Replacing Numeria


Homebrew and House Rules


To start off I want to make it clear that I'm not trying to criticize people who like Numeria as it is. Sci fi in fantasy just isn't my cup of tea but if you like it go for it.

So I want to replace Numeria and the sci fi elements it brings to Golarion. The obvious choice would be to replace it with with a barbarian nation but I wanted to see if anyone has an idea that is outside of the box.


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The easiest way, IMO, is to have the adventure merely take place anywhere else in Golarion. This works easily in homebrew games that take place in Golarion as well as every AP except Iron Gods.

Simply say "High tech is not allowed" and then never have the party need to go in the direction of Numeria.


@thegreenteagamer

While that's a perfectly fine answer it doesn't really solve my problem.

I tend to try and keep a consistent campaign world. If I ran a game in Cheliax those events still happened when I run my next game in Katapesh for example. If I run a game in Ustalav or Brevoy it would be reasonable for my players to ask to play someone from Numeria.

I would rather replace it in my version of Golarion. That way I can consistently say to my players that it simply doesn't exist in my version.


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I see. I'm with you on not preferring high tech. Here's how I plan to handle it in my future games, should it ever come up:

Essentially, what would happen if the nations that bordered Numeria bordered each other, instead. Split the land between the various border nations and ask yourself how things would be changed between them if they shared a border with one another instead of Numeria. Honestly, the changes aren't major.


thegreenteagamer wrote:

I see. I'm with you on not preferring high tech. Here's how I plan to handle it in my future games, should it ever come up:

Essentially, what would happen if the nations that bordered Numeria bordered each other, instead. Split the land between the various border nations and ask yourself how things would be changed between them if they shared a border with one another instead of Numeria. Honestly, the changes aren't major.

Golarion is just Rifts in D&D form, anyway. The above quoted suggestion is probably the best in terms of simplicity and ease of use - I would go so far as to call it "elegant". It solves all your problems with a stroke of the pen, so to speak.

Liberty's Edge

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Maybe it was loosely populated with barbarians, then when the Worldwound began to open was where most Sarkorians found refuge. Without the influence of star tech, Numeria would perhaps have been more peaceful and welcomed those refugees with open arms.


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If you remove the technology element, you could leave the country as a barbarian nation with a drug addicted king who is controlled from the background by a shadowy (but rapidly becoming more open and blatant) cabal of wizards.

You could replace the fallen starships with remains of Shory flying cities or you could replace them with another advanced civilization.


Why not just make the Lake of Mists about 100% larger? It's clean and simple.


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You could Elder God the whole place.

Instead of a Space Ship crashing it was the body of some massive unknowable thing, a mountain of maddness that spawns horrors instead of robots.

Tech-league becomes a Cult of the fallen star god

and other such things

with tentacles.

Sovereign Court

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If you are using psionics, Numeria could just become a weird place because of all the psionics activities. Changing robots and laser beams, for psionics creatures and crystal designs.


Da'ath wrote:
thegreenteagamer wrote:

I see. I'm with you on not preferring high tech. Here's how I plan to handle it in my future games, should it ever come up:

Essentially, what would happen if the nations that bordered Numeria bordered each other, instead. Split the land between the various border nations and ask yourself how things would be changed between them if they shared a border with one another instead of Numeria. Honestly, the changes aren't major.

Golarion is just Rifts in D&D form, anyway. The above quoted suggestion is probably the best in terms of simplicity and ease of use - I would go so far as to call it "elegant". It solves all your problems with a stroke of the pen, so to speak.

Thanks. I got the idea after re-reading Pyramids, one of the Discworld novels.

Pyramids Spoiler:
In Pyramids an entire nation disappears. It was situated between two nations that, if it were not for the first nation being between them, would constantly be at war with one another.

You can either say there never was a Numeria, which is way easier, or you can say that Numeria simply disappeared one day and ask yourself how Brevoy will react sharing a border with the War Wound and Ustengrav, etc, all of a sudden.


Just say the ship never crashed there and rewrite the history from that point. So it's probably just a desolate barbarian land with feuding tribes and such.


Blazej wrote:

If you remove the technology element, you could leave the country as a barbarian nation with a drug addicted king who is controlled from the background by a shadowy (but rapidly becoming more open and blatant) cabal of wizards.

You could replace the fallen starships with remains of Shory flying cities or you could replace them with another advanced civilization.

That's probably what I would do if I had issues with Numeria. Also, instead of Shory, you could just make it an extension of ancient Thassilon, with the League being focused on reaquiring Azlanti magics, not alien tech.


just uplay the conan-ness of it all and really play down the tech....there are crashed bits, odd metals, weird structures.....but non of it functions as 'tech'

RPG Superstar Season 9 Top 16

You could honestly do what I do and just reflavor science fiction as magic or magitech. Who's the say that graviton reactor isn't something like the eye of magnus from Skyrim? Most of the Numeria stuff treats the technology like magic anyway. Even cybernetic implants are basically just belts of strength or headbands of intelligence attached to your body.


The Technic League activated a newly-unearthed security system that would prevent all creatures entering or exiting Numeria's borders without authorization. Unfortunately, the tech went screwy and transported everything within its borders (including the security system) to another planet instead. Numeria-That-Was is now a flat sheet of bare rock and soil just beginning to be reclaimed by nature.

(Just taking a stab at it--I don't know much about the specifics of Numerian lore.)

Edit: Why hasn't anybody settled there? The event was too recent, and the surrounding nations aren't yet certain that they won't vanish if they begin settling.


@blahpers

That does give me an idea. I probably won't use it but I'll post it anyways. Maybe something happened in Numeria similar to the Day of Mourning in Cyre from the Eberron campaign setting.

It would make the north a very bleak place though, with the Worldwound and the Mournlands so close to each other.

Scarab Sages

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Augustus4 wrote:

@blahpers

That does give me an idea. I probably won't use it but I'll post it anyways. Maybe something happened in Numeria similar to the Day of Mourning in Cyre from the Eberron campaign setting.

It would make the north a very bleak place though, with the Worldwound and the Mournlands so close to each other.

"We did it! We finally escaped from all those demons with the treasure in hand!"

"Why is everything so bleak around here? Are those dead bodies? And is that a fireball rolling this way...?"


replace all super-science with magic?

So instead of laser guns you got ancient magic devices?
androids = golems

and so on.


Pathfinder Lost Omens Subscriber

Numeria is a crater, the ship that crash landed exploded.


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You could also say that Numeria is what's left of Sarkoris. Replace the gazetteer of Numeria with new stuff inspired by the Sarkoris article from Lost Kingdoms of Golarion. The Worldwound swallowed up much of the land, but the southern province survived more or less intact.

That way you can have your barbarian lands, and no tech.

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