Mount Feats


Advice


I've a Barbarian Mounted Fury who has already taken Boon Companion... now which are the right feats for the mount, assuming my build rely on charging most of the time?

Thanks for the advices"!


Dodge and mobility might be good, as they'll help keep your mount alive.
Toughness for the same reason.


Wheeling Charge and Narrow Frame are a must if you're using a lance (and if you're mounted, you should be). You might wanna pickup Improved Overrun, depending on your tactics.


Undersized mount from ACG if you are medium sized.


@Grimj, if he's medium, then Narrow Frame is definitely the way to go. The AnC will still have all the benefits of being Large, and fits in a 5' hallway without squeezing.


Spirited Charge = 3 times damage on charge attack instead of 2 times.


He wants feats for the mount, not the PC... And most mounts aren't capable of riding other mounts -or- weilding a lance.

Grand Lodge

Monstrous Mount?


My mount is a Cheetah...
Narrow frame...never had the problem of squeezing
Wheeling Charge...oh yes that's great!

Mobility could be useful when charging (AOO)
Improved Overrun .. i've ride-by-attack, don't think i need that feat!

What about Improved Natural Attack? Improved Natural Armor?


Improved Overrun is a feat tax if you're gonna go with Charge Through (and the mount doesn't have Trample as an ability already).

For one thing, you might wanna apply an archetype to your Animal Companion, such as Racer. The Sprint ability is REALLY good on Racer.

Improved Natural Attack could be useful, but you'll be taking it a bunch without doing much. You'd need to take it individually for each claw and bite (and I'm not sure how Rend works into that...). Improved Natural Armor is useful, to an extent, though.

You could have both the PC and the AnC take the Escape Route Teamwork feat. RAW, you now ignore all AoO's while riding your mount. Reeks of cheese, but depending on your DM, you could get away with it. Besides, who uses Teamwork Feats, anyway? (I've always wanted to play in a party built around Mounts and Coordinated Charge, myself...)

Grand Lodge

For the mount some feats I suggest:

Quote:
You could have both the PC and the AnC take the Escape Route Teamwork feat.

A great suggestion. Ride by attack Doesn't provoke from the target but having the ability to charge through there lines is super helpful. I didn't take it on my Mounted character but I have a Giant Gecko so I do not run along the floor if I can help it. I also do not believe a flying mount needs it either.

For Survivalist and Functionality in ALL mounts:
Toughness- You Animal companion will have such a smaller Health pool then your Rider. Make him harder to kill.
Valiant Steed- Allows you to push your animal into Unnatural auras...You know like what dragons, outsiders, undead sometimes have.
Iron Will- Typically the AnC weakest save...a dominated mount is uncontrollable and unride-able. Basically your on foot again.

For Larger mounts (Ones bigger then Medium sized) these feats are great for Damage:

Quote:
Improved Overrun is a feat tax if you're gonna go with Charge Through (and the mount doesn't have Trample as an ability already).

You will need power attack> Improved over run>greater over run/Barreling overrun

The rider may want the Trample feat if you want your mount to trample. I recommend this on a horse or a AnC with a nice high strength. Finding a AnC with trample ability is even better.
power attack
Improved Overrun
Greater Overrun
Barreling Overrun

For smaller mounts its less about gaining more damage and gaining more Versatility and survival.
Bodygaurd- Requires the Aid another trick as well...but this makes up for the riders -2 to AC when charging...the mount protects you and you protect it with Mounted Combat. A tag team if you will.
Dodge>Improved Natural armor- If your going to get +1 AC dodge is the Better AC to have.


archetype for mounts? If you have the link where i can read that, thank you... i didn't know that even exist..

one thing: but with ride-by-attack don't i just automatically overrun the target i hit?

how can i get trample?

i've also to choose a new rage power for the PC...actually i've got:
- Ferocious Mount
- Empty
- Empty

Is there something that can help my mount or my "charge-style"?
(if you need the complete buil i'll post it!)

Grand Lodge

Animal Companion Archetypes

There are also archetypes for familiars.


about racer: My Cheetah, named "Roar",has already +10 ft movement because i am a mounted fury, and 1/h he can use a sprint-like ability (that means no-enemy can escape :3 )

maybe the Charger archetype is better for what i want to do?


Nonno Laser wrote:


one thing: but with ride-by-attack don't i just automatically overrun the target i hit?

No, it lets you move past, alongside it. You know how people knock mailboxes with bats from cars? That's what Ride-by-Attack lets you do, you quite literally 'ride by' the target, and get your attack while they're in one of the squares in your range.

Nonno Laser wrote:


i've also to choose a new rage power for the PC...actually i've got:
- Ferocious Mount
- Empty
- Empty

Superstition is always good. Come and Get Me is alse really good, since you're guaranteeing that you'll get at least 2 AoOs, if they take the bait.

I'd recommend starting one of the Totem lines. Perhaps Dragon, since Beast isn't useful for you (Assuming you're always mounted).

You'll DEFINITELY want to dip into Oracle at level 9 and take the Lame curse, as it will let you rage cycle freely, and because you're mounted, ta-da, the movement speed penalty doesn't matter. If I'm correct, your mount won't be fatigued by your rage, either, which is pretty neat.


Nonno Laser wrote:

about racer: My Cheetah, named "Roar",has already +10 ft movement because i am a mounted fury, and 1/h he can use a sprint-like ability (that means no-enemy can escape :3 )

maybe the Charger archetype is better for what i want to do?

Ask your DM if he'll make your mount fatigued when it rage cycles. If so, DEFINITELY go Charger.

Otherwise, Racer is where its at-- your range will be crazy and you'll be able to get out of danger every time in an open environment. You'll be able to charge what, 600 feet every turn? That means that if you're passing by each time, you'll be 300 feet away from whatever poor sap you're attacking everytime it gets a turn... Its not even fair at that point. XD

Also, you might want to prestige (at least dip) into Mammoth Rider at level 10. Silly, silly damage.


thanks a lot leesus!

i still don't know how my cheetah could get trample, is there a way to?


It can take a bunch of feats, or the PC can take this.

You'll still need to overrun, though. Imo, unless you're mounting something like a Mammoth that has trample, I wouldn't worry about it. Failing the overrun leaves you in front of the target. On the other hand, just charging by (especially with your 600ft charge), will get you WAY out of range every time. Far better to do it without risk of failure, to me, at least.

Finally, welcome to Rocket Tag. ;)

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