Paladin / Cleric / Oracle - viable?


Advice


Hi all,

So my goal is to maximize channeling, as was probably obvious from the class selection. I started with a Paladin 2/Oracle 2, and am fairly happy with that.

However, now I'm thinking on it a bit more, and wondering if it makes sense to go Paladin 2/Cleric 1/Oracle 1?

The additional 7 (3 + Cha bonus) channel attempts from 1 level of cleric is tempting, plus two domains. The loss of a level of spell advancement is the main negative from what I can see.

Suggestions? FYI - I'm limited to material found on the official Paizo PRD.

Thanks in advance.

Grand Lodge

Have you seen the Oradin Guide on Giant in the Playground? You can achieve three channeling pools just with Oracle and Hospitaler Paladin levels, which would reduce multiclassing and increase synergy.

Hmm


There are two ways to go about this and I think our answers will largely depend on what you respond...

1) you want high quantity of channels for out of battle healing and occasionally in battle.

2) you want quality healing in battle.

If #1 then it is possible to go those three classes though I would still say pick one of cleric and oracle and stick with it. If #2 no it is t practical in my eyes. A 2 level dip of paladin is a loss to casting but not too much with the correct plan.

Scarab Sages

Tormsskull wrote:

Hi all,

So my goal is to maximize channeling, as was probably obvious from the class selection. I started with a Paladin 2/Oracle 2, and am fairly happy with that.

However, now I'm thinking on it a bit more, and wondering if it makes sense to go Paladin 2/Cleric 1/Oracle 1?

The additional 7 (3 + Cha bonus) channel attempts from 1 level of cleric is tempting, plus two domains. The loss of a level of spell advancement is the main negative from what I can see.

Suggestions? FYI - I'm limited to material found on the official Paizo PRD.

Thanks in advance.

Channel energies from different classes don't stack, so a Paladin/cleric/oracle will all channel energy at a massive 1d6 each. You'll get a ton of channel energies, but they will all suck.

You COULD, if you were being super munchkiny, go into cavalier of the star, which lets you count half your cavalier level as paladin/cleric level for how much you channel (but not your oracle level), and I guess that would work for both classes, so it would be a slower progression, but (assuming you had 14 charisma) you could channel 10 times a day.

In addition, and again, I don't recommend this as I generally hate this kind of thinking, if you go Cleric of Saranrae (and presumably Paladin too). Then take the Glory and Sun domains, which increases the DC of your channel by 2, negates channel resistance for undead, and adds your CLERIC level to damage dealt to undead by channeling (which, if I read this right, also adds half your cavalier level too). Again, I don't like this kind of thinking, but if that's what you're going for, then there you go.


Channel to help allies or channel to hurt bad guys?

There is a difference.


Hmm wrote:
Have you seen the Oradin Guide on Giant in the Playground?

Yes, thanks. My concern with that is it requires 4 levels of Paladin to achieve the Channel Energy pool - that's an additional 2 levels of lost spellcasting for the oracle. Compared to 1 loss level by taking a level of cleric. But that would mean increased BAB and LoH as well, definitely a good choice.

If I was to go that route, how would you recommend leveling up from 4? if I'm Paladin 2, Oracle 2, would you take the 2 levels of paladin right away to get to Paladin 4, or something else?

Renegadeshepherd wrote:

There are two ways to go about this and I think our answers will largely depend on what you respond...

1) you want high quantity of channels for out of battle healing and occasionally in battle.

I'm thinking #1. It seems with the seven additional channels from 1 level of cleric (plus more as Charisma increases) combined with the item that grants +2d6 on channeling in the future, that an additional 7+ channels is very helpful for topping everyone off. I'd plan to combine that with Life Link of the Oracle to try to spread the healing around a bit to maximize the efficiency of channel energy.

VampByDay wrote:
Channel energies from different classes don't stack, so a Paladin/cleric/oracle will all channel energy at a massive 1d6 each. You'll get a ton of channel energies, but they will all suck.

Agreed - 1d6 is not all that impressive. However, coupled with the alternate class ability to increase a revelation (channel energy in this case) with the item that boosts channel energy by 2d6, I'm thinking it provides a lot of healing for a 1 level investment. Not to mention 2 domain powers.

ElterAgo wrote:
Channel to help allies or channel to hurt bad guys?

Yes, sorry I didn't specify. Healing focused.


Tormsskull wrote:

...

VampByDay wrote:
Channel energies from different classes don't stack, so a Paladin/cleric/oracle will all channel energy at a massive 1d6 each. You'll get a ton of channel energies, but they will all suck.

Agreed - 1d6 is not all that impressive. However, coupled with the alternate class ability to increase a revelation (channel energy in this case) with the item that boosts channel energy by 2d6, I'm thinking it provides a lot of healing for a 1 level investment. Not to mention 2 domain powers.

ElterAgo wrote:
Channel to help allies or channel to hurt bad guys?
Yes, sorry I didn't specify. Healing focused.

Hmm... Ok, I wouldn't call it optimal, but it might just be viable.

If your campaign is only going low or mid levels, it might be useful additional healing. I have a life oracle. Tons of potential healing. But I will admit, sometimes when several guys are only damaged a little bit I don't feel like wasting a 10d6 channel on it.
You would on the other hand would have several 3d6 channels that it would be reasonable to burn for something like that.

If your campaign is eventually going into the high levels, I would guess not. You will have given up too much for an ability which by levels 15-20 is completely inconsequential amounts of healing. The argument could be made though that it will help you survive into the higher levels if your campaign is hard to afford or find wands of CLW.

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