Gambling Trait (Spoiler request)


Rules Questions and Gameplay Discussion


Meliski has a power on his Gambler role card that lets him recharge cards with the gambling trait instead of doing anything else with them. Now, to the best of my knowledge, no one has ever seen one of those except those who have the Bard Class Deck (I think it's a safe assumption that the Ivory Dice and Marked Cards items are Gambling traited). It makes me really curious because this power revolves entirely around a type of card I've never seen before.

So I was hoping that someone with the Bard Class Deck would satiate my curiosity and tell me about those cards, or perhaps some other Gambling cards I'm unaware of? (Or, if I'm really lucky, maybe hear some about yet-to-be-released or beta cards* or something from the Devs, but I'm not holding my breath on that one. :D )

*Those who participated in the beta, don't forget that you're not supposed to spoil the actual text from beta cards without permission.


I have the Rogue class deck and it includes a copy of the Ivory Dice (which do have the Gambling trait).

When you encounter it, you roll a 1D6. 1-3: shuffle it into a random open location. 4-6: Acquire it

You can reveal them if you would fail a check (any check). Choose odd/even and roll a D6. If you guess right, you pass the check and recharge the dice. If you guess wrong, bury 3 cards from your hand.


That seems... shockingly good? Like even for the cost of 3 buried cards a 50-50 shot to pass a check with no restrictions?


Weird that the dice don't bury themselves (considering Meliski's ability).

It almost makes me wonder if / wish that his abilty was actually "When you would banish, bury, or discard a card for the power of a card that has the Gambling trait, you may recharge it..."

Oh, and thanks. :D


I guess it would help if you only had 3 cards in your hand and you guess wrong and had to bury 3 cards... you could bury the other 2 and recharge the dice since they have the Gambling trait. Other than that, ya, the dice don't really mesh with Meliski's ability.


So here is Meliski's power:

Gambler Meliski wrote:
When you would banish, bury, or discard a card that has the Gambling trait, you may recharge it (□ or shuffle it into your deck) instead.

And this one is right above it:

Gambler Meliski also wrote:
When you (□ or another character at your location) would fail a check by 1 (□ 2), you may bury a card (□ from your discard pile) to succeed.

His power about the Gambling trait doesn't require him to have played it. So if he is ever banish burying or discarding that card, he recharges it. Taking damage? Choose a Gambling card and you'll get to recharge it. Helping you or another character out that failed a check by 1 or 2? Choose a Gambling card and recharge it instead of bury it. Rolled those dice and guessed wrong? Choose Gambling cards for your 3 cards (you've got the dice still) and recharge them instead of burying them.


Hawkmoon269 wrote:

So here is Meliski's power:

Gambler Meliski wrote:
When you would banish, bury, or discard a card that has the Gambling trait, you may recharge it (□ or shuffle it into your deck) instead.

And this one is right above it:

Gambler Meliski also wrote:
When you (□ or another character at your location) would fail a check by 1 (□ 2), you may bury a card (□ from your discard pile) to succeed.
His power about the Gambling trait doesn't require him to have played it. So if he is ever banish burying or discarding that card, he recharges it. Taking damage? Choose a Gambling card and you'll get to recharge it. Helping you or another character out that failed a check by 1 or 2? Choose a Gambling card and recharge it instead of bury it. Rolled those dice and guessed wrong? Choose Gambling cards for your 3 cards (you've got the dice still) and recharge them instead of burying them.

Yeah, I know, it's like Damiel's power*. It still seems odd, though.

*Speaking of which, we should probably bring this to the Devs' attention, as they're looking into errata'ing Damiel's power.


It may not need the same thing as Damiel's power. The Ivory Dice don't get banished if you fail to acquire them, the get shuffled somewhere. If all Gambling items did something similar, it wouldn't have the exact same issue ad Damiel. Though I suppose there is still a loophole for when Meliksi closes a location with cards in the location deck. And I'm not sure that all Gambling items will be shuffled when not acquired. So, yeah, you might want to bring it up.


Pathfinder Adventure Path Subscriber
Hawkmoon269 wrote:
Choose Gambling cards for your 3 cards (you've got the dice still) and recharge them instead of burying them.

The Bard deck only has the 2 gambling cards, one each of the dice and the marked cards (and the marked cards come a good bit later). It may be that there will be more gambling cards in S&S adventure decks, but at the moment they are a precious resource. Still, better to make sure the cards work together as intended now rather than later.

Sovereign Court

I'm guessing it will get the same change Daniel got, that it has to come from your hand.

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