giving me +4 along with outflank I could really get my damage through the roof.

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