Potion of Lucubration Basic or Elite?


Rules Questions and Gameplay Discussion


Hello,

I just got the game at gencon, and in the rule book under the 'suggested deck lists' page, Damiel and Feiya's item lists have 'Potion of Lucubration'. The Rules state you can only have 'Basic' trait cards as part of the character deck, but the cards from the Basic set and the Character Add-On sets all have it with the trait 'Elite'.

Is the card Basic, or are the Rules mistaken?


Pathfinder Adventure Path Subscriber

I don't know which is correct, but I do know that this sort of mistake was made on the suggested deck lists in the Rise of the Runelords set. (The printed rulebook suggested that Kyra start with an Elite armor).

IIRC, the guidance given at the time was "If you started with it, don't sweat it, but it should have been [Basic Armor] instead.


I haven't seen S&S yet myself so I can't say for sure but it's possible that it was a mistake.That happened with some of the suggested deck lists in Runelords.In that set the remedy was : if you've already built it into your deck and started to play leave it alone, if not substitute it for a similar basic card(in this case a different item card)


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I can't read that card name without misreading it and sending my mind down the gutter...
>.<


Orbis Orboros wrote:

I can't read that card name without misreading it and sending my mind down the gutter...

>.<

Start working on fixing that Orbis, if it works anything like the PnP version it should be right in your wheelhouse and turn into a devastating tool when used by Damiel.


Joshua Birk 898 wrote:
Orbis Orboros wrote:

I can't read that card name without misreading it and sending my mind down the gutter...

>.<
Start working on fixing that Orbis, if it works anything like the PnP version it should be right in your wheelhouse and turn into a devastating tool when used by Damiel.

Spoiler:
Nah, it's just banish to succeed on a craft check

Bah! Lucubration should be toad-in-bottle!


If it had been "toad in a bottle" you'd have been so right, Josh. I might have played Damiel much sooner just for it.

Ironically, it's probably the least useful potion for Damiel to take XD


I really hope they manage to make potions a better option in this set than in RotR.


Joshua Birk 898 wrote:
I really hope they manage to make potions a better option in this set than in RotR.

They were just too specialized. If I ran Damiel in RotR, for instance, I'd pretty much just take Potion of Healings and Blast Stones (which I consider a potion, even though it's technically not). Maybe there'd be one check that was made often enough and that I was bad enough at that I'd take a potion for it, but generally not.

Like I said, they're just too specialized and they're only one-time use. I think all potions should have an extra ability, like bury to draw a card or something, just any reason to use it if you don't think the check is coming up soon.

Heck, if all characters had a toned down version of Damiel's potion-of-fireball (as we liked to say when Seoni discarded a potion for her ability) they might see some use.

I don't know. I'm rambling again. I just think they're one of those things, like armor, that generally missed the mark in the game.

Sovereign Court RPG Superstar 2011 Top 32

Tot Flask and Rum Bottle work very well with Damiel.

Rum Bottle is banish to auto-succeed at a Task barrier (there are many).

Tot Flask retrieves any Liquid card from your deck.


ryric wrote:

Tot Flask and Rum Bottle work very well with Damiel.

Rum Bottle is banish to auto-succeed at a Task barrier (there are many).

Tot Flask retrieves any Liquid card from your deck.

Tot flask is really cool.

I was trying to come up with a way to make an alchemist before Damiel was spoiled. I decided he needed to do three things:

1) Recharge potions and similiar cards like blast stones instead of banish them.
2) Use potions to make combat checks
3) Be able to "mix up" potions - that is, get the right potion for the job at the right time.

Damiel does #1 and #2 pretty much like I envisioned, but I couldn't figure out a way to do #3, which Tot Flask does. This makes me want to play him much more now.

Would someone spoil the exact text and its traits for me?


Orbis Orboros wrote:
ryric wrote:

Tot Flask and Rum Bottle work very well with Damiel.

Rum Bottle is banish to auto-succeed at a Task barrier (there are many).

Tot Flask retrieves any Liquid card from your deck.

Tot flask is really cool.

I was trying to come up with a way to make an alchemist before Damiel was spoiled. I decided he needed to do three things:

1) Recharge potions and similiar cards like blast stones instead of banish them.
2) Use potions to make combat checks
3) Be able to "mix up" potions - that is, get the right potion for the job at the right time.

Damiel does #1 and #2 pretty much like I envisioned, but I couldn't figure out a way to do #3, which Tot Flask does. This makes me want to play him much more now.

Would someone spoil the exact text and its traits for me?

For what, the Tot Flask?

Spoiler:
Tot Flask
Traits: Object, Alchemical
Check to acquire: Int/Craft 6

When you would banish an item that has the Alchemical or Liquid trait for its power, reveal this card to bury that item instead of banishing it.

Discard this card to search your deck for a [sic] item that has the Liquid trait, then add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 9 check to recharge it instead of discarding it.

So its first power is kind of useless for Damiel, but the second is nice for him.

Also of note is Alchemist's Fire which is really good for him:

Spoiler:
Alchemist's Fire
Traits: Liquid, Attack, Fire, Ranged, Alchemical, Basic

For your combat check, banish this card to use your Dexterity or Ranged skill +2d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 9 check to recharge that card instead of discarding it.

I've played Damiel through all off the basic set, and through AP1. He's, really, really good.


Mechalibur wrote:
Orbis Orboros wrote:
ryric wrote:

Tot Flask and Rum Bottle work very well with Damiel.

Rum Bottle is banish to auto-succeed at a Task barrier (there are many).

Tot Flask retrieves any Liquid card from your deck.

Tot flask is really cool.

I was trying to come up with a way to make an alchemist before Damiel was spoiled. I decided he needed to do three things:

1) Recharge potions and similiar cards like blast stones instead of banish them.
2) Use potions to make combat checks
3) Be able to "mix up" potions - that is, get the right potion for the job at the right time.

Damiel does #1 and #2 pretty much like I envisioned, but I couldn't figure out a way to do #3, which Tot Flask does. This makes me want to play him much more now.

Would someone spoil the exact text and its traits for me?

For what, the Tot Flask?

** spoiler omitted **

So its first power is kind of useless for Damiel, but the second is nice for him.

Also of note is Alchemist's Fire which is really good for him:

** spoiler omitted **

I've played Damiel through all off the basic set, and through AP1. He's, really, really good.

Yeah... I think Tot flask may have single-handedly moved him to the top of my to-play list. Searching your deck for a card and putting it in your hand is like super-drawing, and he can still play the cool spells I like. He sounds super fun.

How many Tot flasks are available, counting the character upgrade / class decks, thus far?


Yeah! The design space for the game is wide open when it comes to 'tutors'. I'm glad to see them taking advantage of it.


Tot Flask is bumping Damiel way up my list too (plus he's got Disable, my favorite ability!). I was kind of hoping for a Emerald Codex for potions, but Tot Flask is close, right? And Emerald Codex was one of the best items in the game anyway~ Even if it had a high chance of giving you garbage, three free hand size is not to be overlooked.

Scarab Sages

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What I am currently using for Damiel, related to the Tot Flask, is my lone weapon is the Fire Lance.

Fire Lance is both a firearm, a weapon, and alchemical.

Which means for your combat check you can "banish" it for 4d8, which recharges it to the bottom of your deck. Then use Powder Horn to get it right back into your hand.

I have 1 Cure spell and 2 Potions of Healing (Which I can also use for 2d6 combat bonuses), so it isn't long before I get the Powder Horn back in my hand. Add a Buckler Gun, Noxious Bomb, and Alchemist's Fire and Damiel is easily the best combat character in the game.

I haven't got the Tot Flask yet, but I could see where I could use it to grab Potions of Healing of Attack items in a pinch.

Sovereign Court

After reading those two cards... I was so set on the Warpriest. Now, no way in he'll I'm not running Damiel! Alchemists's Fire alone is beyond broken.


Casey Weston wrote:

...

Damiel is easily the best combat character in the game.
...

That's a rather bold statement to make this early on.


Orbis Orboros wrote:


How many Tot flasks are available, counting the character upgrade / class decks, thus far?

Tot Flask is listed as [B] and [C], so you will have at least two to play with.

Paizo Employee Chief Technical Officer

We'll be putting up a S&S FAQ soon; Potion of Lucubration will be made Basic.

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