Link to Download for Undetectable Client Side Mod that Turns Stealthed Players Solid Neon Pink


Pathfinder Online

Goblin Squad Member

... Is what people will be posting on independent sites if stealthed players remain detectable to the client.

Goblin Squad Member

Also a question for GW. Would client side mods that only change the visuals be considered a TOS violation even if you could detect them?

Goblin Squad Member

1 person marked this as a favorite.

Oh look, another Andius thread.

Ryan has posted along the lines of 'don't trust the client, the client is in the hands of the enemy' before. I believe they are aware of and understand this issue already.

Goblin Squad Member

I'm aware he's said this but stealth players are still "hidden" by a black/mostly transparent model.

This creates incentive to create client side mods and hands a pretty heavy advantage to those willing to break their immersion to have all the enemies show up in neon pink or some other highly visible color.

They can probably even hack the radar to display stealthed players since their client does have the data on their location.

I'm surprised having acknowledged these kinds of problems that GW would allow this instead of making stealthed players fully invisible to the client. In other words, never send the client data about a player they cannot perceive.

Grand Lodge

I think stealth tech like that is a bit out of scope for MVP but I'd really like to see some kind of workaround for these shenanigans.

Goblin Squad Member

What's so hard about it? If they are out of perception range you do not send the client the data. Just like if they are entirely out of visual range.

I can't imagine that being very complex to code.

Goblin Squad Member

1 person marked this as a favorite.

I'm fairly sure the silhouette being displayed is predicated on them having been detected. I don't think you even see that much if they're undetected.

Goblin Squad Member

1 person marked this as a favorite.

hackers will hack

botters will bot

For a normal player botting and hacking and cheats in general take all the challenge and hence fun out of a game but for some people their epeen comes from their "leet hacking skillz".

You are never going to have a level playing field, some people will have more time to play, more money for fact PCs and big multiple screens etc etc You just need to limit the damage that hacks can do to the playability for everyone else.


I could personally give a flaying rat's goblin balls less if someone wants to cheat. I'll still out game them any day. 'Nough said.

If it becomes a rampant issue, GW will deal with it. Most of us will not dare dream of cheating for the love of the game (or so I would like to think, and will continue to do so until proven otherwise).

Goblin Squad Member

Andius the Afflicted wrote:
I can't imagine that being very complex to code.

Complex to code, probably not. But it potentially very CPU expensive. You'd need to check range between every player and monster within max perception range. This is an exponential curve - if you have ten people in Sotterhill's town square, that is 100 checks. If you have 100 players, that is 10,000 checks.

Repeat every 300ms.

Goblinworks Game Designer

2 people marked this as a favorite.

The Stealth mechanic prevents your location from being sent to the client at all until you get to a certain range. It also colors you a dark translucent when you're detected but not in targeting range.

The translucency is a bit of a help, but not the core of the mechanic. Even if you've hacked your client to replace the translucency with something more visible, the stealther has already gotten much closer than they could without stealth.

Also, the server should be enforcing that while they're translucent/hacked hot pink they're out of targeting range.

So hacking the client to do such a change probably presents a mild advantage but shouldn't overcome most of the benefits of the system

Goblin Squad Member

9 people marked this as a favorite.

Amazing. Goblinworks employees already solved the problem! Why, they must be competent game designers or something!

CEO, Goblinworks

7 people marked this as a favorite.

Hacking the client would be a violation of the Terms of Service and would be grounds for an immediate account ban.

Goblin Squad Member

8 people marked this as a favorite.

Well, my days of not taking Andius seriously are certainly coming to a middle.

Goblin Squad Member

3 people marked this as a favorite.
sspitfire1 wrote:
...GW will deal with it.

Imagine how much easier it might be, given the lower player-counts in EE compared with a AAA launch, for Goblinworks to have everything all of us do logged for relatively easy reviewing. Combine that with a community that'll likely have no compunctions at all about ratting out anyone even suspected of needing a review, and we may see more cheaters caught than we've gotten used to in other games.

That control works both ways: there'll be a disincentive for everyone to report everyone else constantly, as the discipline-cannon will be easy to point right back at false-accusers.

Guurzak wrote:
Well, my days of not taking Andius seriously are certainly coming to a middle.

Now imagine if you'd been reading him since 2012.

Goblin Squad Member

T7V Jazzlvraz wrote:
Guurzak wrote:
Well, my days of not taking Andius seriously are certainly coming to a middle.
Now imagine if you'd been reading him since 2012.

*cold sweat, involuntary spasm*

Goblin Squad Member

This thread went from inflammatory to hilarious in record time.

Goblin Squad Member

<Kabal> Dan Repperger wrote:
This thread went from inflammatory to hilarious in record time.

[thinks better of a comparison to bowel disease.]

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Link to Download for Undetectable Client Side Mod that Turns Stealthed Players Solid Neon Pink All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online
Pathfinder Online