| Mike Selinker Pathfinder Adventure Card Game Designer |
| 5 people marked this as a favorite. |
Because of the Twitter hashtag #welovegamedevs, let me tell you about my devs Chad, Gaby, Tanis, and Paul. They are awesome.
Chad Brown is the lead developer on the Pathfinder Adventure Card Game. When Rian Sand and I were first talking about the system that became the ACG engine, I showed it to Chad and said "Can you help me make this?" Well, he made it. Every card for the game has passed through his spreadsheets. He figured out how we would express the game and finds all the boundaries we can push it toward. Neither of us can tell you what any card in the game says, because Chad has made 15 versions of each. He is also a giant. Chad is awesome.
Gaby Gabberwocky Weidling is the lead developer on The Maze of Games and all our puzzle projects, as well as being one of the devs on PACG. Gaby gets the roughest job at Lone Shark: She has to figure out what I meant when I give her a puzzle that I don't think is broken, but is of course broken. Gaby has figured out how to make just about every kind of puzzle, and is the heart and soul of the Skull & Shackles set. Any puns in the game that are not mine you can blame on Gaby. She looks good with a lobster on her head. Gaby is awesome.
Tanis O'Connor is a developer and editor on Lone Shark's games and puzzles, and has been thriving in a new role as designer for PACG's organized play for Paizo. Tanis is the one person among us who can remember what every template for the game says, and probably can tell you what it should have said in the first place, if I had listened to her. She made The Maze of Games make sense, or as much sense as it can. Her set of class decks and org-play scenarios just made contact with the public, and they are loving it. She is not a half-elf, but Tanis is awesome nonetheless.
Paul Peterson… well, Paul is a legend. Paul's games include the classic Guillotine, Pairs with James Ernest, and the runaway hit Smash Up. He is also the best game breaker in the world, which is why I begged him to help us develop PACG. Paul is the last line of defense before we let our sets go to editing, and probably after that too. You will also see his fine design work on Wrath of the Righteous after Skull & Shackles is done, since nobody writes demon-hunting games like Paul. He's the Paula to my Simon on Tabletop Deathmatch. His lightning scar on his forehead may or may not prove that he is Harry Potter. Regardless, Paul is awesome.
I love game devs.
Theryon Stormrune
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Having met Mike and Tanis, I was impressed how nice they were through all the madness. I wish I had met the others but glad that I got to talk to these two. Mike, if you hadn't been trying to escape the madness, would have loved to invite you to High Velocity to meet my group and buy you a beer. But you were in a bit of a rush.
Thanks for your hard work and the hard work of your team(s). Hopefully soon everyone will have their stuff and the second wave of madness will subside.
| Mike Selinker Pathfinder Adventure Card Game Designer |
Thanks, all.
Mike, if you hadn't been trying to escape the madness, would have loved to invite you to High Velocity to meet my group and buy you a beer.
True Fact: At HIgh Velocity, they have an appetizer sampler called the High Velocity Sampler Tower, which on this online menu serves 8. But on the menu my producer Liz and I were given, it served 8.5. Somebody's goin' home unsatisfied, it seems.
| Mike Selinker Pathfinder Adventure Card Game Designer |
I miss Chad's talk about RotR. Please let him (and the rest of them too) out of the dungeon so we can interact with them.
Gaby has commented some too (especially on the promo card that bears her name).
Chad brought back something from Gen Con: a very impressive case of confluenza. He will be back when he feels up to it.
Gaby will have more to say about Skull & Shackles soon, I expect.
| Tanis O'Connor Pathfinder ACG Designer |
Mike Selinker wrote:She is not a half-elf, but Tanis is awesome nonetheless.Thank you for this, I have been wanting to make a a similar joke ever since Tanis was introduced to the community.
Huh, I've never heard that one before. How devastatingly original of both of you.
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