Undead slayer class


Advice


So I have a new campaign idea for my players. The theme is highly gothic and dark with plenty of vampires and creepy crawlies to kill, a sort of horror land.

I decided to try my hand at, ahem, editing some of the classes to fit my campaign. Im going to keep most of the main class abilities and stats (such as hit dice, skill points) just going to tweak certain things.

I decided to start on the ranger and got the idea to make an undead hunter. You may think, "NealoMage, simply have your player only choose undead for favored enemy!" But looking at the abilities I new that I wanted wild empathy to disappear, possibly a new spell list, as well as a purely undead killing fighting style. I also thought about replacing some skills to further my goal.

I came up with the following as a start.
1. Limit favored enemy to only allow focus on undead foes. You cannot choose a second favored enemy and the bonus is only increases at the specified levels with no second favored foe.

2. No wild empathy.

3. Replace the skill Knowledge nature with Knowledge Religion

So the skill swap is easy enough. No problems there. But I realized that taking away a second favored enemy to pick from as well severely cripples the ranger. I have a possible solution for this. I could make a chart listing specific undead monsters for the ranger to pick from such as skeleton, vampire or zombie. That way the ranger would still pick a ,multiple favored foes at the proper level.

My second idea was to give the ranger the ability Detect Undead to cast at will much like the paladin. This would replace wild empathy

My main question is how balanced do you think this is. Too powerful, To weak? Please give me your feed back. Oh and keep in mind I only have the core rulebook (Obviously) Advanced players guide. Ultimate magic and advanced race guide to work from


Seems fair enough, what race is you ranger?


Im GM so I don't have a character


there's an archetype that does trade out multiple favoured enemies for an extra spell per day of each level and the ability to prep one druid spell add if it was a ranger spell.


where is this archtpype do remember the books I have access to


Might replace detect undead with deathwatch.


And anyway Thats not exactly what Im looking for. I plan on exchanging some ranger spells for a few equal cleric spells


Didn't mean your, meant the ranger your are gming, or is it undetermined?


Ohh death watch seems good. But the range on detect undead is 60 feet as opposed to just the 3o feet on death watch so I think ill stick with detect undead


so far the pcs are undetermined I plan on editing a couple of classes to present my players with multiple options so yes it is undetermined


True enough, I just find its helpful within a smaller distance, plus I figured someone who constantly deals with death might have a good idea of that sort of thing, plus you can always adjust range.


Hmmm. Ill think more on death watch vs detect undead. but thanks for all the advice gonna go to sleep now. Perhaps tomorrow I might continue this thread


Could give them some sort of undead empathy. Just got this image in my head of some monster hunter going "Gooood zombie, thats a good...boy."


Alright, g'night.


Nealomage wrote:
where is this archtpype do remember the books I have access to

I know you don't have access to it. That's why I told you what it did. So you could know powerwise what to trade things for.

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