Pummeling Style+Feral Combat Training+Martial Versatility=?


Rules Questions

Shadow Lodge

1 person marked this as FAQ candidate.

Hello all!

As many of you know, the newly-released ACG includes this nifty little feat Pummeling Style. Now, its being debated whether or not you can use it with weapons[there are about 4 threads on this], which is not the question here[I'm assuming you can use it with Unarmed Strikes]. The question here is, can you combine this with the human feat Martial Versatility and Feral Combat Training to get your natural attack full attack[at full base attack bonus] in with Pummeling Style?

Pummeling Style, Feral Combat Training, and Martial Versatility:
Pummeling Style wrote:

Prerequisites: Improved Unarmed Strike; base attack bonus +6, brawler's flurry† class feature, or flurry of blows class feature.

Benefit: As a full-round action, you can pool all your attack potential in one devastating punch. Make a number of rolls equal to the number of attacks you can make with a full attack or a flurry of blows (your choice) with the normal attack bonus for each attack. For each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any). If any of the attack rolls are critical threats, make one confirmation roll for the entire attack at your highest base attack bonus. If it succeeds, the entire attack is a confirmed critical hit.
Feral Combat Training wrote:
Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.
Martial Versatility wrote:
Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.


A punch in the sense of natural weapons would be a type of unarmed strike, which the natural attack rule specifically states is not a natural weapon. Maybe a slam would qualify?

Martial versatility can give you feral combat training though, so you might have other options.

EDIT: Well FCT does say that you can apply all feats with improved unarmed strike as a prereq... hm... RAW for FCT yes, RAW for PS no.

Shadow Lodge

Trekkie90909 wrote:

A punch in the sense of natural weapons would be a type of unarmed strike, which the natural attack rule specifically states is not a natural weapon. Arguably maybe a slam would qualify??

Martial versatility can give you feral combat training though, so you might have other options.

The idea is you use MV to apply the effects of Pummeling Style to all natural attack through FCT, because all things that augment unarmed strikes[this would] nad/or feats that have a prerequisite of "Improved Unarmed Strike"[this does], are applied to your natural weapon now.


So to clarify the OP question, you want to make all your punches and then add in your natural attacks?
Or are you wanting to make a natural attack routine in place of punches?

Shadow Lodge

Here, I'll write out what I'm thinking happens.

Normal:You decide to use pummeling style with your fists, and it works as its written.

With feats:You decide to apply the effects of Pummeling Style to your natural attack[lets say bite], because you have Feral Combat Training. Furthermore, you also get your Claw attacks in because you have Martial Versatility[Feral Combat Training], applying the effects of FCT to all natural weapons. So, you claw/claw/bite as a pummeling style attack.


I think if I were GMing the way I'd handle this is: you can use FCT to substitute an x type of natural attack instead of the punch. Total all of the attacks you can make with that natural attack together and apply the effects of PS to it as normal. So for example using the claws on each hand would let you use TWF with it, or with Flurry you could make the full flurry with even a single primary natural weapon. I wouldn't let you make the natural attacks in addition to the normal number of attacks from BAB/feats.


If you are flurrying then there is no benefit as you do not get additional attacks from natural weapons. Just take the best attack and hit with it multiple times.

If you are regular full attacking then RAW this works. MV allows all natural weapons to covered by FCT; FCT allows covered natural weapons to in effect be counted as unarmed strikes. Unarmed strikes are unambiguously allowed in Pummeling Strike.


Oh....wow...an actual, legitimate, by the RAW way to exploit this feat. This honestly impresses me.

I'll be honest, as one of the people who have been the most vocal on the pummeling threads, and I must say- quite a bit of what I've done is trying to resist those that try to twist the feat itself so they can do whatever without paying any price.

So, when I stand as one of the ones most vocal in arguing that this feat must be delivered via punches... I was mostly looking for a twisted argument against twisted arguments that would at least tie up one of the arms (Thus, no greatswords or double kukris).

So let me say- it does appear this combo of feats would work to get a normal natural attack build in the pummeling style's full round attack. Admittedly, it still would be delivered via only a single attack...but reflavoring it as a powerful claw attack or a big freakin' bite. (honestly, I kind of like that image more than the frenzy natural attack build usually end up as)

And overall, this approach would not be overpowered (I mean, natural attacks have the same 20/x2 as unarmed strikes). Admittedly, with the reflavoring, I might be concerned about whether this would allow it through DR/slashing (this wasn't too much of an issue with unarmed strikes, since they always dealt bludgeoning, and if a style or something made it different, the same would apply to the 'punch'). But it isn't that big of an issue (since most common natural attacks deal the important type for DR anyway- bludgeoning).

Overall, you are spending several extra feats to use attacks that are frankly actually a bit replaceable by the unarmed strike you need to get for pummeling style. You are working with the system and paying appropriate prices to get what you want (And I kind of question how much you are getting back for your trouble....). So I have few real problems with this.


Strangely enough, martial versatility downgrades this some. Since FCT is kinda a trap for monks(monk and brawler damage die and flurry strength restrictions make FCT kinda useless), Im assuming you are using a full-attack rather than flurry. If you are a natural attacker going for this, you want only a single attack with the largest damage die you can obtain, typically a bite or slam, so you can get the 1.5 str mod. FCT in this case lets you make all your iteratives with your one natural attack, so you do better damage with less feats.


Calth wrote:
Strangely enough, martial versatility downgrades this some. Since FCT is kinda a trap for monks(monk and brawler damage die and flurry strength restrictions make FCT kinda useless), Im assuming you are using a full-attack rather than flurry. If you are a natural attacker going for this, you want only a single attack with the largest damage die you can obtain, typically a bite or slam, so you can get the 1.5 str mod. FCT in this case lets you make all your iteratives with your one natural attack, so you do better damage with less feats.

I don't think it does.

RCT + Pummeling style allows you to make your Unarmed Strike + any Natural Attacks you have Weapon Focus for as well. And then add all the damage together.
It doesn't allow you to replace your unarmed Strikes with Natural Attacks.

So if you had Unarmed Strike +22/+17/+12, Bite (WF) +18, Claws (WF) +18/+18, Wings +17/+17 and Horns +17 as a Full Attack.
Using Pummelling Style you get
Unarmed Strike +22/+17/+12, Bite (WF) +18, Claws (WF) +18/+18
Add all successful hits together.


The thing I'm not sure of is the Critical situation.

Assume in the above example the Creature has an Amulet of Might Fists - Keen.
So the Claw and Bite attacks Crit on a 19+ x2.
And lets say that it also has something that allows the claws to do x4 on crits.

It rolls a 19 on a Claw Attack so does that mean it now rolls a conformation for crit on all the attacks? Or does it treat the crit threat for all attacks as an unarmed Strike (which the single blow been simulated is).

And what crit multiplier is used for a successful Crit. -
a) The Unarmed Strike Multiplier.
b) The multiplier of the attack that got a crit threat (and what happens if you get a crit threat on 2 attacks with different multipliers)
c) Take the worst crit multiplier.
d) Take the best crit multiplier.


Stephen Ede wrote:
Calth wrote:
Strangely enough, martial versatility downgrades this some. Since FCT is kinda a trap for monks(monk and brawler damage die and flurry strength restrictions make FCT kinda useless), Im assuming you are using a full-attack rather than flurry. If you are a natural attacker going for this, you want only a single attack with the largest damage die you can obtain, typically a bite or slam, so you can get the 1.5 str mod. FCT in this case lets you make all your iteratives with your one natural attack, so you do better damage with less feats.

I don't think it does.

RCT + Pummeling style allows you to make your Unarmed Strike + any Natural Attacks you have Weapon Focus for as well. And then add all the damage together.
It doesn't allow you to replace your unarmed Strikes with Natural Attacks.

So if you had Unarmed Strike +22/+17/+12, Bite (WF) +18, Claws (WF) +18/+18, Wings +17/+17 and Horns +17 as a Full Attack.
Using Pummelling Style you get
Unarmed Strike +22/+17/+12, Bite (WF) +18, Claws (WF) +18/+18
Add all successful hits together.

Feral Combat Training allows you to use the selected natural attack with feats that have IUS as a prerequisite i.e. Pummeling Style. While you normally can't use a natural attack for iteratives, if you make a Pummeling Full-attack, you can.


No one thought to use a ki focus magic weapon or amulet of mighty fists yet?


@Stephen: Pummeling style says if one attack is a confirmed critical, all are - this is regardless of whether you're using an unmodified unarmed strike or a keen (other threat range multiplier/expander) claw/other attack.

As far as multipliers go, you can roll those separately for each attack type then add the results together so that's how I'd handle it. This is supported by the line "for each roll that is a hit, you deal the normal amount of damage, adding it to any damage the attack has already dealt from previous rolls (if any)."


Yes, this works, both RAW and RAI. Pummeling Style is a feat with Improved Unarmed Strike as a prerequisite, so you can use it with Feral Combat Training; Feral Combat Training qualifies as a "combat feat that applies to a specific weapon" so Martial Versatility works with it and applies to it to all natural weapons.

So yes, you get to use all your natural attacks with Pummeling Style with this feat chain.

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