Hardness, Hardness on Creatures, Robots, etc


Rules Questions


Hello! With Iron Gods finally here and full of cheer, I thought I ask for another discussion about Hardness. It's basically like Universal DR, right? DR 5/- and then Hardness 10 means that all physical attack get cut out by 15? Seems like even Barbs will have a hard time! Let alone any poor archer-types in the party. Even the Wiz, since Hardness also allows for 1/2 Energy Resist?

Am I correct in this? And/or, as a follow-up, how should PCs be dealing with this onslaught of badasses?


Hardness: Each object has hardness—a number that represents how well it resists damage. When an object is damaged, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object's hit points.

The robots do not count as objects though so energy damage is not halved though the total of the attack is still affected by hardness.

Adamantine weapons still work fine of course since they ignore hardness (up to 20), I think the robots are vulnerable to critical hits too meaning that they get a load of damage when they get critted.


The half-energy damage thing is a function of attacking an object, not because of hardness. Even objects with 0 hardness still only take half damage from energy attacks.

Quote:
Energy Attacks: Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects.


Hobgoblin Shogun wrote:

Hello! With Iron Gods finally here and full of cheer, I thought I ask for another discussion about Hardness. It's basically like Universal DR, right? DR 5/- and then Hardness 10 means that all physical attack get cut out by 15? Seems like even Barbs will have a hard time! Let alone any poor archer-types in the party. Even the Wiz, since Hardness also allows for 1/2 Energy Resist?

Am I correct in this? And/or, as a follow-up, how should PCs be dealing with this onslaught of badasses?

First of all, I would imagine that adamantine weapons will be a top priority for PCs in Iron Gods, higher even than magic weapons.

Second, I don't think DR and hardness stack. Are there creatures in the AP with both? If something has DR 5/- and hardness 10, I would imagine that, since hardness is higher that would reduce incoming damage by 10. But, if something bypasses the hardness, like an adamantine weapon, the DR would reduce the damage by 5. When two things have the same effect, the stronger takes precedence. But that's just a guess on my part.

Finally, as far as I know, it's unclear exactly how hardness works for monsters in relation to magic. The "halve damage then apply hardness" rule is specifically for inanimate objects, but monsters, even constructs, aren't inanimate objects. I think there are several FAQ requests out there asking for clarification on this rule. For now, I personally rule that hardness on a monster works like Resist <all energy types except Force>, meaning that a monster with hardness 10, will take 10 less damage from fire or sonic spells, as well as 10 less damage from physical sources, but full damage from Magic Missile.

That, however, is just a personal ruling. I don't know of any official direction on it.


Quote:
Second, I don't think DR and hardness stack. Are there creatures in the AP with both? If something has DR 5/- and hardness 10, I would imagine that, since hardness is higher that would reduce incoming damage by 10. But, if something bypasses the hardness, like an adamantine weapon, the DR would reduce the damage by 5. When two things have the same effect, the stronger takes precedence. But that's just a guess on my part.

As they are different abilities, they do stack.

Sczarni

I imagine you could still target a robot (having Hardness) with stoneskin (giving it DR), and the two would work together.


The rule that adamatine weapons help against hardness is a 3.5 relic and cant be found in pathfinder.


DEXRAY wrote:
The rule that adamatine weapons help against hardness is a 3.5 relic and cant be found in pathfinder.

Huh?

PRD wrote:
Adamantine: Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules).


Pathfinder CRB p.154

"Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Chapter 7)."

*Ninjaed by Sniggevert but still posted this.

PS. After playing Fantasy Flight Games games I learned to read all, when I read Rulesbooks. FFG had a bad habit to hide small and integral parts of the rules to the bloody middle of the text. And nothing was mentioned about it elsewhere

Sczarni

The fiddly bit about Adamantine is that it ignores Hardness less than 20.

A lot of people think it's 20 or less.


Okay. So to review.

The PCs bascially NEED Adamantine. +3,000gp, +60 gp per missile. Adamantine ignores Hardness less than 20. But if it's 20 or more, then they're still facing the full reduction of their damage.

It has also been pointed out that robots are week to Critical Hits, however. So they take +50% more damage then when they've been hit? While that's cool, and is cause for even bigger celebration when that Nat 20 comes around, I don't really think that counts as "strategy."


Hobgoblin Shogun wrote:
The PCs bascially NEED Adamantine. +3,000gp, +60 gp per missile. Adamantine ignores Hardness less than 20. But if it's 20 or more, then they're still facing the full reduction of their damage.

I read it as the Adamantine ignores the first 20 (or is it 19) points of hardness. But then, hardness above 20 is pretty rare.

Scarab Sages

Martial Artist Monks and Steel Breaker Brawlers are nice for dealing with hardness.

Silver Crusade RPG Superstar 2013 Top 8

Hobgoblin Shogun wrote:
It has also been pointed out that robots are week to Critical Hits, however. So they take +50% more damage then when they've been hit?

Vulnerability to critical hits is a specific weakness which is printed in the statblocks of various creatures. It is different than vulnerability to a damage type. Unless the specific vulnerability to critical hits states otherwise the creature with vulnerability to critical hits does not take extra damage from a critical hit, but suffers from the effects listed in the weakness (usually a save or be stunned/staggered).

Sczarni

1 person marked this as a favorite.
GinoA wrote:
Hobgoblin Shogun wrote:
The PCs bascially NEED Adamantine. +3,000gp, +60 gp per missile. Adamantine ignores Hardness less than 20. But if it's 20 or more, then they're still facing the full reduction of their damage.
I read it as the Adamantine ignores the first 20 (or is it 19) points of hardness. But then, hardness above 20 is pretty rare.

Adamantine ignores anything with a Hardness rating of 19 or less.

A +5 Longbow with a Fortifying Stone attached to it has Hardness 20, for example. If you tried to Sunder such an item with your Adamantine weapon, you'd have to subtract 20 from your damage roll.


I'm still back to the idea that Adamantine is basically a requirement for Iron Gods PCs. What kind of check would it be for a PC to know "hmmm, AdaMANtine sure is good at breaking hard stuff! Maybe we should get some of THAT!"

Scarab Sages

Hobgoblin Shogun wrote:
I'm still back to the idea that Adamantine is basically a requirement for Iron Gods PCs. What kind of check would it be for a PC to know "hmmm, AdaMANtine sure is good at breaking hard stuff! Maybe we should get some of THAT!"

Low DC Engineering, Mid DC History or High DC Local


This is why you should always get Hardening cast on your items to try to get their hardness above 20.

A +1 Long Sword has a hardness of 12. If you can find a 16th level person to cast hardening on your weapon; it now has a hardness of 20.

Grand Lodge

I was very sad when my paladin ran up against a sunder specialist and realized that his breastplate had hardness 19 after the enchantments. :(


Splendor wrote:
If you can find a 16th level person to cast hardening on your weapon

Seems a big If.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Hardness, Hardness on Creatures, Robots, etc All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions