| Nealomage |
So I have a new campaign idea for my players. The theme is highly gothic and dark with plenty of vampires and creepy crawlies to kill, a sort of horror land.
I decided to try my hand at, ahem, editing some of the classes to fit my campaign. Im going to keep most of the main class abilities and stats (such as hit dice, skill points) just going to tweak certain things.
I decided to start on the ranger and got the idea to make an undead hunter. You may think, "NealoMage, simply have your player only choose undead for favored enemy!" But looking at the abilities I new that I wanted wild empathy to disappear, possibly a new spell list, as well as a purely undead killing fighting style. I also thought about replacing some skills to further my goal.
I came up with the following as a start.
1. Limit favored enemy to only allow focus on undead foes. You cannot choose a second favored enemy and the bonus is only increases at the specified levels with no second favored foe.
2. No wild empathy.
3. Replace the skill Knowledge nature with Knowledge Religion
So the skill swap is easy enough. No problems there. But I realized that taking away a second favored enemy to pick from as well severely cripples the ranger. I have a possible solution for this. I could make a chart listing specific undead monsters for the ranger to pick from such as skeleton, vampire or zombie. That way the ranger would still pick a ,multiple favored foes at the proper level.
My second idea was to give the ranger the ability Detect Undead to cast at will much like the paladin. This would replace wild empathy
My main question is how balanced do you think this is. Too powerful, To weak? Please give me your feed back. Oh and keep in mind I only have the core rulebook (Obviously) Advanced players guide. Ultimate magic and advanced race guide to work from