| Globetrotter |
What does this do?
Blood Sanctuary (Su): At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.
Why do you need a saving throw vs you cast yourself? Why saving throw bonuses against allies?
Captain K.
|
It's a weird ability, and many people might overlook it, but it's extremely flashy and cinematic (ideal for those blushing wallflower Bloodragers) and has some cool use.
It's expressly intended that you rush in and your party members start blowing the place to smithereens while you happily chop the burning flesh of your enemy away with your greataxe. It actively encourages and rewards Bloodragers for behaving like nutcases, like they needed any motivation.
What other spells would be good with this ability?
Confusion seems like an ideal choice, especially with a good number of enemies.
| Calth |
Always remember, this is for a class with a highly limited spell list that has detonate as one of its highest level spells. But yeah, its a very weak ability mainly intended to fill a dead level. Of course, ironically, it makes it much worse if you want to primalist in superstition, since blood sanctuary would apply on top of superstition making disaster recovery even harder. It also makes the green rager archetype pretty appealing, especially if you have mediocre bloodline feats.