Goblinworks Blog: How the Auction House Works


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CEO, Goblinworks

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Read how our new Auction House works with the Local Vault to create a persistent, player character driven economy!

Sovereign Court Goblin Squad Member

The blog is dated for Sept 25th.

Also, the last picture shows 10 slots for selling, but all my characters only have 5. Is that a special dev account feature?

Goblin Squad Member

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So I've been playing around with the AH on Dwarf, and so far it seems to do everything I would need it to do in an MVP. Obviously there are some serious improvements that could be made, but this will be OK for now.

The only thing I don't like about it is the limit on Sell Orders. I imagine that this will be something we can increase later, either through the building level or our own skills. But right now all it is doing is choking the nascent economies. It's difficult to seed the AH when I can hardly put anything in it. This will work better when there are more people around (More people, more sell orders), but with the low Alpha numbers it is really restrictive.

All in all, good work. The game gets better patch over patch, and that's all I ask.

But that UI though. I think after Buy Orders that should be your next goal.

Goblin Squad Member

Gol Tink wrote:

So I've been playing around with the AH on Dwarf, and so far it seems to do everything I would need it to do in an MVP. Obviously there are some serious improvements that could be made, but this will be OK for now.

The only thing I don't like about it is the limit on Sell Orders. I imagine that this will be something we can increase later, either through the building level or our own skills. But right now all it is doing is choking the nascent economies. It's difficult to seed the AH when I can hardly put anything in it. This will work better when there are more people around (More people, more sell orders), but with the low Alpha numbers it is really restrictive.

All in all, good work. The game gets better patch over patch, and that's all I ask.

But that UI though. I think after Buy Orders that should be your next goal.

I agree.

The limited sell orders means you are unlikely to use the AH to throw up low level stuff like raw mats, you save your slots for crafted stuff like +1 armor and weapons or valuable drops like manoeuvres, recipes and spells.

The commodity market for raw mats and low end refines is almost non existent.


"The longer you stay in the wilderness fighting monsters the more coin you'll accumulate. You will want to think about how often you should return to a town with a Bank and deposit those funds. Once you turn them into Abadar credit, the Coin is made safe. Frequent trips to town will minimize your risk but will take time and reduce the time you can spend adventuring. Each player will have a different opinion on how much risk is too much risk."

This reminds me a lot of the animal foraging studies we look at in Ecology. I like it. That said, I suspect players will be more worried about the recipes, spells and raw materials they gather than the coin. But the same system will apply to those things too, so its all good! :)


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KoTC Edam Neadenil wrote:
Gol Tink wrote:

So I've been playing around with the AH on Dwarf, and so far it seems to do everything I would need it to do in an MVP. Obviously there are some serious improvements that could be made, but this will be OK for now.

The only thing I don't like about it is the limit on Sell Orders. I imagine that this will be something we can increase later, either through the building level or our own skills. But right now all it is doing is choking the nascent economies. It's difficult to seed the AH when I can hardly put anything in it. This will work better when there are more people around (More people, more sell orders), but with the low Alpha numbers it is really restrictive.

All in all, good work. The game gets better patch over patch, and that's all I ask.

But that UI though. I think after Buy Orders that should be your next goal.

I agree.

The limited sell orders means you are unlikely to use the AH to throw up low level stuff like raw mats, you save your slots for crafted stuff like +1 armor and weapons or valuable drops like manoeuvres, recipes and spells.

The commodity market for raw mats and low end refines is almost non existent.

In TK, I put up a boat load of sale orders. Someone pointed out that as we add sale orders, the limit increases. Is this not happening for other players?

Goblin Squad Member

I am currently at 5/5 slots used, but I am up in the small Northern town.

Goblin Squad Member

sspitfire1 wrote:
KoTC Edam Neadenil wrote:
Gol Tink wrote:

So I've been playing around with the AH on Dwarf, and so far it seems to do everything I would need it to do in an MVP. Obviously there are some serious improvements that could be made, but this will be OK for now.

The only thing I don't like about it is the limit on Sell Orders. I imagine that this will be something we can increase later, either through the building level or our own skills. But right now all it is doing is choking the nascent economies. It's difficult to seed the AH when I can hardly put anything in it. This will work better when there are more people around (More people, more sell orders), but with the low Alpha numbers it is really restrictive.

All in all, good work. The game gets better patch over patch, and that's all I ask.

But that UI though. I think after Buy Orders that should be your next goal.

I agree.

The limited sell orders means you are unlikely to use the AH to throw up low level stuff like raw mats, you save your slots for crafted stuff like +1 armor and weapons or valuable drops like manoeuvres, recipes and spells.

The commodity market for raw mats and low end refines is almost non existent.

In TK, I put up a boat load of sale orders. Someone pointed out that as we add sale orders, the limit increases. Is this not happening for other players?

How many do you get ? I thought TK was capping at 10 and small settlements 5.

One of the issues with remote settlements is if you throw stuff up for sale and go elsewhere they drop out of the AH and into the bank after 2 days and you have to make a trip back to relist them. If you are not permanently based at a small settlement makes way more sense to take the stuff back to TK.

Sovereign Court Goblin Squad Member

I'm capping at 5 in TK.

Goblin Squad Member

Nightdrifter wrote:
I'm capping at 5 in TK.

If you list all 5 it turns into 10.

I believe 10 may be the TK limit tho.

Sovereign Court Goblin Squad Member

Hmm, when I list 5 items it still stays at a limit of 5.

Goblin Squad Member

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Ok .. this is weird .. You cannot search for an Apprentice's Charged Staff +2 in the Auction House window .. it just isn't listed.

But .. if you have in your inventory and select it, the Market will then show you if that item is available for sale.

This works for any item in your inventory regardless of category. Just pick the item in your inventory, then check Market tab ..

But again, not all the items are listed in the Auction House so if you don't have it, you can't find it. If the inventory/auto-market-search is a feature .. I like it .. if a bug .. can we keep it?

EDIT: to fix that it is the +2 staff that isn't listed

Scarab Sages Goblin Squad Member

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I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Scarab Sages Goblin Squad Member

Jo Jampa wrote:

Ok .. this is weird .. You cannot search for an Apprentice's Charged Staff in the Auction House window .. it just isn't listed.

But .. if you have in your inventory and select it, the Market will then show you if that item is available for sale.

This works for any item in your inventory regardless of category. Just pick the item in your inventory, then check Market tab ..

But again, not all the items are listed in the Auction House so if you don't have it, you can't find it. If the inventory/auto-market-search is a feature .. I like it .. if a bug .. can we keep it?

I support keeping the auto-search feature, but the "hidden," or "missing" listings need to be fixed ASAP.

CEO, Goblinworks

There is a bug with the Auction house right now which is blocking it from showing a lot of the items with "+" values correctly. Too esoteric to describe, and it will be fixed shortly. But it is a bug.

Goblin Squad Member

Is Thornkeep stable enough to enter yet? I've been avoiding it, as even small towns turn my screen into a slide-show, and I've heard horror-stories about TK :-).

Goblin Squad Member

KarlBob wrote:
I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Abaddon traditionally was the Angel of the Abyss from Revelations, guardian of the bottomless pit and hence not actually Evil.

The D&D/PFO lore seems to have switched it around.

Goblin Squad Member

I've had zero issues entering TK... but I do run a mid-high spec machine and tend to play in off TZ, so maybe I have dodged that effect to date.

Goblin Squad Member

Off-topic: I've kept the graphics setting to Fast and not had horrendous issues .. haven't desynch'ed this evening .. mid-range graphics card .. from 2 years ago but getting 25-35fps in TK ;)

Goblin Squad Member

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Some things I would like to see added to the AH functionality:

A "Clear" button, or "Reset" button.

Possibly a third set of subcategories within the second category, for example: Armor, Light, Leather, or Crafting, Raw, Apothecary. It might not be practical for each second row menu choice, but many of the items, especially the raw crafting mats, are plentiful in variety and are hard to search through with the current options.

The ability to scroll through the list of items using the mouse wheel.

Hopefully when we have Auction Houses in our own settlement we can modify the listing price, commission, and if we choose, add a tax to the cost of the item sold (if you are the only AH In a faraway place your costs will be higher and you will need to find an additional source of income to pay guards and repairs, etc).

Will there be a separate system for contracts or will service be available on the AH as well? That would make for an interesting bid process, though I can imagine there would be some kinks to work out if implemented.

Goblin Squad Member

KoTC Edam Neadenil wrote:
KarlBob wrote:
I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Abaddon traditionally was the Angel of the Abyss from Revelations, guardian of the bottomless pit and hence not actually Evil.

The D&D/PFO lore seems to have switched it around.

Heh, not Abaddon...it's Abadar

Goblin Squad Member

KotC - Erian El'ranelen wrote:
KoTC Edam Neadenil wrote:
KarlBob wrote:
I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Abaddon traditionally was the Angel of the Abyss from Revelations, guardian of the bottomless pit and hence not actually Evil.

The D&D/PFO lore seems to have switched it around.

Heh, not Abaddon...it's Abadar

yeah but the bank interface currently says Abbadon Credit :D

Goblin Squad Member

KoTC Edam Neadenil wrote:
KotC - Erian El'ranelen wrote:
KoTC Edam Neadenil wrote:
KarlBob wrote:
I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Abaddon traditionally was the Angel of the Abyss from Revelations, guardian of the bottomless pit and hence not actually Evil.

The D&D/PFO lore seems to have switched it around.

Heh, not Abaddon...it's Abadar
yeah but the bank interface currently says Abbadon Credit :D

Well that's even funnier then...certainly a typo to be fixed, or the devs messing with us!

Goblin Squad Member

"Heh, not Abaddon...it's Abadar!"

Noted in the blog if you read it.

Scarab Sages Goblin Squad Member

Hardin Steele wrote:

Some things I would like to see added to the AH functionality:

...
The ability to scroll through the list of items using the mouse wheel.

This ability exists in the Chat windows. Now it needs to expand to many other windows, including the Auction House windows.

Goblin Squad Member

I think it would make sense if the Local Vault was shared amongst all characters on an account. When Companies can have a shared Local Vault, then players will make separate accounts and put their Refiner and Crafting-Alt in a Company together so they can share stuff.

I guess you can put up more hurdles (other then people having to put their alts on separate accounts) but I am not sure why you would want to make sharing items between characters on the same account difficult, as long as they can only share locally, off course.

Goblin Squad Member

KotC - Erian El'ranelen wrote:
...or the devs messing with us!

Unfortunately, it's more mundane than that. One of the devs wasn't familiar with Abadar, and put in what he thought he'd heard requested; I'll not be surprised if it's turned into a running joke in-house, though.

Goblin Squad Member

@Tyncale, There's no requirement that on player's characters share alignment, reputation, settlement affiliation, or company membership. If a player is running 4 characters, the game just considers them separate free-willed individuals (it is an RPG). If alts are individuals, there's no reason for them to share bank space.

When I played TT, one of my GMs disallowed free trading between a player's characters (we typically had two) unless there was a specific relationship. Basically, if you wanted to just gift a +3 sword to your alt "because he is a party member", then everyone at the table should expect an equivalent free gift as well.

In time, one hopes that GW will allow us to trade/sell individual characters from an account, rather than the entire account. Having separate banks might support that.

Goblin Squad Member

I am not sure if we understand eachother correctly. I was just suggesting that restricting separate characters on the same account in sharing their local storage will cause players to make an Alt on a separate account, rather then roll the Alt on the same account; and then put them both in a company so they can now use SHared COMpany storage to hand things over. I am talking about someone wanting to have a dedicated Refiner Alt, so that he can feed his pure Crafter Alt (or main, does not matter) with refined goods.

As to your last remark: when someone wants to sell a single character from his account, I still do not see the problem with shared local storage. I take it that the character that he sells, will be moved to the account of the buyer, who off course has no access to the sellers accounts local storage.

The fact that storage is *local* is the important thing here. Alts from the same player should be able to share stuff easily, as long as it is in the same place. I am curious why GW is doing it like this, Ryan is usually on the ball when it comes to players circumventing simple game-restrictions like this.

Goblin Squad Member

Tyncale wrote:
...put them both in a company so they can now use SHared COMpany storage to hand things over.

Why can't they put two characters on the same account into the same Company in order to use shared Company storage?

Goblin Squad Member

T7V Jazzlvraz wrote:
Tyncale wrote:
...put them both in a company so they can now use SHared COMpany storage to hand things over.
Why can't they put two characters on the same account into the same Company in order to use shared Company storage?

Absolutely, but I was thinking from the perspective of "how can we make this hard", so I presumed that characters on the same account are not allowed to be in the same COmpany, for starters.

I have no idea why GW would want to limit handing over stuff between Alts, as long as it is locally. Then again, it can't really be about handing over stuff, since 2 characters on the same account can both be logged in at the same time anyway, as along as they pay for gametime. And they can just /trade.

Maybe it is about the fact that the handing-over should carry some risk?

Using a shared Storage would mean one less step where items are actually on a Character, and thus lootable. So, once again, enter the Company-loophole.

Devs, help us out here. :)

Goblin Squad Member

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Tyncale wrote:
I am talking about someone wanting to have a dedicated Refiner Alt, so that he can feed his pure Crafter Alt (or main, does not matter) with refined goods.

I think such arrangements will be common enough; I don't know that there's any way to prevent them.

However, I'm sort of opposed to those arrangements because they go against the core idea of an RPG; they seem mostly to be a shortcut to deliberately avoid meaningful player interaction. (I need refined goods for my crafter. I could talk to my companymates. I could buy them from other players at the market. I could send out some wtb texts. I could recruit a refiner. Or I can spend $15 a month for an slavishly devoted supplier.)

Having multiple alts is probably a mixed blessing for PFO. Yes, it's more revenue from a set of players. While it probably isn't pay-to-win, it might be pay-to-avoid-competition, or pay-to-avoid-interaction. In the end, it might (a) block a lot of possible interactions because people are playing with their alts, not each other, and (b) create a perception that the cost to play in PFO is significantly higher than advertised, disuading players who aren't ready to run 4-5 alts.

So - I'm mostly opposed to lots of alts, except alts that are seriously being run as individuals. I'm ok if there are hurdles in the game, like no shared banking, that make such characters slightly more difficult to run.

Goblin Squad Member

Gol Tink wrote:
I am currently at 5/5 slots used, but I am up in the small Northern town.

I had over 20 recipe auctions running in Rathglen yesterday (advertisement). I think if you just add more things, the limit raises to 10,20,40 atm.

Goblin Squad Member

KoTC Edam Neadenil wrote:
KarlBob wrote:
I always thought that calling it "Abaddon credit" made an odd statement about the connection between money and evil...

Abaddon traditionally was the Angel of the Abyss from Revelations, guardian of the bottomless pit and hence not actually Evil.

The D&D/PFO lore seems to have switched it around.

Per Wikipedia there is significant and diametrically opposed conflict over the meaning of Abbadon. My feeb memory was conflating the name with Blake's Albion.

Goblin Squad Member

T7V Jazzlvraz wrote:
One of the devs wasn't familiar with Abadar...

I never played TT PF, I played TT D&D for many years, before multi-sided dice (cardboard chits cut into squares and shaken in a Dixie cup). SO I understand the dilemma. I'm still looking for sings of Gruumsh. I have never heard nor read about most any of these deities...a few, but not many. Way back in the day it was hard enough to get a group to play, but rare to find players so dedicated they had actually developed a character enough to hold to one deity (much less "know" anything about the deity beyond alignment).

Goblin Squad Member

Hogar, Kreuz Bernstein wrote:
Gol Tink wrote:
I am currently at 5/5 slots used, but I am up in the small Northern town.
I had over 20 recipe auctions running in Rathglen yesterday (advertisement). I think if you just add more things, the limit raises to 10,20,40 atm.

This is my experience as well. In TK, at least. Just keep adding items and the max slots increase. I did submit a bug report for it, though, as I suspect that is what it is.

Goblin Squad Member

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Dazyk wrote:
Hogar, Kreuz Bernstein wrote:
I had over 20 recipe auctions running in Rathglen yesterday (advertisement). I think if you just add more things, the limit raises to 10,20,40 atm.
This is my experience as well. In TK, at least. Just keep adding items and the max slots increase. I did submit a bug report for it, though, as I suspect that is what it is.

Perhaps there could be some trainable feat in the future that allows us, if we choose to spend the xp, to increase our acumen as traders and gain more trading slots.

Goblin Squad Member

Is it perhaps based on the total amount of activity in THAT AH? Rotters Hole may not have much acty so they don't want one play hogging the action. Busy AHs allow more transactions?

Goblin Squad Member

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I wonder whether the extensibility of an auction house is linked to the development index of the settlement?

Goblin Squad Member

Hogar, Kreuz Bernstein wrote:
Gol Tink wrote:
I am currently at 5/5 slots used, but I am up in the small Northern town.
I had over 20 recipe auctions running in Rathglen yesterday (advertisement). I think if you just add more things, the limit raises to 10,20,40 atm.

Absolutely, I am 146/160 at the moment(in Thornkeep).

@Hardin. I do not think that is true, there is absolutely nothing for sale in Ossian, and I have at least 30-40 items on there.

Goblin Squad Member

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Urman wrote:
Tyncale wrote:
I am talking about someone wanting to have a dedicated Refiner Alt, so that he can feed his pure Crafter Alt (or main, does not matter) with refined goods.

I think such arrangements will be common enough; I don't know that there's any way to prevent them.

However, I'm sort of opposed to those arrangements because they go against the core idea of an RPG; they seem mostly to be a shortcut to deliberately avoid meaningful player interaction. (I need refined goods for my crafter. I could talk to my companymates. I could buy them from other players at the market. I could send out some wtb texts. I could recruit a refiner. Or I can spend $15 a month for an slavishly devoted supplier.)

Having multiple alts is probably a mixed blessing for PFO. Yes, it's more revenue from a set of players. While it probably isn't pay-to-win, it might be pay-to-avoid-competition, or pay-to-avoid-interaction. In the end, it might (a) block a lot of possible interactions because people are playing with their alts, not each other, and (b) create a perception that the cost to play in PFO is significantly higher than advertised, disuading players who aren't ready to run 4-5 alts.

So - I'm mostly opposed to lots of alts, except alts that are seriously being run as individuals. I'm ok if there are hurdles in the game, like no shared banking, that make such characters slightly more difficult to run.

I understand that postion, Urman. Maybe the Refiner-Alt --> Crafting Alt scenario is not even needed with a well stocked auctionhouse. Why run an expensive Refiner Alt when you can get your pick from the AH?

But at least the Refiner-alt would be heavily played, since he is a highly skilled Refiner: I am afraid you will see a whole lot more Alts in different (non-crafting) scenarios that indeed hardly get played but are just there to scout, check the AH or are used in all types of emergency situations that need more warm bodies.

I think Goblinworks only true measure to keep this in check, will indeed be to only let characters log in that are actively paying gametime.

Goblin Squad Member

When an auction sells, does the coin need to be "picked up" from the auction house, is it automatically deposited into your inventory (ie. eventually lootable), or is it added to Abadar credit?

CEO, Goblinworks

It is added to your Abadar credit automatically.

Goblin Squad Member

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If you have a stuffy nose and try to say 'Avatar' it comes out... Abadar.

Goblin Squad Member

Yeah I don't think it has anything to do with traffic at the moment. I posted up a bunch of T0 gear I got going around killing gobs and bandits around Ossians and wasn't paying attention. When I looked I had 21/40 sell orders posted.

Goblin Squad Member

This may be known to people already but I would like to highlight a very handy feature that may not be immediately obvious: When you are looking to put up Sell Orders, you can click on the item under your Inventory-tab (or local Vault if you are looking under that tab), then click on the "Market" tabe of that same window, and you will immediately see if any of those items are for sale (and at what price). So now you can set your own price, without having to look up the item in the Auction House window itself.

Also, the +2+1 bugged notations are gone now. Furthermore,tha AH now shows all iterations of an item of a certain Tier, i.e. +1 till +5 (and not just up to +3).

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