Could Obsidian Be Developing a Pathfinder Video Game?


Video Games


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Read All About it, link

IGN wrote:

A new image suggests that we may soon be seeing a Pathfinder video game, developed by Obsidian.

In a Facebook post (which has now been removed), Pathfinder Developer Adam Daigle posted this image with the text “Banners!”

Pathfinder, a fairly recent role-playing game, is an extension of the 3rd edition of Dungeons and Dragons. If it’s true that Obsidian is developing a Pathfinder video game, it would be their second time adapting a Dungeons and Dragons role playing game - 2006’s Neverwinter

The Knights of the Old Republic 2 and Fallout: New Vegas developer spoke recently to IGN about the possibility of returning to the Neverwinter Nights series, saying "It’d be pretty cool! Obviously there’s the Neverwinter MMO that came out but in terms of the more traditional focused game it’d be pretty cool, especially now as 5th edition Dungeons and Dragons is being released." Could Obsidian instead be setting their sights on a new aspect of Dungeons and Dragons?

Right now, Obsidian is busy with their forthcoming Pillars of Eternity (our preview), so it may be a while before we see any more information regarding Pathfinder.

IGN has reached out to Obsidian for comment.


I sure hope so. Obsidian is my favorite RPG developer.

Scarab Sages

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*turns to Obsidian*

You're making a Pathfinder version of "Neverwinter Nights"?

*throws wallet at Obsidian*

HERE! JUST TAKE MY MONEY!!!

Silver Crusade

I thought something in the OGl prevents using the d20 ruleset in a video game. I'm really in no way an expert on this, but just what I thought I remember reading.

Of course that doesn't mean we can't have a game set on Golarion.

Sovereign Court

I heard its a beat em up like street fighter staring the iconics.


Coming soon:

KotOR 3: Golarion.

Dark Archive

A Kind of hoping it's a side scrolling beat em up like those two D&D ones

Paizo Employee

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

There's another thread about this here, with more details from Lisa Stevens.

My favorite is her use of the phrase "more than one type of game."

Cheers!
Landon


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Tarrintino wrote:

*turns to Obsidian*

You're making a Pathfinder version of "Neverwinter Nights"?

*throws wallet at Obsidian*

HERE! JUST TAKE MY MONEY!!!

With toolset? Yes please? Yes? Maybe?


I really wish it wasn't Obsidian. :( Had some bad times with their games, so many bugs and whenever they did a followup to a Bioware game the storyline (to me at least) felt like it suffered a bit. None of them would be considered bad games, but they could have been so much better with a bit more polish before release.


Obsidian is staffed by very good game designers, but fairly mediocre programmers. I hope they use a mature engine.

Sovereign Court

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Orthos wrote:
Tarrintino wrote:

*turns to Obsidian*

You're making a Pathfinder version of "Neverwinter Nights"?

*throws wallet at Obsidian*

HERE! JUST TAKE MY MONEY!!!

With toolset? Yes please? Yes? Maybe?

Be awfully cool if this happened and we could get some semblance of the gang back together.


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Man I'm pretty torn.

On the one hand, Obsidian are pretty good game designers.

On the other hand, all of their games are buggy as all hell. Like, I thought Bethesda held the record for "Most bugs in a AAA title" until played New Vegas and I was like "WE HAVE A WINNER".


This is the best news I've heard all life.


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Press release thread


Shadowborn wrote:

Coming soon:

KotOR 3: Golarion.

Especially if you play a Magus.


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Could they? They could!


Eh... The only Obsidian game I ever played was KotOR 2: The Sith Lords. While I appreciated a much desired upgrade in some of the mechanics of the game, I felt the story was lacking and not as good as the original.

Still, I have heard from many people that Obsidian games tend to be very buggy. So, I guess I would say that I'm pessimistically optimistic? If that even makes sense?


Tels wrote:
Still, I have heard from many people that Obsidian games tend to be very buggy. So, I guess I would say that I'm pessimistically optimistic? If that even makes sense?

Obsidian has a weird track record of having their games released before they're ready (as was evident in KotOR 2, and don't get me started on Alpha Protocol). I think Pillars of Eternity is really going to be indicative of what they can do. If that ends up a buggy mess, they are really out of excuses. And if it ends up great, that'll be great!


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Quote:
all of their games are buggy as all hell.

Apart from SOUTH PARK: STICK OF TRUTH, DUNGEON SIEGE III and NEVERWINTER NIGHTS II and its multiple expansions (unless I'm missing something).

The bugs on the other games have all been pretty much fixed: ALPHA PROTOCOL is the only one that's still flaky, and even that's perfectly playable and completable.

Quote:
Like, I thought Bethesda held the record for "Most bugs in a AAA title" until played New Vegas and I was like "WE HAVE A WINNER".

NEW VEGAS was fixed pretty quickly after release, to be fair, and now it's completely fine. Unlike FALLOUT 3, which is temperamental to get to work on Windows 7 and 8, which is ironic, especially given how reviewers didn't mention FALLOUT 3's many bugs on release but went to town on NV's (for reasons more throroughly explored in the other thread).


Completely fine? Nah. Much better? Sure.

Note: I'm not knocking New Vegas. I still play it. I played it some the night before last, in fact.

FO3 was buggy too, but not in the same way, really. I had a lot of gamebreaking, save destroying bugs with New Vegas when it was released. The worst (best?) I ever got from Fallout 3 was a Radscorpion getting stuck inside terrain and firing off like a cannon into the stratosphere when struck, stretchy corpses, and corpses that fly around like spastic aliens.

The Win 7/8 thing isn't really a bug so much as the game for some reason being largely incompatible with those OSes.

Liberty's Edge

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Werthead wrote:
Quote:
all of their games are buggy as all hell.

Apart from SOUTH PARK: STICK OF TRUTH, DUNGEON SIEGE III and NEVERWINTER NIGHTS II and its multiple expansions (unless I'm missing something).

The bugs on the other games have all been pretty much fixed: ALPHA PROTOCOL is the only one that's still flaky, and even that's perfectly playable and completable.

Quote:
Like, I thought Bethesda held the record for "Most bugs in a AAA title" until played New Vegas and I was like "WE HAVE A WINNER".
NEW VEGAS was fixed pretty quickly after release, to be fair, and now it's completely fine. Unlike FALLOUT 3, which is temperamental to get to work on Windows 7 and 8, which is ironic, especially given how reviewers didn't mention FALLOUT 3's many bugs on release but went to town on NV's (for reasons more throroughly explored in the other thread).

To be fair, NWN2 when it first came out? It was awful dude. I bought it day one and after getting frustrated with bugs and glitches and stuff, I just put it down for a few months. When I came back, they had a lot cleaned up but it was not acceptable out of the gate.


I never encountered anything in NV as bad as some of the stuff in FO3, most notably the crash-happy, stopping-the-game-working stuff FO3 seemed to delight in throwing up from time to time, especially on the DLC. That said, I didn't play NV until a year or so after launch, whilst I played FO3 pretty much on release day.

The one bug I did regularly encounter on NV was that the game wouldn't load save games from the front screen. Which is actually kind of major until you realise you can just hit 'Start New Game' and then instantly hit Load when the gameworld loads up. Adds about 3 seconds to the load speed, so almost completely negligible.

Quote:
To be fair, NWN2 when it first came out? It was awful dude.

Fair enough. It's still on my Steam list. I had friends who played it co-op the week it came out and they never reported any problems, and looking online it doesn't seem to have the same buggy reputation as NV and AP on release.


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The problem with Alpha Protocol is that Sega won't let Obsidian patch it.


Just like Sega giving the OK, to falsely advertise Aliens:CM at the game shows.

Dark Archive

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Obsidian Link

If it wasn't already posted somewhere.


Pathfinder Adventure Path Subscriber
Auxmaulous wrote:
If it wasn't already posted somewhere.

Hmmm...interested. It's not quite what I would expect, but it's a start to other things down the line.


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Much like NWN1, the main campaign had big problems and was more a demo of what could be done. The Let's Play archive has a playthrough that really goes on about the sheer level of crap that you need to do just to get through one door in Neverwinter(become a guard or thief, go to some well, dgo fight a dungeon full of orcs and then STILL not get unrestricted access.)


Rynjin wrote:

Man I'm pretty torn.

On the one hand, Obsidian are pretty good game designers.

On the other hand, all of their games are buggy as all hell. Like, I thought Bethesda held the record for "Most bugs in a AAA title" until played New Vegas and I was like "WE HAVE A WINNER".

~LAUGHTER~ So very, very, very true. Love FO - NV, but the bugs are very annoying.


MannyGoblin wrote:
Much like NWN1, the main campaign had big problems and was more a demo of what could be done. The Let's Play archive has a playthrough that really goes on about the sheer level of crap that you need to do just to get through one door in Neverwinter(become a guard or thief, go to some well, dgo fight a dungeon full of orcs and then STILL not get unrestricted access.)

... I've played NWN1 and I can say with relative certainty that you do not have to become 1) a guard, 2) a thief, 3) fight "a dungeon full of orcs" to get limited access (?) to a single door.

I mean, the only thing that could remotely be considered close to that from my recollection that could be similar was the one mage's home in the Blacklake District.

But that's really dubious, at best, of a definition... because you totally got unlimited access to his manor thereafter, dependent upon your actions.

The only guild that I recall you being able to join that had any sort of impact beyond the first chapter was the caster's guild (the nature-guy gave you nifty armor... once; the crafter guy just gave you a book; you only got to collect your earnings from your bar once; and so on).

Unless you're talking about something else?


Neverwinter Nights 2. You need to visit a sage to get info on a crystal shard but it is locked down so you need to get your reputation up by becoming a guardsman or joining some thieves. After those quests you go off to a well that has a camp and then go fight orc bandits before heading back and having to be escorted to the manor by some guards. You did get to wander around after all that eventually. Said door was a gate to another city district.


MannyGoblin wrote:
Neverwinter Nights 2. You need to visit a sage to get info on a crystal shard but it is locked down so you need to get your reputation up by becoming a guardsman or joining some thieves. After those quests you go off to a well that has a camp and then go fight orc bandits before heading back and having to be escorted to the manor by some guards. You did get to wander around after all that eventually. Said door was a gate to another city district.

Ah, now I understand.

And yes, I do remember that quest. I wasn't connecting becoming both guard and thief to becoming either guard and thief. (Believe me, I tried getting it both ways... a lot. :P)

While the NWN2 OC was... oddly (and annoyingly) round-about at times (oh, good, totally become a squire so you can get into the noble quarter - that's almost definitely the most efficient way possible to do this; yes), Mask of the Betrayer suffered from none of those things. While there were sealed doors, the seal was far more believable, and the story much less heavy-handed about the whole thing.


Mask was fantastic, although many people suggested turning off the Soul Eater mechanic if you wanted to do a second run-through.

Sovereign Court

I don't know how I feel about a card game...


I admittedly never finished the original NWN OC. Somewhere in the middle I always lost interest. I got far enough to learn a bit of where the plot was going (and got the rest from HOTU) and then just stopped caring somewhere.

I played SOU and HOTU several times though. Especially HOTU. The actual Underdark part really didn't interest me much, but the first and last sections did a lot.

All that said, the time spent on those campaigns together was still significantly immensely smaller than the time dedicated to online play or toolset stuff.

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