Andius the Afflicted
Goblin Squad Member
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I'm aware he's said this but stealth players are still "hidden" by a black/mostly transparent model.
This creates incentive to create client side mods and hands a pretty heavy advantage to those willing to break their immersion to have all the enemies show up in neon pink or some other highly visible color.
They can probably even hack the radar to display stealthed players since their client does have the data on their location.
I'm surprised having acknowledged these kinds of problems that GW would allow this instead of making stealthed players fully invisible to the client. In other words, never send the client data about a player they cannot perceive.
KoTC Edam Neadenil
Goblin Squad Member
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hackers will hack
botters will bot
For a normal player botting and hacking and cheats in general take all the challenge and hence fun out of a game but for some people their epeen comes from their "leet hacking skillz".
You are never going to have a level playing field, some people will have more time to play, more money for fact PCs and big multiple screens etc etc You just need to limit the damage that hacks can do to the playability for everyone else.
| sspitfire1 |
I could personally give a flaying rat's goblin balls less if someone wants to cheat. I'll still out game them any day. 'Nough said.
If it becomes a rampant issue, GW will deal with it. Most of us will not dare dream of cheating for the love of the game (or so I would like to think, and will continue to do so until proven otherwise).
Kadere
Goblin Squad Member
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I can't imagine that being very complex to code.
Complex to code, probably not. But it potentially very CPU expensive. You'd need to check range between every player and monster within max perception range. This is an exponential curve - if you have ten people in Sotterhill's town square, that is 100 checks. If you have 100 players, that is 10,000 checks.
Repeat every 300ms.
Stephen Cheney
Goblinworks Game Designer
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The Stealth mechanic prevents your location from being sent to the client at all until you get to a certain range. It also colors you a dark translucent when you're detected but not in targeting range.
The translucency is a bit of a help, but not the core of the mechanic. Even if you've hacked your client to replace the translucency with something more visible, the stealther has already gotten much closer than they could without stealth.
Also, the server should be enforcing that while they're translucent/hacked hot pink they're out of targeting range.
So hacking the client to do such a change probably presents a mild advantage but shouldn't overcome most of the benefits of the system
T7V Jazzlvraz
Goblin Squad Member
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...GW will deal with it.
Imagine how much easier it might be, given the lower player-counts in EE compared with a AAA launch, for Goblinworks to have everything all of us do logged for relatively easy reviewing. Combine that with a community that'll likely have no compunctions at all about ratting out anyone even suspected of needing a review, and we may see more cheaters caught than we've gotten used to in other games.
That control works both ways: there'll be a disincentive for everyone to report everyone else constantly, as the discipline-cannon will be easy to point right back at false-accusers.
Well, my days of not taking Andius seriously are certainly coming to a middle.
Now imagine if you'd been reading him since 2012.