Fateful Channel - what counts as a "creature you heal" + related question


Rules Questions

Sovereign Court

"When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time."

Your companions being within the channeling radius is not enough for them to receive an opportunity to roll twice, and in fact that you must heal them for at least one point of damage.

Is this the correct interpretation? No damage healed = no opportunity for a double roll?

Assuming that is correct, is it legal to game this out by having everyone self-inflict 1 point of damage to themselves before combat?

Dress it up with a ritual after every combat like such...
"Friends, let us further seal the bond between us by shedding blood together under the eyes of the ever-watchful lady Pharasma." *Everyone slices their arm with a knife*

Everyone is set 1hp below max for the next fight.

Combat starts. Round one the cleric channels and everyone gets a double roll.

Legal and A-OK under Pathfinder and society rules?


Nothing prevents you from healing unwounded creatures - nothing in the Channel Energy ability, nothing in the Combat chapter rules for healing..

But, assuming your GM is going to argue it, there's certainly nothing to prevent people from doing 1 hp damage to themselves.

The Exchange

Sorry for the necro but I just encountered this myself and I thought the first post did an excellent job of describing it.

Anyone got some more input and/or clarifications on this?

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