Werebadger (Furybred): Skinwalker Varient


Homebrew and House Rules


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Protective and ferocious, Furybred skinwalkers make terrifying barbarians, druids, and rangers who will protect their territory with their life and believe that they are a match for any enemy.

Furybred:

-Ancestry Werebadger

Typical Alignment: CN

Ability Modifiers: +2 Wis, –2 Cha (+2 Str while shapechanged)

Alternate Skill Modifiers: Intimidate, Survival

Alternate Spell-Like Ability: Create Pit 1/day

Bestial Features:

Bite attack that deals 1d6 points of damage
2 claw attacks that each deal 1d4 points of damage
Burrow speed of 20 feet
Scent to a range of 30 feet

What do you guys think? I was thinking this could be a cool base for a Lord Brocktree character from Redwall.

I wasn't super sure about the spell-like ability but given that badgers are burrowing creatures I figured that was a solid pick.


I'm interested and will check this out later.


Now that I'm more awake, I feel qualified to comment.

I like it! I think it makes a great addition to the Skinwalkers. I'm picturing them living in the temperate forests of Avistan.


Thanks for the critique!

Grand Lodge

What would you guys think about giving all skinwalkers the wild empathy ability? I think that could make up for the terrible -4 they take on cha when interacting with humanoids.


I was just thinking. Do you think it would work to take away scent and add the Powerful Build ability?

powerful build:

The furybred gains the powerful build trait. Whenever the furybred is subject to a size modifier or special size modifier for a Combat Maneuver Bonus or Combat Maneuver Defense (such as during grapple checks, bull rush attempts, and trip attempts), the furybred is treated as one size larger if doing so is advantageous to him. The furybred is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as grab or swallow whole) can affect him. The furybred can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

I would personally put this on the same level as Ferocity (scaleheart) and See in Darkness (weretiger-kin)

If you do think its in line, what would you replace it with? The bite? Scent?


The bite I'd say.

On another note, giving Wild Empathy as an alternate trait seems like a good idea, but maybe limiting it to the animal that they are based on, and dire versions of them.

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